crazyquick
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Posts posted by crazyquick
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Thanks for your hard work on these missions they are GREAT!~!! Loving them Thanks nettrucker! You sure do know about your NAM history!
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We had yet another event with this great mod.The airstrike at the end is definitly a highlight :D
Next time can you post BEFORE the event showing us the server so we can be a part of it?
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Actually on the same mission i notice that once the chinnoks arrive, the squad just holds and the mission never ends hmm...
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I might have found a bug, in the one mission "The Village" when you have to search the area for the villagers (after the napalm drop) your squad just stays still and holds and there are no villagers in sight. Not sure what to do next.
EDIT: nevermind just had to search on my own and found the dead bodies.
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aBSOLUTELY LOVING THE uNSUNG CAMPAIGN THANK YOU wiki!!
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aBSOLUTELY LOVING THE uNSUNG CAMPAIGN THANK YOU!!
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Great! Must we download the other addons or can we still play with just unsung mod?
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Do any of you unsung players use a first aid mod that puts injured ppl on ground to be dragged /treated? Apparently Slx_wounds mod doesn't work with unsung.
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Well the problem of weapons not firing in SLX_Woudns with unsung vietnam mod can be solved by either scripting or removing the SLX_Wounds_Damaged.sqf file from the SLX_wounds pbo. its located in slx_wounds\f\SLX_Wounds_Damaged.sqfSpecifically, delete this line:
// drop secondary weapon so it can be destroyed;
if((damage _unit==1)&&((secondaryWeapon _unit)!=""))then{
_2ndOnly=True;
["_armHit"] call SLX_Wounds_Func;
Thanks!! Also I don't want to have to delet this line. How do it edit it so the weapons won't jam? When I delete the line, theere is no option to drag injured bodies.
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Well the problem of weapons not firing in SLX_Wounds with unsung vietnam mod can be solved by either scripting or removing the SLX_Wounds_Damaged.sqf file from the SLX_wounds pbo. Its located in slx_wounds\f\SLX_Wounds_Damaged.sqfSpecifically, delete this line:
// drop secondary weapon so it can be destroyed;
if((damage _unit==1)&&((secondaryWeapon _unit)!=""))then{
_2ndOnly=True;
["_armHit"] call SLX_Wounds_Func;
Guys I'd like to edit this line so that the weapons won't jam. Any ideas on how to edit it?
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Well the problem of weapons not firing in SLX_Wounds with unsung vietnam mod can be solved by either scripting or removing the SLX_Wounds_Damaged.sqf file from the SLX_wounds pbo. Its located in slx_wounds\f\SLX_Wounds_Damaged.sqf
Specifically, delete this line:
// drop secondary weapon so it can be destroyed;
if((damage _unit==1)&&((secondaryWeapon _unit)!=""))then{
_2ndOnly=True;
["_armHit"] call SLX_Wounds_Func;
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Well the problem of weapons not firing in SLX_Woudns with unsung vietnam mod can be solved by either scripting or removing the SLX_Wounds_Damaged.sqf file from the SLX_wounds pbo. its located in slx_wounds\f\SLX_Wounds_Damaged.sqf
Specifically, delete this line:
// drop secondary weapon so it can be destroyed;
if((damage _unit==1)&&((secondaryWeapon _unit)!=""))then{
_2ndOnly=True;
["_armHit"] call SLX_Wounds_Func;
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I actually only have the slx_wounds pbo so I know the issue is with that. I will open that pbo and see what in it I can configure to stop the weapons from not firing. Think that will work?
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I really appreciate the help! Yeah I'll also tinker with the scripts in slx wounds and see what is causing it. I hope that we don't have to remove slx wounds, as it's the greatest blood/ first aid mod out there. I hope someone else can also help to try and see what in slx_wounds affects the weapon firing, because not only will my weapon not fire but grenades won't throw. Basically with slx_wounds anything involving weapons is often not working. (Shooting/ throwin grenades, etc)
I just don't know what file or script in the mod has I do with weapon firing???
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key. Only after repeated presses does the gun refire, and only for a short while.
The SLX_wounds pbo is what seems to cause this.
Without the SLX Wounds mod there is no issue.. So im not sure what about the slx mod would cause this?
---------- Post added at 16:51 ---------- Previous post was at 16:50 ----------
Its probably you machine lagging out. The sound process sometimes skips but that's due to all the different sounds playing at once or scripts starting. I had it once or twice not really an issue but haven't had an issue where the gun won't fireyeah its not only sound, but the actual weapon wont fire, its something with the SLX_wounds mod, so yeah I guess its not as if something is defective with Unsung. Thanks
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Is there any one else here who often has issues with weapons firing after using this mod ? Often the weapons will shoot fine and then all of a sudden they no longer respond to the primary fire button key. Only after repeated presses does the gun refire, and only for a short while.
The SLX_wounds pbo is what seems to cause this.
Anyone else use SLX mod with unsung?
Without the SLX Wounds mod there is no issue.. So im not sure what about the slx mod would cause this?
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Is there any one else here who often has issues with weapons firing? Often the weapons will shoot fine and then all of a sudden they no longer respond to the primary fire button key. Only after repeated presses does the gun refire. I notice this usually occurs only in certain maps. Any one else have any ideas?
Well it seems the followign addons are gicing this ERROR with Unsung: SLX_aidodge, SLX_animdeath, SLX_anim_idle, ALX_cloud, SLX_findcover, SLX_netcode, SLX_ragdoll, SLX_shout, SLX_wounds....
Anyone else use SLX mod with unsung? Thanks
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Is this mod known to cause any framerate or stuttering issues? Thanks
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Thank you!! You geniuses are so helpful.
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I meant to say the huey gunships DONT fire cannons. But isnt there a script so that when they fly around they will only shoot cannons?
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I notice when placing huey gunships in maps, the AI will only fire the m60 on the side, but the pilot does fire the main cannons. Anyone else notice this?
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Looks great! Ha any chance you can start releasing those missions. Even as single missions would be fine. It may take too long before u find voice actors
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You download both VTE and Unsung and activate them.Then you load VTE map in editor and use Unsung units.
I tried to just download VTE and drag the Tet pbo into the unsung addons folder, but it wouldnt appear in the editor. Oh well
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Can someone please tell me how to import just the VTE tet offense map so that I can build a tet unsung mission on it? There are no buildings on unsung maps. Thank you you geniuses.
The Unsung Vietnam War Mod 2.5 Released
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Yeah if I want the music radio to play on chopper how do I do that? Attachto comnand? And what do you type? Thx!