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Everything posted by Tyl3r99
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@pettka, can you explain •Simulation tasks can now potentially use one more CPU core? like which stuff will be improved etc? :)
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can people see if there is a FPS increase? I cant test im at work :(
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•Simulation tasks can now potentially use one more CPU core ---- does this mean what I think it does???? :O
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yeah in jester814's tutorial he also said this
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I simply give him some hints and tips so he can use it while it gets fixed :) I quoted what I was replying to, I didn't think it was wrong but If I am in the wrong I apologise
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great news :)
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sync this module with the create task and the trigger that activates the succeeded module for the destinations after the 1st task. for the first task just sync it to the create task. also please make sure all set task states are not synced together like I did -.- people have said it randomly works and it does need to be addressed :)
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USSOCOM DEVGRU and 75th RANGER A3
Tyl3r99 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
USP i have noticed that needs texturing :) i have not seen the glock or M9 as of yet but like you said -
Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
i agree take DAYZ for example??? if you watch their devblog, you will notice that he mentions that blood will be lost from where ever the person was injured. also looks like dayz has more blood than arma 3. who knows maybe its WIP and its like the last bit on the list as its not really a huge issue becuase the game still plays who knows -
the SDV or whatever its called isnt what im going on about. im simply saying that the AI will not change their ammo types when they are on land making them switch to pistol that couldnt kill a soldier with 99% damage. the mini sub itself is very neat and i agree with the laser designate feature. however this will be useful once the jets are in. anyway back on topic. AI need to know when they are in and out of water so they can change to the relevant ammo. otherwise only human players can benifit with this.
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message understood. those bandits look like afgan lol (only a little) lol
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thanks pettka :) good good dev there you go metalcraze ;)
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anyone got a photo of the bandits??
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love this idea!! imo they would look alot better with UMP45's or MP5's or M4's
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what was everyone talking about again i forgot
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well i know a game can have realism to it.. and the reason why they have said its not a simulator so that people cannot complain when the game isnt 100% realistic.. because it wont be. i was just stating the fact that it isnt a MIL SIM
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this is silly... i have now seen/heard of number of things being removed now... its pissing me off because no one notifies us about it. - skirmish module - lamp objects - civilian sites what else? im a qualified QA by trade for a car factory and if we remove something from a car we have to tell people about it otherwise were in deep doo doo. how this was done was not properly and not by the rules of the QA guidelines. naughty naughty
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in other words... sites need sorting out properly. can we have some sort of confirmation this is being looked into at some point? not asking for it to be resolved now by the way. as long as its fixed its fine.
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@developerssss the divers ammunation consists of 2 types... - duel purpose (UW) - Stagnag (above water) the AI does not know when to change the ammunition around when in the appropriate areas. they simply get there pistol out which couldnt kill a fly :P
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they are not delaying the game... only the campaign and its not a simulator its a game even BIS has stated this....
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who knows... i just hope there are bombers and fighters of different types and can carry more ammo lol also, i hope you will be able to rearm properly using these jets so like an ammo box type of thing for planes you can place and you taxi towards it and so forth...
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ill quickly give this another test as for the AI i will leave this for the devs to answer as it seems that the AI do not know the difference between the duel purpose and stagnag [uPDATE] i have played showcase mission and its a lot clearer now, using the reload stagnag round etc... but... i dont believe the AI know this. @devs - can something be done regarding the duel purpose and stagnag round usage for AI?
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made me laugh lmao lets just wait for the blog next week. maybe it will explain more and possibly give us a suprise...? it looks like we are only getting one plane with each side? im not 100% but theres no information on any more jets than the 2 i can see
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oh so wait... you can switch to different ammo?? does the AI know this? lol and what effects would the stagnag round have in water in case you run out of underwater ammo or whatever its called?
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@DEVS: Short question about the possiblities of further shadow and gras rendering
Tyl3r99 replied to NordKindchen's topic in ARMA 3 - QUESTIONS & ANSWERS
that would be quite good actually