Champy_UK
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Everything posted by Champy_UK
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Domination Redux by Champy and Tankbuster
Champy_UK replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Tanky broke it ..... :) Think we have found the error and there will be a brief pause till normal service is resumed and if Tanky can pull himself together after making such a school boy error there should be a new fixed version up ASAP Hes been a very naughty boy and i have told him off and he promises he wont do it again Champy_UK -
Arma 3 Headless Client
Champy_UK replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
Will do :) -
Arma 3 Headless Client
Champy_UK replied to hellstorm77's topic in ARMA 3 - SERVERS & ADMINISTRATION
Good job tmortensen :) Can i ask if your HC dies when players join your server/mission? We have this happen all the time, with no actual fall out as we are aware of.. but it doesnt ever get mentioned in this thread other than us asking the question of why? Im wondering if theres something we have missed in the sqm so heres what we have... id=30; side="EAST"; vehicle="O_Soldier_F"; player="PLAY CDG"; forceHeadlessClient=1; leader=1; lock="UNLOCKED"; skill=0.60000002; text="DCSlot"; init="this allowDamage false"; description="Headless Client Unit, cannot be chosen by human player"; Im presuming this is standard? You mentioned locking the slot? We first get a player to join then add the HC and he goes straight into his slot. Heres hoping you or someone can shed some light on this TIA -
Civilian Occupation System (COS)
Champy_UK replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Any idea on the above Bob? having the same problem as Tanky Cheers Champy -
MP COOP GITS EVOLUTION - main thread
Champy_UK replied to eggbeast's topic in ARMA 3 - USER MISSIONS
https://community.bistudio.com/wiki/Arma_3_Assets try that for starters :) -
Domination Redux by Champy and Tankbuster
Champy_UK replied to Tankbuster's topic in ARMA 3 - USER MISSIONS
Nice to see our hard work appearing here ... hope you enjoy :) -
NATO 5.56 and 7.62 adjustor
Champy_UK replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its fine here and modded up slightly with Additional splash damage to the grenades and also WIP of claymore working as a claymore :) Running client side only giving us the advantage over the opfor :P Good Job -
NATO 5.56 and 7.62 adjustor
Champy_UK replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If i understand it right ammo isnt side specific so im guessing if your ammo is uprated so is the enemys? So we talking if i shoot an Opfor guy with one shot he now does the same to me? -
NATO 5.56 and 7.62 adjustor
Champy_UK replied to Redfield-77's topic in ARMA 3 - ADDONS & MODS: COMPLETE
class B_65x39_Caseless : BulletBase { hit = 10 + hitvaluecoef; }; class B_65x39_Minigun_Caseless : B_65x39_Caseless { hit = 10 + hitvaluecoef; }; -
Been watching this thread as im testing for a Domination artillery system... All these work created on the ground at a marker using create vehicle.... Bo_GBU12_LGB_MI10- big explosion Bo_Air_LGB -tiny explosion Bo_Air_LGB_hidden -tiny explosion Bo_GBU12_LGB - nice big explosion Bo_Mk82_MI08 - nice big explosion M_Mo_120mm_AT - works M_Mo_120mm_AT_LG - works but haven't worked out the laser designation yet Sh_155mm_AMOS - works All the bombs work set high too but they never fall on a direct marker, usually go some 250m away from where they should fall and tried to using Domination artillery system. Always float down away from the marker point, presume velocity and angle?? Going to try to test by setting it towards the marker placed or designation spot. Cant get M_Mo_120mm_AT / M_Mo_120mm_AT_LG Sh_155mm_AMOS_guided /Sh_155mm_AMOS_LG to work using the Domi system but they as above work ok with create vehicle in the editor? Hope this helps Champy
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Good job and thanks to me for finding the 9 in the first place....:cool: One question though have you tested this to see if its still throwing the non network errors? As im in server and still getting these with the fix>
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You have a PM ;)
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Randomly generated roadside IEDs
Champy_UK replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So make an addon with them in ;) Might be able to edit the config to suit? -
Randomly generated roadside IEDs
Champy_UK replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I guess not without editing them and converting them to your own use via an addon? I presume they have no explosions (re my above) as the configs are empty ? And when you spawned them is that using createvehicle or create vehicle array as somepeople have issues using the latter? And is there possibly a command to remove this function in script and then associate your own explosions?? -
Randomly generated roadside IEDs
Champy_UK replied to brians200's topic in ARMA 3 - ADDONS & MODS: COMPLETE
They dont seem to be on the assets page, which i presume then they are subject to change> Entrys with no config....... tbc??? IEDMineBigExplosion IEDMineBigGarbageCrater IEDMineBigLandcrater IEDMineFlame IEDMineSmallExplosion IEDMineSmallLandcrater I know there were some shapes but im stumped if i can see them now.... Edit in cfgammo :) Edit... lucky i keep these little gems on a notepad file when i find them... IEDUrbanBig_Remote_Ammo IEDUrbanSmall_Remote_Ammo IEDLandSmall_Remote_Ammo IEDLandBig_Remote_Ammo -
1.08 + AI Difficulty + Tank Accuracy ??
Champy_UK replied to jxjcksn's topic in ARMA 3 - TROUBLESHOOTING
Well we have had similar with Domination itself and then we managed to change the skill settings to something near playable for the majority. We dont use ASR, we have just edited the skills. -
1.08 + AI Difficulty + Tank Accuracy ??
Champy_UK replied to jxjcksn's topic in ARMA 3 - TROUBLESHOOTING
Which version of Domination are you running? -
Yes we have added them to our mission and now TMR throws an error when using them weapon:"arifle_MX_SW_Black_F" with 7 modes needs weapon mode with index 6, but given silencer(muzzle_snds_H) has only 5 modes
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Us too, any chance of the Black MXs being added ??
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Lovely mod :) Would the colours be specific to the materials involved during the explosion? I E Fuel would be one colours and then mixtures of others accordingly? Are you going to be doing separate explosions per type of thing such as Ammo trucks and fuel trucks? So the ammo has lots of shrapnel flying out and then the fuel has more explosion than shrapnel? Champy_UK
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Champy_UK replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for the info -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Champy_UK replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
I got told off by a well known German scriptwriter for saying that... 'uber' doesnt exist its 'uberlagen' :P -
Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
Champy_UK replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
HUD... How many Guys do you have playing? -
more settings as in base settings, we have 10 now ( https://community.bistudio.com/wiki/setSkill_array ) and a few more to be able to control certain aspects better.... but with out adding multipliers etc Just would like to be able to set one group of settings and be done.
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- aiskill
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What would be easier would be to have one setting for all? Stop multiplying and making lots of additional factors in it, why does it have to be so hard? Just give us 10 or more values from 0-1 and let us set it to what we want. Im not understanding the added multipliers and what benefits we are apparently gaining from having the entire process so much harder than it needs to be? Champy_UK
- 230 replies
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- aiskill
- configuration
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(and 2 more)
Tagged with: