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Everything posted by lappihuan
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Alert Units and more...
lappihuan replied to Miroslaw Kowalski's topic in ARMA 3 - MISSION EDITING & SCRIPTING
does it work? -
Alert Units and more...
lappihuan replied to Miroslaw Kowalski's topic in ARMA 3 - MISSION EDITING & SCRIPTING
give one Unit (leader) in your Blufor Squad the Name "BluforDude" give your Opfor Leader! the Name "OpforDude" create a trigger like kyania explained. add in the Init line: create a search.sqf in your mission folder (profile/documents/arma 3/missions/yourmission.stratis) (create a txt file and rename it, but be sure to delete the .txt too, so it won't named as "search.sqf.txt"!!!) //search.sqf Everything untestet as i'm at Work... -
Yes, and the problem is appearing in how mutch cases? For me, about every 100 startet mission once. So it's not the game brakeing like you act. Just wait for a fix.
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Sometimes tasks will not be assignet or the little marker on the map won't show up. But as i said, 99% working.
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I think the problem is sitting in front of the computer... I have a 99% working Task Module. Try some Tutorials about the Task Module, you are crying about that like it would never work. :j:
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Yes they are bugged, but the concept is fine. You said something about makeing them more simple... w/e
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Because you can have multiple squads with multiple tasks. That for you need to sync the specific task to everything that have to do with it and nothing else. If they would make it simpler, mission maker would be limited in so many ways. Get used to it or learn other methodes of tasks.
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Are there new ones?
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How do i define a class in the GUI editor?
lappihuan replied to justenzy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you need to copy&paste them out of the GUI editor into your dialoges.hpp/defines.hpp. But for basics, here is a simple yes/no dialog Tutorial. -
How do i define a class in the GUI editor?
lappihuan replied to justenzy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How about using the GUI Editor? ;) -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
lappihuan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've tryed to get the 3D Editor working with AiA, but when i load the mission.biedi (exactly like in vanilla) the game crash to Desctop without any error. I used the .bat to start AiA and added between arma3.exe (path to mission.biedi) (Startup Parameters) -mod=(mods) like all tutorial explain. Had anyone other expirence with the 3D Editor and AiA or some ideas to get it working? Will post .rtp when i get home. best regards, Lappihuan -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
lappihuan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the new Patch v0.72, i get a no entry error everytime i preview a mission in the editor. exact error: no entry 'config.bin/cfgVoice.Male00ENG'. I found the bug report atm an dev-heaven.. Hope we get a update soon, and keep up the good work .kju -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
lappihuan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, it was explained to you like four times now. If you ignore the help you get here, im sorry for you... Just read the last two pages and you would exactly know what to do. -
@super-truite Nice work with that tool! I tried to achieve some Poison Gas (Yellow and Green mixed Missile Smoke) in a Area of 200m but with the Parameter "Radius" i only get a Ring of Smoke around the Effect Position. How can i get a randomized effect like in your third picture with the green smoke?
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
lappihuan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
lappihuan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I will make a ticket after my testing today. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
lappihuan replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With AllInArma i can not put anything in my Inventory, it will disapear. If i add something on the Init it will be in my Inventory, but after that, ingame i have no chance to pick something up. (Arma 2 Items/Weapons) I noticed that on a Community Map and had no time to test it on a BIS Map. On the evening i could do some more testing with Arma 3 Items/Weapons and on BIS Maps. Is someone getting same Issues?