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178 ExcellentAbout lappihuan
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CatBook-Yi23332 started following lappihuan
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lappihuan started following Surface Painter - a simple toolbox for map makers, Prei Khmaoch Luong and Photoshop to PAA exporter
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the campaign is way out of scope for my current arma motivation, but i have many fixes for the terrain and structures + some small goodies kindly donated from @kiory i need to find time and motivation to wrap it all up and release it tho. but i'm also waiting on @CUP to release @Uro's snow weather integration.
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Tanks - Missile flight profiles and weapon improvements
lappihuan replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
sadly thats BI in a nutshell: - programmers are scared to touch anim code - animators are scared to touch anim network - artists and gameplay designers are scared to request animations and anim features due to the above- 328 replies
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NAC Agents get under crossfire while investigating strange activities at the sebjan mine
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Surface Painter - a simple toolbox for map makers
lappihuan replied to zgmrvn's topic in ARMA 3 - TERRAIN - (BUILDER)
setObjectTexture is not synced in MP, but setObjectTextureGlobel would be -
appreciate the headsup, while we wait for further changes and a better documentation, it would be extremly helpfull to push the diag_lightNewLoad command into the public diag.exe this way community creators could more effective fiddle with the lighting in realtime.
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[SLOVED]How to make texture work correctly after Mirror filp the P3D?
lappihuan replied to Reptilienski's topic in ARMA 3 - MODELLING - (O2)
just flip the faces after mirroring, i think the shortcut in OB is "W" -
[WIP] Westwall -- a World War 2 total conversion mod
lappihuan replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Private Evans in this post you can see some of our vegetation/environment assets the terrain will not be dependant on cup or any other asset library- 433 replies
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[WIP] Westwall -- a World War 2 total conversion mod
lappihuan replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@mondkalbactually is working on something like that (unrelated to this project) so you can see it is technically possible, but extremly time consuming https://gfycat.com/gifs/detail/DarkRadiantGrizzlybear keep in mind that he probably made it easier for himself as it looks like he limits movement speed to 1 and maybe also some stances- 433 replies
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[WIP] Westwall -- a World War 2 total conversion mod
lappihuan replied to gurdy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This would mean creating a whole movement set for each of these diffrent styles of weapon carrying. Walking-Front ...-Left ...-Right ...-Back ...-Diagonal (Front-Left) ... Sprinting-Front ...-Left ... Same for all Stances ... I guess you get the idea. BI has one movementset which is already a huge pile of work.- 433 replies
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Object builder error (on external viewer -buldozer-
lappihuan replied to dragonsyr's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
@Tom_48_97 ☠ any reason why we can use the arma3_x64.exe for TB buldozer but not for OB buldozer? -
@five_seven5-7 _mine setDamage 1;
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I would love to see more sqf commands interacting with mines as currently there are almost none right now: "see also" https://community.bistudio.com/wiki/createMine stuff i would like to see: - disableMine - enableMine - unrevealMine - MineTriggered EH - MineExploded EH - MineEnabled EH - MineDisabled EH
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does this also consider how track ir and 3D scopes work together? basically that you can turn your head while in scope.
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could this be the issue? Fixed: AI drivers would move to the corner of the VR terrain on their own from here
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Breach on the part of the administration server
lappihuan replied to Nano456's topic in ARMA 3 - SERVERS & ADMINISTRATION
i guess he means the monetization rules: https://www.bistudio.com/monetization