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Sturmkrahe

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About Sturmkrahe

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  1. Sturmkrahe

    Consider The Consequences Before Being A Dick On A Server

    This is a bad idea. A person shouldn't be barred from multiplayer at the whim of incompetent volunteer admins: http://www.reddit.com/r/arma/comments/2atnz1/time_to_find_a_new_gametype_i_guess/ciywf5x?context=3
  2. Sturmkrahe

    Is Arma 3's AI so unusually accurate? I don't think so

    Both totally spot on. I was hoping Arma 3 would be more of an authentic and realistic (to a reasonable and fun extent) experience, but instead we have firefights that are over within seconds of starting, randomly exploding cars (Why, game developers? Why with the exploding cars?!), and omniscient helicopters. I feel like it's very close to reaching it's full potential, just not quite there. :(
  3. Hey, I'm not sure if this is the appropriate place for this, but there were two hackers/exploiters/dupers on the CZ04 server earlier today. There's a post on the ws.arma.su forums by Twin describing it in detail. I know the developers likely already have their hands quite full, but it would be nice if we could keep the test servers fair.
  4. Another potentially great episode, marred by suicidal AI with no self-preservation and missions that were clearly only tested on one difficulty. If I have to lower the difficulty to prevent the AI I have no control over from getting mowed down -- leaving me alone for 90% of the mission -- something isn't right.
  5. What difficulty setting is everyone playing on? I'm finding it extremely difficult on veteran. Currently, I'm stuck on the valley mission because my squad is getting slaughtered within seconds of contact with the enemy, leaving me to fend off the dozen or so that show up. It's been happening on almost every mission. The best I can do is remember where the enemies spawn and mow as many down as possible to soften them up for my guys. It feels like the missions were designed and tested with only the regular difficulty setting in mind. I don't want to have to manually turn up the AI skill level for my side just so they can survive a firefight. Missions shouldn't be designed around the "good guys" having some inherent and arbitrary bonus to aiming. Make them better shot per-mission if the soldiers are, story-wise, actually better shots. Don't put that decision on the player. I would also like to see firefights be a little more drawn out. I have yet to see any firefights last more than 10-20 seconds. This might just be a side-effect the difficulty setting, but it seems more like a result of AI that have no self-preservation. I understand AI programming is exceptionally difficult, especially in a sandbox environment, but the AI really need to be better about finding cover, or getting low when there isn't any. Overall, I'm loving the presentation. The buildup before any actual fighting started was awesome, and really added to the immersion. It's just that the unpolished AI really stands out against such a wonderful backdrop. tl;dr: focus on ai please, longer firefights please, kthx
  6. Sturmkrahe

    [MP][TVT/COOP] Total Conquest for Arma III

    This is awesome! Thank you for making it.
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