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derlinker

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Posts posted by derlinker


  1. Hi everyone,

    i work the first time with the Linux Dedicated Server and i need some help :-)

    The Server dont load any mod :-(

    This is the arma2oaserver script

    #!/bin/bash
    #
    # armaserver: ArmA 2 Linux Dedicated Server Control Script
    #  (c) 2010 BIStudio
    #  ArmA 2 binary version must be 1.04 or later
    #
    
    #=======================================================================
    #========               CONFIGURATION PARAMETERS                ========
    #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ========
    #=======================================================================
    ARMA_DIR=/home/helge/arma2operationarrowhead
    CONFIG=server.cfg
    PORT=2302
    PIDFILE=${ARMA_DIR}/${PORT}.pid
    RUNFILE=${ARMA_DIR}/${PORT}.run
    LOGFILE=${ARMA_DIR}/log.${PORT}.txt
    SERVER=${ARMA_DIR}/server
    CBA="@cba;@cba_a2;@cba_oa"
    ACE="@ace;@acex;@acex_usnavy;"
    MODS="${EXP};${CBA};${ACE};@fallujah;"
    
    #=======================================================================
    

    This is my Filelist:

    2302.pid                         bis.url                player
    2302.run                         @cba                   readme_fxaa.txt
    33930_install.vdf                @cba_a2                readme_oa.txt
    33933_install.vdf                @cba_oa                readme_smaa.txt
    a2oa-server-1.62.102451.tar.bz2  checkfilelist.lst      readme.txt
    @ace                             common                 _runa2co_beta.cmd
    @acex                            core                   _runa2co.cmd
    arma2oa.cfg                      dll                    server
    arma2oa_manual.pdf               expansion              server.armaprofile
    arma2oa_ogg.cmd                  install                server.cfg
    arma2oa_patch_1_59_readme.txt    jayarma2extension.log  server_console.log
    arma2oaserver                    keys                   steam_appid.txt
    arma2oa_update_162_readme.txt    log.2302.txt           tolower
    basic.cfg                        missions               tolower.c
    besetup                          mpmissions             userconfig
    

    and here is my server.cfg:

    // GLOBAL SETTINGS
    hostname = "Helges-Ballerburde";			// The name of the server that shall be displayed in the public server list
    password = "XXXX";						// Password for joining, eg connecting to the server
    passwordAdmin = "XXXXXXXXXXX";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
    //reportingIP = "armedass.master.gamespy.com";		// For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
    //reportingIP = "arma2pc.master.gamespy.com";		// For ArmA2 publicly list your server on GameSpy. Leave empty for private servers
    reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation Arrowhead
    logFile = "server_console.log";				// Tells ArmA-server where the logfile should go and what it should be called
    
    
    // WELCOME MESSAGE ("message of the day")
    // It can be several lines, separated by comma
    // Empty messages "" will not be displayed at all but are only for increasing the interval
    motd[] = {
    "", "",  
    "Welcome to our server",
    "", ""  
    };
    motdInterval = 5;					// Time interval (in seconds) between each message
    
    
    // JOINING RULES
    checkfiles[] = {};					// Outdated.
    maxPlayers = 20;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
    kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
    verifySignatures = 2;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
    equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
    //requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
    
    
    // VOTING
    voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
    voteThreshold = 0.33;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective
    
    
    // INGAME SETTINGS
    disableVoN = 1;						// If set to 1, Voice over Net will not be available
    vonCodecQuality = 0;					// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
    persistent = 1;						// If 1, missions still run on even after the last player disconnected.
    timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
    BattlEye = 1;                                           // Server to use BattlEye system
    
    
    // SCRIPTING ISSUES
    onUserConnected = "";					//
    onUserDisconnected = "";				//
    doubleIdDetected = "";					//
    //regularCheck = "{}";                                  //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible!
    
    
    // SIGNATURE VERIFICATION
    onUnsignedData = "kick (_this select 0)";		// unsigned data detected
    onHackedData = "ban (_this select 0)";			// tampering of the signature detected
    onDifferentData = "";					// data with a valid signature, but different version than the one present on server detected
    
    
    // MISSIONS CYCLE (see below)
    class missions
    {
    class ace_babybird
    {
    	template="co31_baby_bird.takistan";
    	diffeiculty="veteran";
    }
    
    //class COOP_HikeInTheHills
    //{
    //	template="MPE1_HikeInTheHills.Takistan";// omit the .pbo suffix
    //	difficulty="regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
    //};
    
    };
    

    Know my Question:

    Where is my mistake? :-(

    Sorry for my really bad english :-(

    Greetings from Germany,

    Helge

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