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chrispottsov1987

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Posts posted by chrispottsov1987


  1. You know that scan for empty vehicles in common constants? The one set to 15 seconds. How much would that impact server performance?

    TBH I doubt you would really notice any difference in with this setting. As long as a script does not run constantly then it should cause no lag.

    Any slight performance loss due to this script or the delete empty vehicles function running, will be nothing compared to what would be caused very quickly by having lots of empty/destroyed vehicles dotted around the map.


  2. Enjoying the .97 version. Has a lot of improvements.

    I have two bugs to report.

    1. The new filter Arty magazines to remove mines, does not work. Any Arty tank spawned has the mines in them. I did not try using the new Arty call interface, I was simply inside the vehicle using Arty comp.

    2. Deleting factories, although this works to remove the buildings, it has been reported by some of my admins, that the base itself is not deleted when the last factory is. You can only rebuild in the same spot as the last base. As the base itself is still considered active, even though no buildings. This prevents commanders shutting down an earlier base, and moving it across the map to a new location where it can be of more use to fight the other team / take towns.

    Thanks for all the hard work so far. To both Benny and Zerty, your collaboration has made this one hell of a map, and its only getting better.

    On behalf of myself and all the other guys at GunnysWarhouse.


  3. Can you reintroduce the anti-collision script from Arma 2 warfare?

    We are starting to see a few exploits, where commanders are building bases inside of hangers and other structures. I would like to see a return to the script in arma 2 where you could not build structures within x number of meters from another structure/tree etc.

    Also anyone know if there is any work being done on making arma 3 warfare buildings? Game feels a little lacking when you have to use misc. buildings instead of being able to build up a proper base with military looking buildings.


  4. can someone give a detailed description on how to connect to your server(s) using RCon? Every time I think I have it setup properly on my individual servers I cannot connect. I have read and re-read every linked forum thread regarding this and for the life of me I cannot establish a connection.

    This was written by gonk on the first page, I missed it myself the first few times I read this post, because it was cleverly hidden behind a spoiler.

    Not exactly step by step but with a little common sense, its easy to do.

    "eg. 1. Make folder on the server hard drive drive and place BESever.cfg and bans.txt in this folder. They can be empty for now.

    2. Add "-BEpath-c\folder" to Firedaemon in paramaters or start script. eg "-BEpath=c:\unique name\"

    3. In the BESever.cfg add the line:- Maxping 300

    4. If you want to use battle warden tool also add this line into the BEServer.cfg :- RConPassword Secret_Code"


  5. Will this work.

    1 ""

    to every file in the BE filters, as only entry, to log all scripts/actions taken. This I know will generate large files with little to nothing of any relevance in them. However it should also log all cheats/hacks etc. Then I can simply await an attack, and check the logs against the time it occurred.

    Then I should have logged the code they used, and be able to add that back into the relevant file, with 7 to kick anyone who uses the code again, then ban those who do. In theory building up a small database of my own of the current hacks being used.

    In theory this should work, but to my opening question. Yes or No?


  6. Yesterday worked like a charm, half dozen kicked within hours for hacks, #38 to be exact.

    Although today the server log keeps getting spammed with Cannot connect to the BE master, update failed.

    Followed the instructions correctly, am I missing something or is BE having an off day?

    Just to clarify, everything is still working, be responds in game and I can connect with rcon, its just this update error that keeps getting spammed.


  7. please realize that you CAN'T use the DayZ mod content of BE filters for your missions or mods ... each mission and each modification needs own set of rules for detection etc.

    So then which of the several .txt files in that link can be used as of now on arma 3. If Dayz specific ones cant be used which are the general arma ones that can?


  8. Also... I have a question. I mean it in all honesty... If everyone says this game is so cpu dependent, why does it only use ~1.8 cores?

    It is, however the game has never been fully capable of utilising all cores to their capacity. I really hope there is some change in that, with arma 3.


  9. ^ then you need good admins to keep them in line.. there isn't really another way

    That is very true. There is no substitute for a team of dedicated admins.

    Well there is alot of good pilots not getting the pilot postion.My friend is a good pilot and has had to result to this. I know it is a first come first serve kinda thing. But what if those guys that are pilots are just those joy ride pilots that do no help?

    As for this particular problem, any one in a pilots slot, must fly, and have comms, on our server. If they do not we ask them to choose another slot, swap with someone who can fly, or kick them from the server. This is the only way to deal with that problem.

    This script, and the many like it, do not replace the need for admins. It is simply to reduce the amount of work they have to do. Keeping an eye on say 4 pilots to ensure they are doing their job, is a lot easier than keeping an eye on 40 players, to see who is flying when they are not meant to be.


  10. I tried to search out some other only pilots scripts, but could not find any, otherwise would not have made a duplicate thread.

    AS to the take control, since the beta release anyone can take control of the heli. It no longer needs to be released by the pilot. I just tested it in editor, and I can take control so its not a server/mission script.. Maybe a slight oversight on BI's part, or maybe they realised the pilot could be hit and not have time to release the controls so changed it.

    As for locking the server, that would not solve our problems, we run public servers and have had thousands of players join. Most we have no problems with, it's just the few idiots we are sick of dealing with. If a script can prevent the problem then why not use it.


  11. Posting this in here as it is a question, rather than a mod etc. (Mods please move to more relevant section if applicable).

    Basically the Take control is causing a few problems on the server. We like the pilots only option to flying that is being included in a lot of the maps we play. However non pilots can still get in the co-pilot/gunners seat and simply take control of the heli, often resulting in a lot of idiots crashing, or simply taking the heli's for a joy ride, while the rest of us are trying to play the game.

    I had thought of simply adding a Co-pilot/gunner check using the same script but with gunner instead of driver. However decided this would not work as it would prevent non pilots operating the gunners seat on the attack heli's. So only option I see is to try and disable the take control option.

    Now although having our admins kick anyone who is not a pilot attempting to fly is a short term solution, I for on am getting sick of having to spend most of my time taking care of the idiots, and not being able to play the game. So putting up a script to do this for us will be very useful as it would cut back on the amount of work our admins have to do.

    However I have very little experience with the scripting side of things so please feel free to dumb it down as much as you can.

    Also, although it would be helpful for you to simply write the script and tell me where to stick it (no pun intended), a little description on how this does its job may also be of help for future scripts, I may wish to look at.

    Thanks in advance for the assist.


  12. I am getting this same error crashing my servers. Can this also be due to the NVidia problem? After all a server does not run any graphics, only the scripting right?

    Mods: A3

    Distribution: 0

    Version 0.70.106872

    Fault time: 2013/06/26 12:37:28

    Fault address: 7064EDB7 01:000DDDB7 C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\PhysX3_x86.dll

    file: co40_Domination_2_99f_Blufor_Beta_VAS (__cur_mp)

    world: Stratis

    Prev. code bytes: 44 D9 04 43 89 5D F4 8B 45 E8 8B 55 E4 8B 4D C0

    Fault code bytes: 89 04 8A 8B 17 89 57 04 8B 0E 8B 55 D0 89 4E 04

    Registers:

    EAX:00000000 EBX:2693A080

    ECX:00000000 EDX:7C07A0A0

    ESI:2E53C07C EDI:3D8CC03C

    CS:EIP:0023:7064EDB7

    SS:ESP:002B:0F0CFC00 EBP:0F0CFC94

    DS:002B ES:002B FS:0053 GS:002B

    Flags:00010246


  13. All versions are through steam. All the Arma3 website does, is allow you to purchase the supporters edition that is not available through steam.

    You should be careful not to buy the normal version of the game from the arma3 website, as I have seen a few posts where steam got huffy about this, and banned the account of the buyer for "attempting to get the game cheaper than its available through steam store". No kidding, cant remember where I read that thread, but there are a few out there.


  14. To answer this answer this question finally. YES!

    This is a snippet from the ARMA 3 website:

    OPERATIONS

    On the multiplayer security front, we can now finally share that we're working on getting the BattlEye anti-cheat engine up and running. Look for the early stages of the Beta for its inclusion for server admins who wish to use it to protect their servers. You may wonder why this has taken so long, or why we have not confirmed it before. We have finally agreed with all parties on how we intend to include this third-party software and how to use it within the Steam distribution of Arma 3. As with many things, this is not a simple copy-and-paste from Arma 2 technology.

    Full details here: http://alpha.arma3.com/sitrep-00013

    Not sure if this will be available from the 25th, when the beta is set for public release. But we might get lucky!

    Only real question now, is will it be compatible with the current versions of RCON that are available, though really that is a question for another topic.


  15. I am wondering if CBA_A3 still works since the 0.6 update on amra 3.

    I ask because I can not get the mod I want to run on my server.

    And found this in the rpt file.

    versioning - cba_main - Not running! (Machine: B Alpha 1-1:1 (Chrispottsov1987) (Chrispottsov1987))

    Not sure if this is because I was not running CBA on the client, which I was not, as I was ensured this was a server side mod only and would require NO one joining to run any mods. CBA or the ServerSkill mod in question.

    Not sure about rules on linking topics on here, but as its not on a competitors site I think I should be ok. Sorry if this violates any forum rules.

    http://forums.bistudio.com/showthread.php?152393-zeu_ServerSkill-(Serverside-AI-skill-setting-addon-with-userconfig-configuration)


  16. I have just tried to use the new version. However I have hit a snag. It will not load the server.cfg, Each time it runs I get the dialog box saying Running arma3server.exe and all the files that should be with it. Like it did before, but everytime I go into the game to connect, my server has gone back to a generic server using the computers name. As if it has simply ignored the .cfg settings.

    Can you give any insight to the problem?

    BTW the server files name's and locations as well as the .cfg for your program are exactly the same as I used before, and it worked perfectly then.


  17. check my tweet from today ... ;) i'm sure it will not please most, create more questions than answers and someone burn my voodoo doll again but I hope it's more than nothing ;)

    Look forward to reading it, any news has to be better than no news.

    One thing, I never bothered with twitter, etc. Any chance you or someone else could post up on this site? Under a dev-update section make it a little easier to find.


  18. As much as I hate to post on here and give this guy the satisfaction of another post about him. Got one statement and one question.

    Statement:

    Everyone is claiming that BI has dropped the ball and messed up big time, with this game series. Its too easy for script kiddies to hack and its destroying servers. Is that not to be expected? This is after all an alpha> No security in place to stop these idiots hacking our servers. Other than the $$ pricetag to get access. Kept most of the idiots at bay. Well you say its too easy to hack, I agree. But I dont believe that is the cause of the problem. ARMA series has been from the start a modder's paradise. It is so simple that even an idiot like myself has been able to learn enough about scripting to be able to mess arround with maps adding functions to improve the overall experience. Thats what ARMA is about. The only way BI could seriously prevent these sort of easy hacks is to lock down the game. Ban all use of custom scripts/mods and basically give the middle finger to the entire arma community saying "You now play what we tell you to, try and touch our game, and you will be in court before you finger hits enter". Easy modding makes a great game, sadly for every 10-100-1000 people who will try to do something creative with this power, at least 1-2 will try to screw it up. Thats life. You want iron clad security, say good-bye to modding and user made content. You want a great game, you have to accept that some one will try to bring it down. Besides it's only a matter of time untill BE gets released for arma 3.

    Now if it should turn out that I am wrong about the above and there is no direct link between easy to learn scripting and endless modability making it easier for the few hackers to have their childish fun, I will appologise to everyone on this forum, for my arrogence.

    Now for my question.

    Has their been any official word from BI or any of the developers as to when they will be able to release some sort of security for our servers? Or any mention of how he manages to get this content into the game? i.e if i put custom file size to 0 (zero) will that stop the hack being uplaoded from infected players?

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