-
Content Count
646 -
Joined
-
Last visited
-
Medals
Everything posted by Lala14
-
F-14 Tomcat Series Standalone
Lala14 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey man, if this is in relation to the USAF pack I've made some files to make firewill's aircrafts compatible. Check my signature. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you able to provide a copy of both the server's .rpt and someone else's .rpt (one of the one's who crashed)? -
Returning vehicle to original position if unoccupied
Lala14 replied to Havok66's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe this may be better. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This I believe is currently in, the radar stuff is displayed on the map though instead as markers which are colour coded as well as assigned the vehicle's respective icon. -
Restrict remote UAV connect
Lala14 replied to wesley32's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I recall correctly using setCaptive on the UAV should do the trick. -
"3rd Person View in vehicle only" script broken with 1.58
Lala14 replied to FAILIX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've never used the command but looking at the wiki page difficultyOption returns a number now instead of a bool which difficultyEnabled did. -
Is it possible to AttachTo a certain type of light to a vehicle?
Lala14 replied to sinny's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a thing with the engine. I have the same issue with my interior light script. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It needs to be a player in the vehicle. (a unit being controlled by zeus isn't considered as a player). There is a possibility that we could make a service menu module through zeus, however, I'm pretty sure no one on the team has any experience with zeus modules. -
[Release]Some Scripts(MineDetector w/ sound)(Vanilla to xMed1 Converter) & moar
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alright, I'll get onto it asap. -
[Release]Some Scripts(MineDetector w/ sound)(Vanilla to xMed1 Converter) & moar
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try this and report back -
Help finding an alternative to using a #define in #include
Lala14 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically what I want to do is currently not possible through what is said on the wiki. I've also tried some alternatives which so far have proven to be more complicated than what it really should be. I'm wondering if someone has found a different alternative to the problem. The problem I basically want to use the same set of scripts over and over again however with passing different arguments that will be located in a file via #include. The current working solution I have contains 3 sets of the same script with the #include path changed. e.g. of the problem e.g. of one of my other solutions However, as you can if I was to add anything else to defines.h I would need to add in the new variable to every script which is quite time consuming when you have 15. Any suggestions? -
Help finding an alternative to using a #define in #include
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, however, what I was trying to say was that I would also need to change _arr in each of the files(currently there is 9). I have since anyway pursed this method for the time being. They're all functions, I just said scripts. There only a small advantage I guess, less lines of code. Basically what you do is you have a file with all the definitions and then you include it into your file and thus everything is already defined and waiting to be used. -
[Release]Some Scripts(MineDetector w/ sound)(Vanilla to xMed1 Converter) & moar
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm pretty sure that whole line inst needed anyway. I was initially going to add in a custom sound with the script to add a better effect, however, I never ended up finding a good custom sound and instead used one from in game. I'll get onto it though. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Done. Wait for next update. -
Control UAV via AddAction
Lala14 replied to D. Patterson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
<player> action ["SwitchToUAVGunner",<uav>]; action ArmA 3 Action list -
Deleting Wrecks without ID's ?
Lala14 replied to 3l0ckad3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm pretty sure he is referring to pre-placed map objects. Use hideObject/hideObjectGlobal. -
United States Air Force( 2015)
Lala14 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you scroll wheel on the C-5 with the vehicle that you want being near the cargo door there should be an option called 'load cargo'. -
Burnes Armories Tanks and Deployment Vehicles
Lala14 replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Forgot all about the key, here is a link and I'll update the original post with it, as for the CDU being glitchy, what do you mean by that? -
GUI Create in the "I" Inventory
Lala14 replied to Pasi's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
displayAddEventHandler and actionKeys -
eventhandler for entity (vehicle) creation/spawn
Lala14 replied to Freghar's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why not combine while and vehicles and as well as setVariable and getVariable and you should be sweet. -
[Release]Some Scripts(MineDetector w/ sound)(Vanilla to xMed1 Converter) & moar
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think it should. I might be wrong. -
[Release]Some Scripts(MineDetector w/ sound)(Vanilla to xMed1 Converter) & moar
Lala14 replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's not how it was intended to work, in your mission the line of code should be placed in the init.sqf and then the action is designed to only come up with the crv-6e bobcat. -
enableSimulationGlobal for Array of Item Types
Lala14 replied to twakkie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry my fault there, was in a bit of a rush ;) -
enableSimulationGlobal for Array of Item Types
Lala14 replied to twakkie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Those both will not work, why make a script file when the code is less than 5 lines??? Instead what needs to be done is a search in all items (or in this case use vehicles) (or as well entities or allMissionObjects) to find the objects e.g. -
Use physics formulas. ArmA is considered a 'realistic' game for a reason and so IRL physics formulas will work.