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Lala14

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Everything posted by Lala14

  1. Lala14

    United States Air Force( 2015)

    The HARM system has been overhauled a looooooooooooooooong time ago. Plus pook is on the team :P
  2. So I've made these scripts for my clan and thought I ought to release them to the public for use. Minedetector w/ sound (WIP) Current Public Version: Alpha 0.6 Date: 2015-02-27 Description: Plays a sound that changes it pitch and interval rate when you being to get closer to a Mine. Is always on unless the mission author enables the addAction which requires players to hit the addAction to enable the mine detector. Intended for servers that do not have 3D spotting enabled. Download DropBox Download ArmAHolic Vanilla to xMed1 Converter Current Public Version: 1.2.1 Date: 2014-09-16 Description: Converts Vanilla medical items (FAKs & Medikit) into usable items for xMed. The current set is designed to leave the player with the exact weight that he should be at when converting. Also automatically gives a player earplugs if one does not have one. Requires the item to be in the player's inventory first! Download DropBox Download ArmAHolic Repair Script Current Public Version: 1.08 Final Date: 2014-06-23 Description: Designed for The Great Altis Race, allows for a mission maker to let players who have a ToolKit in their inventory to repair a vehicle up to a specific amount depending on the mission maker's set damage. Download DropBox Download ArmAHolic 3D Items Current Public Version: 1.2 Date: 2014-05-29 Contributing Author: Kilzone_Kid (original piece of code) Description: Uses Kilzone_Kid's 3D items and makes these work on all items in game when a player is 10m away from such item/weapon/magazine. - I think I might start to work on this again. Download DropBox Download ArmAHolic Crater Cleaner & Destroyed Vehicle Remover Current Public Version: 1.2 Date: 2014-11-04 Description: Adds the ability to the CRV-6e Bobcat to be able to remove craters created by crashed planes and remove destroyed vehicles. Intended for airports but may be used during the battlefield. Maybe I could add the function to repair a completely destroyed vehicle? added as an option Download DropBox Download ArmAHolic Auxiliary Sling Loading Script Current Public Version: 1.11 Date: 2014-12-18 Description: Acts similar to the current sling loading but allows for you to sling other things such as tanks and stuff. Download DropBox Download ArmAHolic Credits Tajin for help with some of these scripts Kilzone_Kid for his code on the 3D items 39th Battalion for testing some of these scripts License If you are to modify any of these scripts please Name them something else to not confuse users and to make sure you give proper credits to the original script creator/s. If any of these scripts cause any sort of damage I am not held responsible. I cannot also confirm if these scripts will work in harmony with other scripts in ArmA. More to come possibly soon... Maybe post some suggestions?
  3. https://www.dropbox.com/s/eqcnyxo2nmivqad/cratercleaner.sqf
  4. Oh I thought you wanted to repair the vehicle the whole time. 1. I'll probably not make this as I really just don't feel like it as I'm working on the USAF mod. (You could also just use zeus) 2. There is a mod available that already does this. (I believe there is also a script as well) (check advanced towing mod) 3. I might put this in. (I dont think you can remove the fire in arma 3, unlike arma 2) 4. It is available in the script as CCAbleToRepair just set it to 0.
  5. there may have been a while loop somewhere before it that hadn't finished so that's why the code never got executed.
  6. Ok, I've just redownloaded the script and placed it into a mission in the editor with a bobcat and a destroyed hunter and the option came up. Here is a copy of my mission as well.
  7. that should already be there .... about adding fortifications, i might do that later.
  8. That was intended to go into the a trigger with the on activation part of the trigger. However, it can be changed a bit to work better so that if there are multiple vehicles it will work without needing to name each one (if they are all entering the same trigger).
  9. the code looks like BECTI? edit: pro tip at least add the code into a spoiler.
  10. Ok so there is your problem, I have not provided the code for that aircraft. What you can do is do it yourself because I don't have it. It's pretty simple. First you will need to find the classname of the aircraft. Next enter the script and find IL_Config. You will find a large array that is filled with multiple aircraft classnames. You will need to copy and then replace the classname of the aircraft and then finally you will need to figure out the position to add/replace.
  11. Do you mean as the plane is moving? (when stationary it is fine right?) This is due to the arma engine and cannot be fixed until BI does. Sorry.
  12. Lala14

    United States Air Force( 2015)

    It's a bit of a long explanation but here is a post I made about how it works, I think you will be looking at the forceLoadCargo which instantly places the vehicle/object into the cargo area. https://forums.bistudio.com/topic/180829-united-states-air-force-2015/?view=findpost&p=3064265 About doors and such, again each plane has it's own animation sources so the best way is to look in the config reader tool in eden and look at its animation sources. However, there are a few planes that have scripts to open and close their ramps which I believe are the C-5 and the C-17, their scripts are as follows edit I gave you all of them ;)
  13. Lala14

    United States Air Force( 2015)

    The update has not yet been released though ...
  14. Lala14

    United States Air Force( 2015)

    Just delete the .pbos that you don't want! (you need USAF_VEST.pbo and USAF_SFS.pbo at least) If you looked through the thread you would have found the answer, however, I'll save you the search, no.
  15. Lala14

    United States Air Force( 2015)

    It is scripted obviously, there are a couple of ways to go about it. Please note each plane currently has its own prefix! This will be changed in the next updated to one set of functions.Note! each function is designed for each vehicle. They all have different prefixes! e.g Loading the vehicle Unloading a vehicle I hoped this answered your question.
  16. not sure if this would work but try this as your removeAction line [civ1,intero] remoteExec ["removeAction",0,true];
  17. Lala14

    United States Air Force( 2015)

    Alright, I'll look into it.
  18. Lala14

    United States Air Force( 2015)

    Thank you for the report @gamerguyx095
  19. Hahaha sorry, it turns out after some digging that you can't return something from the actual view of the model or whatever I guess you can call it. Putting it into the memory lod worked!
  20. So when using the new selectionNames command it returns some proxies. However, when I try to use any proxy listed with selectionPosition, it seems to not work. Is it possible to do this? or should I forget about it.
  21. Hey man, if this is in relation to the USAF pack I've made some files to make firewill's aircrafts compatible. Check my signature.
  22. Lala14

    United States Air Force( 2015)

    Are you able to provide a copy of both the server's .rpt and someone else's .rpt (one of the one's who crashed)?
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