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Lala14

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Everything posted by Lala14

  1. can't believe I missed this, probably took it as if it was regarding triggers in arma rather than ammo! thanks for the fast reply!
  2. This issue has been fixed for the next update, also included in the next update is VIV variants of both C-17 and C-130, so whether or not the mission creator wants the VIV variant or our script they can choose.
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=1903590091 Link for RHS:AFRF patch to allow refueling from USAF Tankers
  4. https://steamcommunity.com/sharedfiles/filedetails/?id=1903006438 A link for the USAF to RHS:USAF compatibility patch, still working on the RHS AFRF patch
  5. Should be able to work with ACE3 pylon editor as it uses the vanilla pylon settings menu, I can do a check in a bit as I'm currently working on the patch for RHS aircraft
  6. You do not need the fighter pack for aerial refueling. Only Main and Utility Yes the pavehawk has not come out with this release, it will be released later, yes it will have AAR capabilities.
  7. Yes we will be including this in a future update Yes I can release a patch for RHS aircraft to have the ability to air refuel with USAF aircraft, is this what you would like?
  8. just position the vehicle near the back of the C-17 and when looking at the C-17 and an action will appear in red saying load cargo
  9. I'm going to need more specifics here, I haven't been able to replicate your issues, please note that you will have to be in range as the gbu31 and gbu38 isn't a very maneuverable bomb compared the the gbu53 or gbu39 so it will still need to be dropped roughly like a normal bomb but it will guide itself. Height and Distance also come into account, can't just drop the bomb from 7km out at 20m and expect it to glide all the way there.
  10. I'll give this a shot, haven't looked at arma scripting commands in a long time (used to follow every day the daily dev build changelog but that was a long time ago) -EDIT 1- This works, RHS vehicles now will fit inside using the new clipping type (clipVisual) This change will be out whenever the next update lands
  11. Yes of course, we are definitely still developing! We only released now as is as a lot of work had been done. Our main focus was on the fighters and the missilebox, although the drones we never really took a look at. There definitely will be an update to fix these. -EDIT #1- Hellfires do track (need full vanilla lock currently) just need to get the plane in weapon constraints KC-135 interior does need an interior update although this is not our priority right now as we believe it will mostly be an AI controlled asset. Please don't take offense to this decision, we're just occupied with parts of the mod!
  12. Hey there, I'd actually suggest that you rather set the plane in EDEN as NOT enable simulation (under the Object: Special States tab) which will have the same effect although, the current issue is the door won't be opened unless (for the C17 & C130) you chuck this in the init so the door is open, I'd also suggest u lock the vehicle as if you get in a vehicle that doesn't have simulation you won't be able to get out (just house keeping) and I also suggest you are in Translation Widget (2 on keyboard) to avoid the units being added as passengers into the vehicle. //C17 this animateSource ["back_ramp",1,true]; //or this animateSource ["back_ramp_half",1,true]; //C130 this animateSource ["ramp_bottom", 1, true]; this animateSource ["ramp_top", 1, true];
  13. @darkxess I went ahead and tried to replicate the issue you were saying but I haven't had any issues, are you able to maybe provide a mission or steps to reproduce?
  14. Huh, I'm guessing Bohemia must have moved the mempoint or something rather on the character model to cause that, it'll just be simply adjusting the offset value where the attachTo occurs in the script, I can post an update to the script sometime this week, been super busy with life atm
  15. Lala14

    United States Air Force( 2015)

    I'll see to maybe including this, although, no promises! As Hunterhawks said, just like normal radar it only detects moving ground targets (you could consider it to be ground if it was not moving). tbh an awacs really should only detect air but I don't remember why I made it also do that lol
  16. Lala14

    United States Air Force( 2015)

    The reason why no one has replied is because this has been mentioned numerous times, the CURRENT public version of this mod is INCOMPATIBLE with the current version of arma. Yes the planes may work, but most of it is broken, we're currently working on a new version that is to be released to the public soon.
  17. Lala14

    United States Air Force( 2015)

    definitely still there!
  18. Lala14

    United States Air Force( 2015)

    No, we have not opted in the third-party dlc
  19. Lala14

    United States Air Force( 2015)

    well the current public version of this mod is very broken, however, the only other mod required for this to work is CBA
  20. Lala14

    United States Air Force( 2015)

    yes u sync it and it will add the addaction to the jtac to call in the plane
  21. Lala14

    United States Air Force( 2015)

    iirc there are modules that need to be placed and sync'd (I believe 1 with the person who is calling it)
  22. Lala14

    United States Air Force( 2015)

    https://discord.gg/xGV8Nif https://discord.gg/gF3D7X7
  23. Lala14

    United States Air Force( 2015)

    Hey everyone! We're currently looking for a texture artist! This is one of the things that is holding us back from releasing the mod so the sooner we have a texture artist the earlier the mod will get released! Please contact either me or fuller on the forum or on the usaf discord! Thank you
  24. remove the "daytime" condition(s) in the addAction(s)
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