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Posts posted by Lala14
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16 hours ago, Jnr4817 said:How do I get rid of the time variable? I want the IR strobe to work at any given time, not just between 1800-0500.
Thanks
remove the "daytime" condition(s) in the addAction(s)
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On 19/07/2018 at 7:44 AM, cry me a river said:How do I aim the air launched cruise missiles from the B2 bomber?
Sorry for not getting back to you earlier, but simply because this mod was released to the public so long ago, there was an update (jets dlc) where the weapons were changed and thus you kinda just have to eye ball it, the new update whenever it gets released has this fixed.
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You can also use zeus to spawn units in the air, when they spawn they will be on the ground, then just drag them in the air and they will fly (using left alt and left click default bindings).
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one word. game balance.
wait that was two ...
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1 hour ago, Kilogold said:The rear end of the AC-130 keeps bouncing like it's hitting invisible speed bumps. Even on perfectly flat maps like VR. It's preventing me from getting enough speed to take off.
<snip>
It's because of the old physics model and the new game updates, this is fixed in our current internal build
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34 minutes ago, Col.Williams said:Question? Will the C-17 be updated so that it is able to load and para drop RHS vehicles,tanks,Hum-vees,APC's,IFV's ? along with the parachuting script for players ? C-17 is my all fave Thanks
It will not be changed, the issue lies in the fact that the RHS models are too large, the script works by using the size of the vehicle and weight to allow for them to be loaded. As for parachuting for players, if you have T-10 mod by Ohally (or was it deltagamer's version :S) it will show as an option for a static line jump.
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it's just some missions
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6 hours ago, cry me a river said:lala14 while you are here I have a request not related to adding something to the mod. I suck and cannot find the prefix for the C17 plz help T_T. I even tried USAF_C17_fnc since it follows the pattern for the c130 but I just get an error message (I managed to get it working for the C130 but its too small for anything bigger than a Humvee). If you are too busy I understand.
The prefix i believe is actually currently in this build still Lala_C17, in the next version i fixed this error lol.
In that post you linked from last year it contains all the prefixes in another spoiler lol.
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2 hours ago, cry me a river said:Just realized the RHS mod managed to get functioning weapons bays for the F22 and SU57; i.e. the bay doors will not open when the weapon is selected, only when the missile is being fired and only for a second. So it is definitely possible. I know you guys are working hard to get this mod out before the end of the year so if this is not already on the drawing board please do not fret about adding it. Just something to keep in mind in the future :D
already added, we've added it to all aircraft as soon as the update was released back before jets dlc came out.
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7 hours ago, Tibidis Dik said:Is there a release date for this or no?
Yes, 7th July 2035.
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4 hours ago, Devastator_cm said:Is there any guideline how to add USAF air refuling functionality to an airlplane?
So uhh, i made the (well basically rewrote) the script a long time ago but it's' all a bunch of config values that are defined in the plane. It supports external fuel tanks as well (magazines and/or animation (e.g. F/A 18(Magazine) and Firewill's F-14 (animation))). I've been really busy with life the past couple of months but I'll see if I can dig it up for you sometime during the weekend. If you're impatient you can probably take the compatibility mods I made for those aircraft's as it should suffice kind of, basically has a mix of all the different config types.
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the E-3 is currently setup to show any type of enemy lol except infantry that is
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2 hours ago, pipewr3nch said:
Correct me if I am wrong, but I think @SGT Fuller has said multiple times that the current USAF mod isn't really compatible with current ArmA 3.Yes, you should also be finding this issue with the F-22 (it was the first i noticed to have it), nevertheless it is an issue that is fixed in our current build.
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6 hours ago, Reid236 said:I think I might have found another steam workshop upload
https://steamcommunity.com/sharedfiles/filedetails/?id=885577926&searchtext=United+States+airforce+
Wow how has it been up for that long, lmao.
Oh also I might be streaming tomorrow some USAF stuff :D (well what I'm working on).
twitch.tv/lala14898 (about 15 hours now)
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10 hours ago, Foxone said:Anyone who can guess what it is? And which aircraft it is for?
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F-22V :P
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Might I suggest using the in game raise turret and lower turret for the suspension instead of using actions?
(Don't know what sources they are though)
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thanks for the feedback, ill get onto working on it soon, i think i know the issue now ;)
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6 hours ago, flyinpenguin117 said:Sorry if this has already been asked, I've been out of Arma for awhile. In one of the updates, the vanilla jets were given crosshairs for their bombs so they could be semi-accurately dropped without just dumbfiring. Is that something that's going to be added to the USAF mod planes?
Already added when it came out lol.
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With the animateBay command, will there be a complimentary animationPhaseBay or something rather? Also how does one go about setting up bays? Not sure if this is the right place to post it but it does have to do with the dynamic loadouts in a way.
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On 05/03/2017 at 7:50 PM, wiki said:Ok, thanks.
BTW, is the original author still active?
How can I contact him?
I'm not sure, maybe @SGT Fuller could help with that query?
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On 11/03/2017 at 0:52 AM, sargken said:Not true
On 10/03/2017 at 8:06 PM, leshrack said:??. You only need to have the pbo file to sign it with a key. In Arma 3 tools there is a binary DSSignFile.exe which you can use in the command prompt "DsSignFile.exe name_of_key.biprivatekey nameofpbotosign.pbo" and it'll give you a .bisign file. To create a key you can use "DSCreateKey.exe name_of_key" which will give you the name_of_key.biprivatekey to use with the sign exe and name_of_key.bikey for use on the server. (source: i routinely resign pbo's i don't have the source for with our own keys for various purposes)
A wholly different question is if one is allowed to reupload the mod publicly with fixed keys. You can try to decypher the inconsistency with the rights ("redistribution not allowed without permission" but also shared with CC-BY-NC-ND which gives permission to redistribute but not to make derivs (does fixing the keys make it a derivitive?)) if you wish to but I'll pass on that ;)
Pls forgive me, obviously I was wrong.
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4 hours ago, lonewolf321 said:If we are allowed why dont we have someone re assign the pbo's and bisgin files to a new server key this would literally fix the issue no problem but i dont know if thats against rules so im not going to do it unless i get the ok from the mod maker
Because you need the unbinarized files :P (which we don't have of the current version)
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5 hours ago, wiki said:It seems you use LDL AC-130 script.
It did work well on ArmA 2 indeed.
However, can't find that script for ArmA 3.
Do you know if it was released on A3 (and if yes, where to find it), or is it just with this mod?
Thanks
It was never released for ArmA 3, iirc we asked for permission from the original author.
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8 hours ago, Capt Childs said:Any plans to add VIV functionality to the C-130J, MC-130, and CV-22B?
no already asked
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United States Air Force( 2015)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hey everyone!
We're currently looking for a texture artist!
This is one of the things that is holding us back from releasing the mod so the sooner we have a texture artist the earlier the mod will get released!
Please contact either me or fuller on the forum or on the usaf discord!
Thank you