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The Eridanus Insurrection - An Arma 3 Total Modication
nim7 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally got up to 100 posts, another 57 to go! But while I was catching up and seeing some of the models of the armours, I do wonder though, where do they keep all the mags let along grenades? All I see for some of the ODST's are a few small pouches, 4 at the most (Disregarding the thigh pouch unless that is where it all goes), same goes for the Marines and Army, but those pouches don't look like they fit any mag system (Although I could be wrong due to lack of size and depth comparison). So where do the all the ammo go? :eek: I am aware that the top armor plate on the ODST also acts as a compartment as seen in the ODST live action trailer ( @02:08), but also in that trailer @02:08 you can see additional equipment's/gears strapped on their armour, yet still no clear easy access to mags can be seen.. -
The Eridanus Insurrection - An Arma 3 Total Modication
nim7 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see, thank you for the info. Keep up with the good work! :) -
The Eridanus Insurrection - An Arma 3 Total Modication
nim7 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting, how dose the Night Stalker scope work then? Could it not be done by adding the function of the Night Stalker and changing it's 3D model? (Just wondering) Can that be done with other items such as goggles? -
The Eridanus Insurrection - An Arma 3 Total Modication
nim7 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is awesome! Sorry if that question was already asked (trying to catch up on 156 pages). Another question, what purpose will the sniper/recon visors have in the Halo universe? The first obvious guess would be Night Vision, however would that be it's only option? Or will there be extra features like thermal, HUD display (ShackTac Fireteam HUD Halo style), small motion proximity radar, etc.? This also brings me to wonder about the night vision aspects itself. From what we know the NV's in Halo are very much different to our traditional NVG's. They can highlight objects, friendly targets, and enemy contacts (depending on circumstances ). ODST's don't even need a separate gadget for NVG's as their helmets already has an built in function. So that would mean the sniper/recon visors must have further range, further binocular zoom, better software to detect targets, as well as extra/better features like thermal and more, if not then Romeo had no need to equip the extra visor if his helmet already has all the features.Again, I apologise in advance if this question has already been asked. Keep up with this awesome work, what ever the outcome is I will still fully support you guys anyway I could. :o -
The Eridanus Insurrection - An Arma 3 Total Modication
nim7 replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't wait to for this :)! I do have a question though, has there already been talks on what kind of ballistic/projectile each weapon will be using? For example: http://img3.wikia.nocookie.net/__cb20090820163738/halo/images/7/7d/Ammo_-UNSC.png (311 kB) Also will there be changes to the trajectories on small arms weapon? Weapons in the future would function differently to modern weapons, like how WW2 differs to our modern firearms. -
Ok, I tried using the search function to see if this question was already been asked. Guess I failed. Apologies. Post can be removed if see fit.
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Loving the 3D scopes, however do you think they can make it so when scoped; the view outside the scope would remain "normal" instead of zoomed in with the scope?
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I have a friend who DJ's. maybe have a listen to some of his work. https://soundcloud.com/sylvesternaing