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Posts posted by niktator
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tl:dr; if you have windows 8, update to 10 and use system allocator.
Or just use windows 7 and pray the GNU/Linux port gets more updates in the future...
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I really hope this nice project keeps updated and patch. Really great work!
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if the networkcode is also 64bit there will be a good improvment that you can see if you play online.
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but i really hope the networkcode is going to be 64bit.
Explain that.
I often got the feeling, that most people think: "Just use 64 bit - It makes everything better ".
Adressing more memory? Great. I got that.
But how would a "64 bit netcode" help SO much?
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Well, thats a first step. Lucky penguins, steamos is pushing more developers to offer linux ports. first steps first - still a long way to go. i did not check recently - but linux on steam has less then 2%.
I really hope this will change asap.
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Dedmen in the chat gave to tip: use a .pbo in the mpmissions folder. <3
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Hi all,
I got a mod running on windows servers. Now I tried to get it working under linux. I changed all addons to lower case, like all howtos advise.
It seems to be a problem loading addons. On the windows box I can see this:
1:57:02 addons\a3.pbo - unknown 21:57:02 addons\air_f.pbo - 86838 21:57:02 addons\air_f_beta.pbo - 86965 21:57:02 addons\air_f_epb.pbo - 86810 21:57:02 addons\air_f_epc.pbo - 87002 21:57:02 addons\air_f_gamma.pbo - 86988 21:57:02 addons\animals_f.pbo - 86114 21:57:02 addons\animals_f_beta.pbo - 86442 21:57:02 addons\anims_f.pbo - 86793 21:57:02 addons\anims_f_bootcamp.pbo - 72362 21:57:02 addons\anims_f_data.pbo - 85891 21:57:02 addons\anims_f_epa.pbo - 78608 21:57:02 addons\anims_f_epc.pbo - 72362 21:57:02 addons\armor_f.pbo - 82564 21:57:02 addons\armor_f_beta.pbo - 86856 21:57:02 addons\armor_f_epb.pbo - 86110 21:57:02 addons\armor_f_epc.pbo - 86840 21:57:02 addons\armor_f_gamma.pbo - 86121 21:57:02 addons\baseconfig_f.pbo - 73106 21:57:02 addons\boat_f.pbo - 86857 21:57:02 addons\boat_f_beta.pbo - 83805 21:57:02 addons\boat_f_epc.pbo - 82564 21:57:02 addons\boat_f_gamma.pbo - 85687 21:57:02 addons\cargoposes_f.pbo - 86243 21:57:02 addons\characters_f.pbo - 86837 21:57:02 addons\characters_f_beta.pbo - 86837 21:57:02 addons\characters_f_bootcamp.pbo - 86933 21:57:02 addons\characters_f_epa.pbo - 83523 21:57:02 addons\characters_f_epb.pbo - 85686
etc.
I just picked a few lines of many.
The linux server does not have this lines.
In the mission.sqm I have these lines:
addOns[]= { "A3_Characters_F_Civil", "a3_characters_f", "a3_map_altis", "A3_Characters_F_BLUFOR", "A3_Structures_F_Mil_Helipads", "A3_Air_F_Heli_Heli_Transport_03", "A3_Soft_F_Quadbike", "A3_Modules_F_Multiplayer", "ZodiacCRRC", "A3_Boat_F_Boat_Transport_01", "a3_boat_f_beta_boat_transport_01", "A3_Boat_F_Beta_Boat_Armed_01", "oh_boats" }; addOnsAuto[]= { "A3_Characters_F_Civil", "a3_characters_f", "A3_Modules_F_Multiplayer", "A3_Structures_F_Mil_Helipads", "A3_Soft_F_Quadbike", "a3_map_altis" };
Works fine for windows - but it seems like linux needs a different way?
This is from the linux logfile:
18:55:56 Player Niktator connected (id=76561197968612670). 18:56:00 Roles assigned. 18:56:00 Reading mission ... 18:56:00 Starting mission: 18:56:00 Mission file: test 18:56:00 Mission world: Altis 18:56:00 Mission directory: mpmissions\test.Altis\ Can't find real path "a3\map_altis\data\roads\roads.shp": "No such file or directory" 18:56:05 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView 18:56:05 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listpreinit Attempt to override final function - bis_functions_listpostinit Attempt to override final function - bis_functions_listrecompile Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow
I used google for hours - but I could not find a hint or fix ;(
Next I checked, if the altis pbo files are really there... Found them and chmod-raped them ;)
arma3@cdn:~/steamcmd/arma3/addons$ ls -hal *altis* -rwxrw-rw- 1 arma3 arma3 491K Oct 17 07:27 map_altis_data_layers_00_00.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_data_layers_00_00.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 465K Oct 17 07:27 map_altis_data_layers_00_01.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_data_layers_00_01.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 425K Oct 17 07:27 map_altis_data_layers_01_00.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_data_layers_01_00.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 355K Oct 17 07:27 map_altis_data_layers_01_01.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_data_layers_01_01.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 27M Oct 17 07:27 map_altis_data_layers.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_data_layers.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 956K Oct 17 07:27 map_altis_data.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_data.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 179M Oct 17 07:27 map_altis.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis.pbo.a3.bisign -rwxrw-rw- 1 arma3 arma3 6.7K Oct 17 07:27 map_altis_scenes_f.pbo -rwxrw-rw- 1 arma3 arma3 555 Oct 17 07:27 map_altis_scenes_f.pbo.a3.bisign
Next try was validating the server files via steam. All good.
I`ll provide anything you need to help me out - but after 2 days of google and try&error, it would be really great to get some help.
Thanks in advance, Nik
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I doubt posting 500 pages here will help more then the existing 200 pages.
The problems seem to be clearly engine related - and do some of you really think, BI will rewrite the engine?
Smaller changes have been made, smaller things may and will happen. But I bet that`s all.
So help yourself, enjoy Arma 3 as it is - or quit playing it. There are tons of alternatives... oh wait - there`s none. It`s a matter of sink or swim. <_<
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I had CH flight pedals before - and after they broke, I bought that Saitek Pedals. They do look like cheap plastic crap - but they are by far better as the CH pedals, which was "the reference" for many years.
No worrys, go for them.
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can tell you that a second 970 won't do you much good in arma unless you play in 4k even without benchmark :) other games it rocks in thoughWell, I got a normal full hd screen - but rendering at 200% is about that, what i want to do. looks so awesome, if render is at 200%.
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Hi all,
anyone got nvidias 9xx series in SLI - and could tell me some benchmark results? I wonder how much gain there is, comparing single/SLI mode.
Thanks in advance, Nik
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@Niktator, it have to happen, because it makes a lot of sense :)Optimising in general makes a lot of sense. But selling DLC seems to make even more sense :mad:
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If arma will be build as a real 64 bit application
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Greets,
Fred41
Do you think this will ever happen? I don`t. ;(
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No matter how many devs - they should focus on that performance issues. asap.
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He is right btw, MP stability is a mess atm.But I think he should assist more with structured feedback rather than a rage quit.
Good call, but after all the time - they do not even claim to fix the feedback they got. check the link of my signature. it`s really old now - and all we hear is like: "shiny new DCL!"
I`m sick of new DLC. I want the "structured feedback" to be No. 1 for BI!
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I´ll see into it.Any ETA or progress information? Got some 2nd GTX 970 and want to bench if it`s worth it - or if I should stick at one ;)
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I wonder if we will ever see this thread beeing obsolete.
Performance issues can and will ruin lots of fun.
So why do we get DLC like kart stuff(Was meant as a joke, once upon the time on some random 01.04.), if there are way bigger issues?
If DLC stuff is not related to this problem, since different ppl are working on such things - I`d say the budget should be moved over to the "engine department" asap.
http://feedback.arma3.com/view.php?id=716
2421 votes at lets say in average (only)24 Euro... Thats 58104 Euros of paying customers to get this done. Well ppl like me do love the game, so we did not buy the solution of this bug - but how many ppl don`t even register at the tracker to vote/complain? I`d say more then 90+% of the customers do not vote in the tracker.
How about a feature/content freeze, until #716 is fixed or at least improved?
Kinda regards, Nik
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Thanks alot!
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Well not true at all. You can get 40 FPS with mid-class hardware. Sure, you can`t max it out. But Arma3 looks decent on normal settings.
I want to max it out, as good as I can. So this is expensive. It`s always the same: The last 15% doubles the price ;)
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Please, try to stick in this thread only to the flight model configuration / actual behavior of the helicopters in Advanced Flight Model.Sorry, for me is shaking below Vne without exceeding g-forces limit a clear thing of the (Advanced)FM.
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Ups, I did not buy a 870, it`s a 970 of course ;)
I can`t overclock my 660 TI any further without watercooling. The 970 is still not here, so I`ll have to wait. I really can`t wait for the first benchmark with the 970 and untouched settings.
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I think he meant the camera shake. What you're describing is a bug when the JIP player in a turret (active vehicle pos.) is not synced correctly. It was fixed (at least we hope so) by a major change in the order JIP messages are created 23-07-2014, rev. 126089. But afaict it can also be caused by data inconsistency. If you encounter the issue again or have any further info about how to reproduce it, please create a ticket on the Feedback Tracker and you can also let me know in a PM. Thanks a lot!No, not related to camera shake. I had one mate sitting outside, when I took of he was suddenly standing outside of the helicopter, lagging up and down by desync, and finally destroyed the mainrotor as described.
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[/color]The camera shaking has nothing to do with simulation. It is only visual effect that designers test based on speed and G loads.
A copter should not shake in that way. It would break like seconds after such "visual" effect would occur.
Besides the vmax of the copters are not even close to 180. Its more like 282 km/h. So why should that occur at 100km/h less?
This needs to be fixed asap.
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Helo,
thanks for your benchmarks. Could you please make some newer version, maybe including 1st and 3rd person scenes to get some "up to date" benchmark? The 1st and 3rd scenes should give some information, how good it will be playable under real gaming circumstances.
Thanks in advanced, Nik
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Heh, at least they take care of some better FM for Arma 3. The rest is BI speed, so just lean back ;)
Input lag
in ARGO - QUESTIONS & ANSWERS
Posted
Perfectly explained....
https://www.youtube.com/watch?v=Oxu2YQ29CLA