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Lala14

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Posts posted by Lala14


  1. On 5/2/2022 at 8:59 PM, manelmonsech said:

    Hello, I am trying to fully understand the use of the MQ-9 Reaper drone, but I would like to know the meaning of the abbreviations of the data located in the lower right part of the HUD of the uav turret.

     

    Thanks,

     

    I show you an image so you can see what I am referring to.

    DuzNmlW.png

    ELV is the elevation of the cursor target in ASL (above sea level) in metres.
    BRG is the bearing difference between the aircraft and the cursor target from 0 to 360°

    SLR is the slant range (imagine this being the distance from the plane directly to the cursor target) in metres

    GDR is the ground range (imagine this being the 2d distance, from the ground to the cursor target) in metres
    FVW is the field of view width basically the distance from the left side of the screen to the right side of the screen in metres

    FVH is the field of view height basically the distance from the bottom side of the screen to the top side of the screen in metres


    FVW and FVH is used for back up measurements against GDR and SLR but because this is a game and the measurement is 100% accurate all the time you only need to really worry about SLR and BRG

    • Thanks 1

  2. 14 hours ago, mickeymen said:

     

     

    Can anyone from users or USAF team tell me where the player can find nuclear weapons?

    I rummaged through all the options for loading pylons on all USAF planes! I read the description of each bomb, but I did not see the word "Nuclear" anywhere

    Thus I never found a nuclear weapon. It seemed to me that I had seen this before, I can't understand where it disappeared or am I just blind and I can't see it 

    B61 on all Fighters


  3. On 10/7/2020 at 9:34 PM, Rawshark said:

    Is there some documentation regarding the procedure of firing the AGM-65K? I've just been flying the A-10C and the AG IIR has me stumped as it doesnt respond to laser guidance. Does the weapon require a GPS guidance?

    It operates the same way as the AGM-65D. The target needs to have some sort of IR heat generated (essentially have their engine on for a little over 10 seconds).


  4. On 9/20/2020 at 12:29 AM, rod6er said:

    Is anybody experiencing dedicated server crashes with the AC130 beta and other mod such as RHS/ACE?

     

    On 9/24/2020 at 8:44 AM, frostie12345 said:

    yeah atleast we cant start the mission through after we choose our slots and want to start we keep staying in the loading screen

     

    15 hours ago, papanowel said:

    It's a bug, the player who is logged as an admin should leave the game and then your mission will start 😉

     

    this should have been fixed in the latest update for the ac130 (check the changelogs) if this is still an issue please let us know what mods you were running


  5. it is with great pleasure to announce that we have moved the AC-130U into public beta, after several weeks of hard work on this single asset alone, we have knocked out quite a few bugs and feel as though the state that it is currently in is good enough for public use. You will still find debug information showing on screen which is intentional for bug reporting, this will be removed when the asset is no longer in beta. As for the future of the AC-130, it will be moved into the AFSOC pack at some stage so it will not be a "lone" release asset. Please report bugs on our github or on the ac-130u bug reports channel on our discord.

    Thank you for your continued support and patience from all members of the USAF Team. Enjoy.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2226368165

    • Like 5
    • Thanks 3

  6. 1 hour ago, blackburn03 said:

    What's your the USAF mod team stance on retexturing? Would I be able to have permission to re-texture the drones, F35, C130 and C17 to RAAF paint schemes? 

    You have permission to retexture, in fact, the system we have developed makes it very easy for retextures to be applied with no effort on our end to update (seamless integration with the service menu). If you are familiar with the TextureSources class this is how it works. The only thing is that you cannot reupload the mod or parts of the mod.


  7. 8 hours ago, mutant.monkey said:

    How exactly are we supposed to control the drones added by the mod? The default NATO UAV terminal don't seem to work for me. Also how am I supposed to use different things like IR grenades for missiles and bombs that require IR?Because I can't seem to lock on any of the grenades and both the missiles and the bombs don't seem to track or hit anywhere near the grenade. Another thing is that I get text whenever I use the afterburner on the F-35 and whenever I use flares or any weapon type on the A-10 it comes up with text that says the entity is not local. I'm pretty sure somethings wrong but I don't know what's up and was wondering if anyone could help?

    UAVs need to be placed NOT empty, otherwise you will not be able to connect to them
    Unsure about locking onto IR grenades, will take into consideration
    The last one about afterburner and weapon type is that we left debug info still running on those vehicles and will be fixed in next update


  8. B4585FBFEABBAFB37AEA0C05B9EB274C9F226035
     

    DOWNLOAD

    Cross posted here from the steam workshop with permission by HateAndCaffeine.

    Discord Link https://discord.gg/4ZegBaZ

    This mod overhauls thermal vision modes allowing them to be used in all conditions.
    It is designed to work with any targeting pod or CROWS.

    Press B while in Vanilla DTV mode to bring up A3TI thermal vision modes.
    Press B while in Vanilla NVG mode to bring up A3TI Fusion mode.

    Current Features:
    Can be run Client Side
    MWIR White Hot
    MWIR Black Hot
    IR/NVG Fusion
    Laser Target Marker
    High Definition Targeting Pod Options
    Configurable Brightness/Contrast
    Configurable CBA Options and Keybinds

    How To:
    Select Vanilla DTV and press the B key to cycle through the A3TI Vision Modes
    Select Vanilla NVG and press the B key to cycle through Fusion Modes

    To use the Laser Target Marker (LTM), cycle to NVG or A3TI fusion mode, fire your laser, then press L
    The LTM can only be seen in NVG or Fusion modes
    You can change the LTM between Flashing and Steady modes with Ctrl+L
    All controls are configurable via CBA keybinds

    Known Issues:

    Some Modded Tanks may have visual bugs for the driver. There is a CBA option to disable A3TI enhancements for tank drivers to mitigate this.

    Please report any bugs to our Discord #bugs channel https://discord.gg/4ZegBaZ


    Special thanks to Pingopete, Lala, BigBearZ, Fat_Lurch, Raynor, and Yax. Could not have made this mod without your incredible contributions.

    Huge thanks to Voldy for his tireless work hunting bugs

    Check out some of their other work.

    USAF Mod Collection https://steamcommunity.com/sharedfiles/filedetails/?id=1900726770

    Fat Lurch Workshop https://steamcommunity.com/profiles/76561197977538474/myworkshopfiles/?appid=107410

    Yax Workshop https://steamcommunity.com/id/Yaxxo/myworkshopfiles/?appid=107410

    • Like 9
    • Thanks 4

  9. 1 hour ago, Digger James said:

    1: Can your tanker refuel say, FIREWILL's planes?

    And 2: Can your new module be tailored to other planes like the Unsung A6 Intruder Tanker?

    All in all, Great stuff!

    1. It is up to addon creators to make their vehicles compatible (to my knowledge Firewill has made their plane's compatible)
    2. Again this would be more for a question to unsung.


  10. 8 hours ago, AlexBizzar said:

    Hi Everyone!

    (Preface: I'm VERY new to ARMA 3, and PC gaming in general. Thanks to my brother, I bought his old rig and can get by decently enough: 2 GTX690s, 16gb RAM, i5 2,500K)

    I've downloaded the Community Mods, as well as all of the USAF Mod... mods, but I only seem to be getting about 1/2 of the jets and assets. I'm assuming it's me, but I just don't know what I'm doing wrong. Any tips and assistance are super appreciated. 

    Also, tip of the cap to the person/crew behind this mod. Good lord! I had the F22 perpetually fly by me so I could just sit there and watch/listen to it.

    All the assets are listed on their respective page, you may be assuming where are other bits of the mod such as the bombers or the AC-130, these are sill being worked on and are not yet released. If you are missing any of the assets listed on their respective workshop pages please come back and reference which asset it is


  11.  

    On 3/27/2020 at 7:08 AM, BlackHawkv1 said:

    Hello USAF mod team.

     

    I have for a long time been following your progress, and was amazed by what you guys have done.

     

    Have even gotten my clan to consider it aswell. But got the news yesterday that they were excited to see it but couldn't emplement it, because of one issue.
    Apparently in MP mission the loading of cargo with the script is showing problems when the vehicle is put in during. Makes it impossible to load cargo by any other than the one who put the vehicle in there.

    I'm simply messaging you guys to see if this issue can be brought to attention for future updates.

     

    Thanks again for the amazing mod.

     

    On 2/7/2020 at 5:19 PM, Lala14 said:

    Yes, I have noticed that this is an issue due to the way the information is being sent and currently it is not synced for everyone which results in the attached vehicles moving all over the shop, best solution for now until next update, is to just use vanilla loading system

    • Thanks 1

  12. On 3/25/2020 at 12:19 PM, Joshif said:

    hello

     

    i have a problem

     

    i tried to load some older missions and i got an error of missing mods from your previous usaf mod

     

    USAF_F16
    LDL_ac130
    USAF_SFS_Pilots_Fuller
    USAF_SFS_Pilots
    asr_ai3_cfgvehicles
    asr_ai3_cfgcamouflage
     

    that's the error

     

    the first 4 

    if you can help with asr too i would be appreciate 

    thanks 

    literally on the steam workshop page it states that all previous versions of the mod are obsolete and should be deleted prior to using, this includes missions, the only way to fix an old mission would be to remake it, I can also help with restoring an old mission, although some objects will obviously be missing (AC-130, F-16, USAF PILOTS). Plus I'm kinda busy but it isn't too hard to restore.

    • Like 1

  13. 19 hours ago, solid520 said:

    Sir, can you provide a link to download this mod from Google Drive?

    If you don't want to download it on Steam there is an Armaholic link

    15 hours ago, chakflying said:

    Loving the flight model, these fighters actually feel like they have the appropriate weight. Are there specific conditions that would cause fuse malfunctions on the CBU-103s? Sometimes I get them twice in a row and it's pretty annoying. ☹️

    Fuse malfunction will occur when dropping the bomb below the preprogrammed HOB (i.e. HOB set to 150m, I drop bomb at 100m, fuse will malfunction).

    Unless this isn't what you are referring to, you may need to go into more detail.


  14. You have to set the option in the script line no 13 Player_IR_SF to 1 to have it position it on the head.

    As for moving the position around line no 61 has _pos, change those numbers around, you can see _muzzle = "head" for the head part and _muzzle = "spine3" for the chest connection part.

    As for the  attach/take they're both on lines 30 and 31, if you comment those out it should disable them.


  15. 4 hours ago, Reddagger36 said:

    Can I report a bug

    I have a pair of guys who are trying to rearm their A-10cs and not matter what the 30mm Cannon will not rearm. 

    I'll need more information regarding this, such as steps to reproduce. However, I can explain that in order to rearm the cannon/flares, you will need to at least have changed (which u can just change with the same weapon) one of the pylons on the aircraft in the service menu


  16. 1 hour ago, Hud Dorph said:

    Can someone give a short description on how flw to be used: 

    - Missilebox: Add CBA setting to disable nuclear weapons (becomes regular bomb) 

    unsure what you are saying but anyway, it should be under addon options which is under options to disable the nuclear bomb effects on the B61 bomb which results in it acting as a standard 500 lbl bomb


  17. 3 hours ago, SonicJohnBH said:

    I cannot stress enough how amazing the ability to have useable and gameplay relevant Cargo aircraft is. I've done several fantastic paradrop insertions of my group in Antistasi now, far behind the front lines where they least expect it and they've never had more of a blast. Being able to not just FLY the C-130 in a mode like that but BE HELPFUL and in a have a unique capability, it's something I never thought i'd see outside of an op specifically designed for it. Thanks for all the great work!

     

    I've been practicing my low-altitude cargo drops and I found some videos of what looks like the older versions of the USAF mod where the C-130 and C-17 had a LAPES option. I attempted this in-game, with both aircraft, but every time I get to a certain distance from the ground the "drop cargo USAF" option goes away. Is there something I'm doing wrong or is this just something that hasn't been added back in yet? Also, will the C-17 be getting the awesome countermeasures options that the C-130 has? Maybe even some LAIRCM?

    Regardless, this is seriously some jaw-dropping awesome work guys, can't wait to see the rest of what you've got cooking and test it out. Good luck!

    The drop cargo option goes away when below 50m AGL and LAPES should appear when below 15m AGL and above 3m AGL

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