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TacticalMarksman

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Posts posted by TacticalMarksman


  1. Hey all, I'm currently in the middle of the development of a new campaign titled "Dead Cities: Afghanistan". This mod incorporates Charon Production's "The Undead Mod", as well as several maps including Fayshkabur and Helmand Valley. The campaign is focused around a man attempting to find an unnamed German scientist, who tested a "vaccine" on human subjects, but instead turned them into.... well, zombies. The gameplay is focused around objectives that lead up to a compelling climax (it's a surprise!). Please note, that this campaign does feature startling moments, known to internet users as "jumpscares", so I am not responsible for any injuries that may occur while playing... Anyway, here are some screens to tease you all ;)... Features listed below photos. (More to come!)

    http://i43.tinypic.com/33nb7y8.jpg (130 kB)

    http://i44.tinypic.com/307sw8g.jpg (118 kB)

    http://i40.tinypic.com/1ryp2f.jpg (126 kB)

    http://i40.tinypic.com/1hpj13.jpg (129 kB)

    http://i44.tinypic.com/qsjc01.jpg (236 kB)

    http://i43.tinypic.com/1pbj8g.jpg (106 kB)

    http://i39.tinypic.com/2qiv1io.jpg (159 kB)

    http://i41.tinypic.com/jhvwhg.jpg (155 kB)

    Features:

    - Extraordinary gameplay and storyline

    - Required mods included in package

    - Diverse missions (From civilian rescue to combat air patrol)

    - Legendary soundtrack (featuring songs from Type O Negative and The Tea Party, and MANY others of which are perfect for the game's setting)

    - Seemingly endless amounts of weapons

    - Puts mods to fullest use (So you don't install mods for only a couple of features)

    - Bite/Infection system (After a bite, you have a certain amount of time before reanimation)

    - (*Not going to be released until MUCH later) Voiceover soundtrack

    - And MANY more features in development

    Tell me what you think, and what features should be added. I'm always open to ideas.

    Thanks,

    TacticalMarksman...

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