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Lala14

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Posts posted by Lala14


  1. On 11/30/2019 at 1:11 PM, JollyFE said:

    Quite an impressive Mod 'Sgt!  Especially the aerial refueling.  :thumb: 

    Any plans to add an HH-60G/W to the mix?? 

     

    Cheers,

    Jolly

    We do have a HH-60, although I'm not sure which variant, but it needs a lot of work before it will be released to the public

    On 11/30/2019 at 11:10 AM, DevilToLibtards said:

    Any chance this mod is getting either an F-15 or F-16. Also what about bringing in the F-35B Lightning II (VTOL variant) into the mod. I really can't wait for this mod to get more stuff in it! You USAF dev's are doing really good, keep up the good work!

    We have both the F-35B and F-35C almost ready! Should hopefully be released soon with the next stage of the mod!

    7 hours ago, al Hassan said:

    Fantastic mods and huge thanks for the time and effort by the team.

     

    I was wondering, is anyone one else having issues locking on to GPS targets in the F22 and A10 as I am? I'm probably doing it wrong but am doing just as the tutorial says.

     

    Cheers

    Are you able to provide which specific bomb you are trying to use and what aircraft? I'll be able to investigate from there.

    • Like 1

  2. On 11/8/2019 at 4:55 AM, Col.Williams said:

    Reporting a bug with RHS: USAF special forces buggy and ac-130 cargo. After loading the buggies into the plane they do this (Picture below) and do not allow you to unload them/parachute them out. https://prnt.sc/ptv174 (Picture link) 

    This issue has been fixed for the next update, also included in the next update is VIV variants of both C-17 and C-130, so whether or not the mission creator wants the VIV variant or our script they can choose.

    • Like 4

  3. 2 minutes ago, Leo Snell said:

    Just thought of another, can these aircraft have their pylons edited with the ACE3 pylon editor, or do they only work with your own system? Once again, amazing mod, cant wait to use it in my missions.

    Should be able to work with ACE3 pylon editor as it uses the vanilla pylon settings menu, I can do a check in a bit as I'm currently working on the patch for RHS aircraft


  4. 7 hours ago, Leo Snell said:

    One more question, do you need the fighter pack for aerial refueling, or will it work with just base and utility?

    You do not need the fighter pack for aerial refueling. Only Main and Utility

    3 hours ago, robert31178 said:

    Hello and welcome back / congrats on the release Fuller! 

     

    I have 02 questions. 1) I did not see anything about the Pave Hawk, is it not out with this pack? 2) If I am dumb and missed it does it have AAR capabilities?

     

    Thank you in advanced, and again, congrats on the release. Looking real good form the pics I have seen so far! 

     

    ~Rob

    Yes the pavehawk has not come out with this release, it will be released later, yes it will have AAR capabilities.


  5. 10 hours ago, Mcnab.D said:

    Hello USAF MOD TEAM.  just curious, do you guys have any plans for a Bell Boeing V-22 Osprey ?

     

    Yes we will be including this in a future update

     

    1 hour ago, Leo Snell said:

    Amazing work, in my opinion your ability to respond to comments and fix issues fsst are just as impressive as the content itself! I hade one quick question, can refueling work with RHS vehicles? We are using the utility pack, but not the fighter pack as we already have RHS, CUP and ACE3. If it is not compatible, is there some way to use init. Files to jerry rig it? Some of the RHS aircraft have painfully small fuel tanks, and adding drop pods reduces payload.

    Yes I can release a patch for RHS aircraft to have the ability to air refuel with USAF aircraft, is this what you would like?

    • Like 1
    • Thanks 2

  6. 2 hours ago, omri2050 said:

    Guys! Thanks a lot for the hard work! The long waiting paid off big time!

    I have a problem though, if you can help it'll be great:

    JDAM does not hit the targets (tried the 31, 38 JDAM). I mark a target, click on it so it will turn red as in the tutorial, but JDAM does not hit the target (not even close..just drops to the ground).

    Any help? Tried with the A10 and F35
     

    I'm going to need more specifics here, I haven't been able to replicate your issues, please note that you will have to be in range as the gbu31 and gbu38 isn't a very maneuverable bomb compared the the gbu53 or gbu39 so it will still need to be dropped roughly like a normal bomb but it will guide itself. Height and Distance also come into account, can't just drop the bomb from 7km out at 20m and expect it to glide all the way there.


  7. 5 hours ago, Dedmen said:

    Scripted?

    https://community.bistudio.com/wiki/boundingBox

    boundingBox has been extended with clippingType, which can probably get you the proper bounding box. And it should be easy to just update the old script to it.

    I'll give this a shot, haven't looked at arma scripting commands in a long time (used to follow every day the daily dev build changelog but that was a long time ago)
    -EDIT 1-
    This works, RHS vehicles now will fit inside using the new clipping type (clipVisual)
    This change will be out whenever the next update lands

    • Like 1
    • Thanks 1

  8. 8 hours ago, TheSenDest said:

    Is phase 1 still in development? There are a lot of things wrong that I would expect to have been fixed after 4 years.

     

    MQ-9:

    • Still uses pre-Jets DLC flight model
    • Hellfires don't follow laser (with and without vanilla 'T' lock)

    RQ-4:

    • Bumps around on takeoff (tested on Altis and Stratis runways)
    • Still uses pre-Jets DLC flight model
    • Texture geometry is broken

    The KC-135 has no working cockpit instrumentation also.

    Yes of course, we are definitely still developing! We only released now as is as a lot of work had been done. Our main focus was on the fighters and the missilebox, although the drones we never really took a look at. There definitely will be an update to fix these.
    -EDIT #1-
    Hellfires do track (need full vanilla lock currently) just need to get the plane in weapon constraints
    KC-135 interior does need an interior update although this is not our priority right now as we believe it will mostly be an AI controlled asset. Please don't take offense to this decision, we're just occupied with parts of the mod!

    • Like 4

  9. 6 hours ago, JD Wang said:

    Has there been any considerations give to static versions of the C-17 and C-130 like in CUP?

    The static version of CUP's C-130 allows you to place it at a jump location and it will basically hang in the sky like a brick doesn't. You can then walk around in the interior and jump out the back. Makes a great prop for HALO jumps. 

    Great first release though, really liking both the aircraft selection and the implementation. Great job!! 

    Hey there, I'd actually suggest that you rather set the plane in EDEN as NOT enable simulation (under the Object: Special States tab) which will have the same effect although, the current issue is the door won't be opened unless (for the C17 & C130) you chuck this in the init so the door is open, I'd also suggest u lock the vehicle as if you get in a vehicle that doesn't have simulation you won't be able to get out (just house keeping) and I also suggest you are in Translation Widget (2 on keyboard) to avoid the units being added as passengers into the vehicle.

    //C17
    this animateSource ["back_ramp",1,true];
    //or
    this animateSource ["back_ramp_half",1,true];
    
    //C130
    this animateSource ["ramp_bottom", 1, true]; this animateSource ["ramp_top", 1, true];

     

    • Thanks 1

  10. On 8/23/2019 at 3:07 AM, darkxess said:

    Hey @Lala14 been using this for years now with no problems, but recently the strobe seems to be way above the helmet and floating in the air, any chance of a fix? it seems the Contact DLC broke it.

     

    Thanks.

    Huh, I'm guessing Bohemia must have moved the mempoint or something rather on the character model to cause that, it'll just be simply adjusting the offset value where the attachTo occurs in the script, I can post an update to the script sometime this week, been super busy with life atm

    • Like 1

  11. 3 hours ago, The Flying Gasmask said:

    Any way to ad a version of the AWACS that doesn't detect ground vehicles? 

    I'll see to maybe including this, although, no promises!

    On 7/5/2019 at 1:25 AM, Interglot said:

    Keeping up everyday with this mod, it is epic. I have a questions

    Any way of changing the E3 AWACS so it can detect ground vehicles aswell??
     

    Thanks for your time!!!

    As Hunterhawks said, just like normal radar it only detects moving ground targets (you could consider it to be ground if it was not moving). tbh an awacs really should only detect air but I don't remember why I made it also do that lol

    • Thanks 1

  12. On 6/26/2019 at 3:33 PM, Eesh Sin Ger said:

    hi i have a problem why does my plane bounce alot when i try to fly my ac130

     

    5 hours ago, Eesh Sin Ger said:

    why does my plane bounce when im speeding up

    The reason why no one has replied is because this has been mentioned numerous times, the CURRENT public version of this mod is INCOMPATIBLE with the current version of arma.

    Yes the planes may work, but most of it is broken, we're currently working on a new version that is to be released to the public soon.

    • Like 3
    • Thanks 2
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