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Nailor

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About Nailor

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  1. I understand the whole blackout thing but what I am talking about is they take a few rounds and then they respawn. Our unit does not have respawns ingame while we are doing an op. I know its not completely realistic but no matter the injury we need to be able to take them back to base and get them back in the game. If this is something that is not going to be added in then we will have to stick with ace because no one is going to want to hit and IED leaving base and then be out of the op for the next two hours.
  2. Our Unit has begun to test this mod and we want to swap over completely but we can not do so if there is no blackout system that keeps people from dieing as soon as they take damage. Is this something that is in the works? Also today while running it our pilot became injuried while flying and then blackedout. Our medics got to him and could find nothing wrong other than him being unresponsive. Is there something we are missing? What is the desired treatment for this?
  3. I am a US mature player looking for a milsim unit for Arma 3. I would prefer to be in aviation whether it be fixed, rotary, or intel flights. I have never been in the military but due to my real life job I do have training and experience that I believe I could bring to a milsim unit. I work a swing shift so I would not be able to attend all unit missions/ training but I do put in many hours into the game and I will always be prepared and up to speed when I am able to attend. I have a working mic, teamspeak, and a flightstick ( do not use yet waiting on the ToH system to start being used). I also enjoy an active community as I can be active on the forums from my job. Thank you for your consideration and please contact me here on these forums if you have any questions.
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