TacticalMarksman
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Posts posted by TacticalMarksman
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Hey all, I'm currently in the middle of the development of a new campaign titled "Dead Cities: Afghanistan". This mod incorporates Charon Production's "The Undead Mod", as well as several maps including Fayshkabur and Helmand Valley. The campaign is focused around a man attempting to find an unnamed German scientist, who tested a "vaccine" on human subjects, but instead turned them into.... well, zombies. The gameplay is focused around objectives that lead up to a compelling climax (it's a surprise!). Please note, that this campaign does feature startling moments, known to internet users as "jumpscares", so I am not responsible for any injuries that may occur while playing... Anyway, here are some screens to tease you all ;)... Features listed below photos. (More to come!)
http://i43.tinypic.com/33nb7y8.jpg (130 kB)
http://i44.tinypic.com/307sw8g.jpg (118 kB)
http://i40.tinypic.com/1ryp2f.jpg (126 kB)
http://i40.tinypic.com/1hpj13.jpg (129 kB)
http://i44.tinypic.com/qsjc01.jpg (236 kB)
http://i43.tinypic.com/1pbj8g.jpg (106 kB)
http://i39.tinypic.com/2qiv1io.jpg (159 kB)
http://i41.tinypic.com/jhvwhg.jpg (155 kB)
Features:
- Extraordinary gameplay and storyline
- Required mods included in package
- Diverse missions (From civilian rescue to combat air patrol)
- Legendary soundtrack (featuring songs from Type O Negative and The Tea Party, and MANY others of which are perfect for the game's setting)
- Seemingly endless amounts of weapons
- Puts mods to fullest use (So you don't install mods for only a couple of features)
- Bite/Infection system (After a bite, you have a certain amount of time before reanimation)
- (*Not going to be released until MUCH later) Voiceover soundtrack
- And MANY more features in development
Tell me what you think, and what features should be added. I'm always open to ideas.
Thanks,
TacticalMarksman...
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Yes, I'm making a campaign
---------- Post added at 22:13 ---------- Previous post was at 22:12 ----------
Thanks
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Thanks, I heard of the ForceEnd command, but how do I make it transition to another mission?
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Hi there,
I'm making a campaign within Arma 2 Operation Arrowhead's editor. I wanted to know how to create an end mission trigger WITHOUT OBJECTIVES, and to have it transition to the next mission....
Thanks a lot,
TacticalMarksman
Dead Cities: Afghanistan Project
in ARMA 2 & OA - USER MISSIONS
Posted
Thanks for letting me know! I'll keep this posted here, so when I release the Alpha/Beta, I can post it here...