Jump to content

ArmaPilot

Member
  • Content Count

    53
  • Joined

  • Last visited

  • Medals

Everything posted by ArmaPilot

  1. ArmaPilot

    Legal violations by A3L: Arma 3 life

    RIP ArmA community Nov 2006 - Nov 2014 what could save us legend Tonic?
  2. ArmaPilot

    Legal violations by A3L: Arma 3 life

    Link please? :D To all, my buddy just sent this to me http://pastebin.com/6SNJ7uSb . Funniest shit ever. ---------- Post added at 20:52 ---------- Previous post was at 20:49 ---------- All we can do now is just wait. How I see this going is either the hype will die down and everyone forgets about them or everyone turns on them once they figure it out. Streamers/Youtubers would have to stop playing it I believe.
  3. ArmaPilot

    Legal violations by A3L: Arma 3 life

    40 minutes. That didn't take long lol. How did they find out is what I want to know. They must have a few people monitoring this 24/7... That's honestly sad if they have to do that. What was your ban reason?
  4. ArmaPilot

    Legal violations by A3L: Arma 3 life

    That's what it's getting down to I think. Just raise hell and email Forza Public Relations or whatever they have, and tell them what's going on. Just get more pictures, get the modpack and open up the models. Mention the amount of money they made off of those models. You could say too that if this community 'ArmA' is 50 pages into a thread about a server, it's a problem. Their team DDOSing, doxing and other things they have been doing are illegal too. They are such hypocrites threatening lawyers when they are the ones DDOSing, attacking people in real life spreading personal info around. If BI can't do anything I understand, but we all can make A3L a example for this community and others of what not to do.
  5. ArmaPilot

    Legal violations by A3L: Arma 3 life

    This is the best thing ever. http://arma3-life.net/ A3L steals work from people, they get "their" work copied.
  6. ArmaPilot

    Legal violations by A3L: Arma 3 life

    I already have the server files and mod pack lol.
  7. Filtering for all RPG to not show up in the main list. You have to select RPG in the filter to find the servers. I honestly can't find other servers with 300 Altis life severs showing up endless I have to go through each gamemode in the filter.
  8. ArmaPilot

    Legal violations by A3L: Arma 3 life

    Agreed. Caiden lives in the Netherlands so I assume the EU has jurisdiction.
  9. ArmaPilot

    Legal violations by A3L: Arma 3 life

    I'm fucking done. I want to smash the fuck out of A3L's brains every time I see a streamer streaming A3L. Not out of jealousy but anger.
  10. ArmaPilot

    Legal violations by A3L: Arma 3 life

    These guys can't give a straight answer. That picture I put was from one of his past broadcast downloading models from Forza 3 importing them into Oxygen/Object Builder. After I took the screen they removed all their past broadcast so no one could go look/removing the evidence. This matt guy has know idea and is just defending the community. If these "A3L devs" are so great and glorious as everyone makes them out to be then none of this would be happening. This tops as one of the worst servers in ArmA history for me. Wouldn't be a problem to use blueprints in modeling program, it's a problem when you use models from another game without giving that game/creator credit. They are full of shit when they say they are switching from tonics or using 'their' own work.
  11. ArmaPilot

    Legal violations by A3L: Arma 3 life

    See: http://i.imgur.com/OajxFLm.png (I realize I'm being a little immature)
  12. ArmaPilot

    Legal violations by A3L: Arma 3 life

    Honestly, I'm a bit worried about the modding community, if people like A3L be children and refuse to have respect for other people then what about future servers? If all these good addon producers keep making mods that don't get used or just get stolen, what's the point? It just takes one group of idiots with complete disregard for a games community to ruin it for everyone.
  13. ArmaPilot

    Legal violations by A3L: Arma 3 life

    Like Caiden's doxing circlejerk? I would give credit to Forza for the car models you took from that before Forza rapes you. ---------- Post added at 08:03 ---------- Previous post was at 07:56 ---------- Also, you and mbaxter are the damage control team right?
  14. ArmaPilot

    Legal violations by A3L: Arma 3 life

    Not lying on this one, a friend I know was talking about his friend knowing one of A3L's Head Admins that was bragging about his new truck he bought with the 'donation' money.
  15. ArmaPilot

    Legal violations by A3L: Arma 3 life

    Oh shit I'm late to the party. HANNES!!!!!!!!!!!!!!!!! HANNNNNNNNNNNNNNEEEEEES!!! HAAAAAANESS! Hannes... $30 charge. 46,675 total members subtract half of those then subtract 25 percent from that leaves us 'gold donators' just say 10,000 'gold donators' times 30 = $300,000 USD Pay off 5 servers to run that shit for like 5 years Wonder what they are using that money for? To pay legal fees?? Ayyyyy. Taking models from Forza Reason its even popular(usually its worse) They got permission to do this right? mat?? y u no help comunity pl0x? Anything else I missed? ---------- Post added at 21:52 ---------- Previous post was at 20:26 ---------- Also, I believe this has become really childish and immature(A3L has). The fact that one of the most mature game communities on the internet is having a huge fit is sad. I don't know if its just me but it seems like whenever this is some sort of 'roleplay/life' type of gamemode it brings tons of drama and immaturity with it. I can't find a good real ArmA server anymore, life dominates the server list and has directed all attention to it. No one really plays CTI anymore, barely any Co-op servers, basically all those great ArmA gamemodes are gone. I think RPG should get its own god damn game. ArmA is a sandbox Military Simulator, not Drama Simulator.
  16. It is, these people think they are smart. Explanation of A3L: ---------- Post added at 18:38 ---------- Previous post was at 17:55 ---------- Added: Do you have credit for these? I honestly LOL'd so hard when I saw this. I was actually just pulling 'taking models from forza and GTA' out of my ass because I knew you guys didn't make them. Him doing it: http://www.twitch.tv/teamrealtime/b/578633515 http://i.imgur.com/OajxFLm.png (909 kB) Skeptical about "proxpro". Can't find anything on him if you could link me. http://i.imgur.com/vUdOu86.png (284 kB) Where is the model/credits for this? http://i.imgur.com/5HF9zqb.png (581 kB) If the dev team could please post the credits for everything currently in the server? You pay around $40-60 for ArmA 3. All the content on ArmAHolic, sample models, programs/tools and support is free. You shouldn't have to pay to play on a server made with Bohemia's assets. This game is not meant for pay 2 win donation perks' or roleplay. Its a sandbox military simulation game (please inform me if that has changed). This is to have fun with your buddies or yourself shooting things, not 'cry to a admin drama' simulator. What could you possibly do with all that money you've made so far? Shit, you could use it to hire people that can make models from scratch or make the server functions/mission. I will not pay money to play a game, nor pay money to underage teens who can't produce their own content or rightfully give credit to content makers. Why do you guys keep arguing that your doing nothing wrong? It's kinda sad that you would need a 'attorney' for a internet game, that means you know you are doing wrong but won't own up to it.
  17. Sorry? I don't know what your livestream or twitch is and said anything. I'm not going to start a argument.
  18. You ddosed people's servers, stole money and screwed people over. Can this thread be removed? This might get a little salty.
  19. Not starting shit here, but you had one of the shittiest reputations in ArmA 2 "Island Life" because you stole other servers/mods work. Go away please.
  20. Did you use paint to make those textures? Do a better job when taking the lambo from ArmA 2 TCG.
  21. ArmaPilot

    United States Air Force

    I'm going to check out them out with the rest of my unit. If we like then we will use one of the planes in a mission and will be recorded lol. I'll link you when we record something. Some people were saying the mod was shit and everything looked ugly. It's a well done job for that many aircraft and looks very good. I think some people are just to immature for ArmA community expecting a Flight Sim looking cool plane lol and complaining about everything a mod maker makes when it is not even full released yet.
  22. Hi, I had got through the whole process of my map. Made everything its just when I load up the game, choose editor then click on the map and continue it just gets stuck on loading and does not do anything else. All my files are right but im not to sure about the sat and mask file. Both are pictures exported from L3DT Professional. They are both 2048x2048 and my map is 2048 x 2048. Here are pics: http://prntscr.com/372t12 http://prntscr.com/372t3s Layers.cfg class Layers { class yeonpyeong_grass { texture = "gbisland\gbislanddata\yeonpyeong_grass_mco.paa"; material= "gbisland\gbislanddata\yeonpyeong_grass.rvmat"; }; class yeonpyeong_sand { texture = "gbisland\gbislanddata\yeonpyeong_sand_mco.paa"; material= "gbisland\gbislanddata\yeonpyeong_sand.rvmat"; }; class yeonpyeong_slope { texture = "gbisland\gbislanddata\yeonpyeong_slope_mco.paa"; material= "gbisland\gbislanddata\yeonpyeong_slope.rvmat"; }; }; class Legend { picture="gbisland\gbisland\mapLegend.png"; class Colors { yeonpyeong_grass[]={{255, 255, 0}}; yeonpyeong_sand[]={{205, 114, 0}}; yeonpyeong_slope[]={{0, 255, 255}}; }; }; Config.cpp: class CfgPatches { class gbisland { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"Chernarus","Takistan","CAStructures","CAData","CABuildings","CAMisc","CABuildings2"}; author = "Wolf"; fileName = "gbisland.pbo"; //notice how this is identical to the above "classname" & (hopefully) your actual Project Folder name, and the .wrp name too (see below)... mail = ""; }; }; class CfgWorlds { class DefaultWorld { /*extern*/ class Weather; }; class CAWorld: DefaultWorld { class Grid { }; /*extern*/ class DayLightingBrightAlmost; /*extern*/ class DayLightingRainy; /*extern*/ class DefaultClutter; class Weather: Weather { /*extern*/ class Lighting; }; }; /*extern*/ class DefaultLighting; class gbisland: CAWorld { cutscenes[] = {"MOD_TestMap_Cutscene1"}; // or leave empty if you have no cutscene yet[/color] description = "gbisland"; // actual name that'll appear in the Editor terrain list, so it can have spaces, etc as long as its in quotes[/color] worldName = "gbisland\gbisland.wrp"; //path to the .wrp file - no leading slash, and note how its ALSO the same name as class, project folder, pbo, etc[/color] pictureShot = ""; // any dummy image is better than none - not critical tho...[/color] icon = ""; pictureMap = ""; // same dummy image deal here - not a crash causer tho - the stuff above was....[/color] plateFormat = "MBG## $$#"; plateLetters = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; longitude = 1; latitude = 51; startTime = "13:30"; startDate = "09/02/2011"; startWeather = 0.400000; startFog = 0; forecastWeather = 0.10000; forecastFog = 0; centerPosition[] = {829,1473}; seagullPos[] = {829, 150, 1473}; clutterGrid = 1.000000; clutterDist = 65; noDetailDist = 40; fullDetailDist = 15; midDetailTexture = "ca\chernarus\data\cr_trava1_mco.paa"; minTreesInForestSquare = 1; minRocksInRockSquare = 1; ilsPosition[] = {4887.5,9660}; ilsDirection[] = {0,0,0}; ilsTaxiin[] = {4887.5,9660}; ilsTaxiOff[] = {4887.5,9660}; drawTaxiway = 0; class SecondaryAirports {}; class Grid: Grid { offsetX = 0; offsetY = 51200; // this number should be the same as your terrain width in METERS[ class Zoom1 { zoomMax = 0.0001; format = "XY"; formatX = "0000"; formatY = "0000"; stepX = 10; stepY = -10; }; class Zoom2 { zoomMax = 0.5; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; }; class OutsideTerrain {}; class Lighting: DefaultLighting { groundReflection[] = {0.060000, 0.060000, 0.030000}; }; class DayLightingBrightAlmost: DayLightingBrightAlmost { deepNight[] = {-15, {0.050000, 0.050000, 0.060000}, {0.001000, 0.001000, 0.002000}, {0.020000, 0.020000, 0.050000}, {0.003000, 0.003000, 0.003000}, {0.000100, 0.000100, 0.000200}, {0.000100, 0.000100, 0.000200}, 0}; fullNight[] = {-5, {0.050000, 0.050000, 0.050000}, {0.020000, 0.020000, 0.020000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon[] = {-3.750000, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.045000, 0.040000, 0.040000}, {0.040000, 0.040000, 0.040000}, {0.040000, 0.035000, 0.040000}, {0.100000, 0.080000, 0.090000}, 0.500000}; earlySun[] = {-2.500000, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1}; sunrise[] = {0, {{0.700000, 0.450000, 0.450000}, "5.16+(-4)"}, {{0.070000, 0.090000, 0.120000}, "4.0+(-4)"}, {{0.600000, 0.470000, 0.250000}, "4.66+(-4)"}, {{0.100000, 0.090000, 0.100000}, "4.3+(-4)"}, {{0.500000, 0.400000, 0.400000}, "6.49+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.39+(-4)"}, 1}; earlyMorning[] = {3, {{0.650000, 0.550000, 0.550000}, "6.04+(-4)"}, {{0.080000, 0.090000, 0.110000}, "4.5+(-4)"}, {{0.550000, 0.470000, 0.250000}, "5.54+(-4)"}, {{0.100000, 0.090000, 0.100000}, "5.02+(-4)"}, {{0.500000, 0.400000, 0.400000}, "7.05+(-4)"}, {{0.880000, 0.510000, 0.240000}, "8.88+(-4)"}, 1}; midMorning[] = {8, {{0.980000, 0.850000, 0.800000}, "8.37+(-4)"}, {{0.080000, 0.090000, 0.110000}, "6.42+(-4)"}, {{0.870000, 0.470000, 0.250000}, "7.87+(-4)"}, {{0.090000, 0.090000, 0.100000}, "6.89+(-4)"}, {{0.500000, 0.400000, 0.400000}, "8.9+(-4)"}, {{0.880000, 0.510000, 0.240000}, "10.88+(-4)"}, 1}; morning[] = {16, {{1, 1, 0.900000}, "13.17+(-4)"}, {{0.170000, 0.180000, 0.190000}, "10.26+(-4)"}, {{1, 1, 0.900000}, "12.67+(-4)"}, {{0.170000, 0.180000, 0.190000}, "11.71+(-4)"}, {{0.150000, 0.150000, 0.150000}, "12.42+(-4)"}, {{0.170000, 0.170000, 0.150000}, "14.42+(-4)"}, 1}; noon[] = {45, {{1, 1, 1}, "17+(-4)"}, {{1, 1.300000, 1.550000}, "13.5+(-4)"}, {{1, 1, 1}, "15+(-4)"}, {{0.360000, 0.370000, 0.380000}, "13.5+(-4)"}, {{1, 1, 1}, "16+(-4)"}, {{1, 1, 1}, "17+(-4)"}, 1}; }; class DayLightingRainy: DayLightingRainy { deepNight[] = {-15, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.003400, 0.003400, 0.004000}, {0.003000, 0.003000, 0.003000}, {0.001000, 0.001000, 0.002000}, {0.001000, 0.001000, 0.002000}, 0}; fullNight[] = {-5, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.023000, 0.023000, 0.023000}, {0.020000, 0.020000, 0.020000}, {0.010000, 0.010000, 0.020000}, {0.080000, 0.060000, 0.060000}, 0}; sunMoon[] = {-3.750000, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.040000, 0.050000}, {0.040000, 0.035000, 0.040000}, {0.110000, 0.080000, 0.090000}, 0.500000}; earlySun[] = {-2.500000, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.068900, 0.068900, 0.080400}, {0.060000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.140000, 0.100000, 0.120000}, 0.500000}; earlyMorning[] = {0, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+3.95"}, {{1, 1, 1}, "(-4)+3.0"}, {{1, 1, 1}, "(-4)+4"}, {{1, 1, 1}, "(-4)+5.5"}, 1}; morning[] = {5, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+5.7"}, {{1, 1, 1}, "(-4)+4.5"}, {{1, 1, 1}, "(-4)+7"}, {{1, 1, 1}, "(-4)+8"}, 1}; lateMorning[] = {25, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+10.45"}, {{1, 1, 1}, "(-4)+9.75"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+12.75"}, 1}; noon[] = {70, {{1, 1, 1}, "(-4)+12.5"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+12"}, {{1, 1, 1}, "(-4)+11"}, {{1, 1, 1}, "(-4)+13.5"}, {{1, 1, 1}, "(-4)+14"}, 1}; }; class Weather: Weather { class Lighting: Lighting { class BrightAlmost: DayLightingBrightAlmost { overcast = 0; }; class Rainy: DayLightingRainy { overcast = 1; }; }; }; class Clutter { #include "cfgClutter.hpp" }; class Names { #include "gbisland.hpp"//Automatically created upon exporting as .wrp }; class Ambient { class Mammals { radius = 200; cost = "(1 + forest + trees) * (0.5 + (0.5 * night)) * (1 - sea) * (1 - houses)"; class Species { class Rabbit { probability = 0.200000; cost = 1; }; }; }; class BigBirds { radius = 300; cost = "((8 + forest + trees) - ((1 * rain)) - houses) * (1 - night) * (1 - sea)"; class Species { class Hawk { probability = 1; cost = 1; }; }; }; class BigInsects { radius = 20; cost = "(5 - (2 * houses)) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class DragonFly { probability = "0.6 - (meadow * 0.5) + (forest * 0.4)"; cost = 1; }; class ButterFly { probability = "0.6 + (meadow * 0.4) - (forest * 0.4)"; cost = 1; }; }; }; class BigInsectsAquatic { radius = 20; cost = "(3 * sea) * (1 - night) * (1 - rain) * (1 - windy)"; class Species { class DragonFly { probability = 1; cost = 1; }; }; }; class SmallInsects { radius = 3; cost = "(12 - 8 * hills) * (1 - night) * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class HouseFly { probability = "deadBody + (1 - deadBody) * (0.5 - forest * 0.1 - meadow * 0.2)"; cost = 1; }; class HoneyBee { probability = "(1 - deadBody) * (0.8 - forest * 0.1 + meadow * 0.2)"; cost = 1; }; class Mosquito { probability = "(1 - deadBody) * (forest)"; cost = 1; }; }; }; class NightInsects { radius = 3; cost = "(9 - 8 * hills) * night * (1 - rain) * (1 - sea) * (1 - windy)"; class Species { class Mosquito { probability = 1; cost = 1; }; }; }; class WindClutter { radius = 10; cost = "((20 - 5 * rain) * (3 * (windy factor [0.2, 0.5]))) * (1 - sea)"; class Species { class FxWindGrass1 { probability = "0.6 + 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindGrass2 { probability = "0.6 + 0.2 * hills - 0.2 * trees"; cost = 1; }; class FxWindRock1 { probability = "0.4 * hills"; cost = 1; }; }; }; class NoWindClutter { radius = 15; cost = 8; class Species { class FxWindPollen1 { probability = 1; cost = 1; }; }; }; }; class Armory { positionAdmin[] = {3500, 3500}; positionStartWater[] = {7584.109863, 1206.680054}; positionsViewer[] = {{3500, 3500}}; }; class Subdivision { class Fractal { rougness = 5; maxRoad = 0.02; maxTrack = 0.5; maxSlopeFactor = 0.05; }; class WhiteNoise { rougness = 2; maxRoad = 0.01; maxTrack = 0.05; maxSlopeFactor = 0.0025; }; minY = -0.0; minSlope = 0.02; }; class ReplaceObjects { }; class Sounds { sounds[] = {}; }; class Animation { vehicles[] = {}; }; }; }; class CfgMissions { class Cutscenes { class MOD_TestMap_Cutscene1 { directory = "MOD_TestMap\scenes\intro.MOD_TestMap"; }; }; }; class CfgWorldList { class gbisland { }; }; #include "cfgSurfaces.hpp"
×