Onx93
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Posts posted by Onx93
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Operation Golden Road
****THIS IS MY FIRST MISSION!PLEASE TELL ME WHY YOU DIDN'T LIKE IT AND HOW I CAN IMPROVE!
Features
Nothing special, it's my first attempt, so no special things like AC-130, custom dialogs etc...
Plot
Take part as a specialist of the US Army during the operation Golden Road, an operation where an extremely important Russian VIP must be extracted.
What do you need?
ArmA II:CO
ACE
CBA
Fallujah 1.2
And patience, you will probably say this mission is bad, i know, i made it just to know how i can improve!
Installation
Put the .pbo in the missions folder in your directory and in "My Documents"(I have it in both folders, I don't know where you must put it exactly...)
Download
http://www.mediafire.com/?cc817i7eg91mz6a
Please don't be rude, as i said before it's my first attempt...
**KNOWN BUGS**
-I must fix the grammar, i've done that already and the version i've got has some bug fixed.
-When the helicopter lands your teammates won't disembark, just tell them to do that before you do.
-Sometimes the heli doesn't land, restart the mission.
-When the mission starts there's a dialogue, if it doesn't appear restart it.
-When you land and you get to the waypoint the helicopter won't join you.
-When you get to the park the FPS somehow drop to 20-30, maybe i know the cause and i will fix it as soon as possible! -Fixed
-In the park the delta guys spawn(that's how it's supposed to be) in the same point
-In the park there's a waypoint between some threes, you must go where it is otherwise you won't get the new one.
-Missing Little Bird when you get to the weapon box.
-NPC appears from nothing when you get to the HUMVEE.
-When you escape with the HUMVEE if you stop the NPC(not the squad member)will leave the car.
-During the escape most of the enemy NPCs can't appear.
-Ending cutscene doesn't work.
To be added
-Custom equipment and briefing!
Tell me if you find bugs, i will try to fix them if i find a way!Thanks, i love this community :)!
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A friend tested!It works,i love you! :)
EDIT:I'll use this topic instead of creating a new one,how can i make an unit join my squad when i enter a trigger?
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Hey guys,could you please tell me what's wrong with this?
removeallweapons player;if (typeof weapon=="G36_C_SD_camo"); then
{
jackson sideChat "We can't kill them!";
} else {
jackson doTarget e1;
player sideChat "Jackson:Okay on my mark,we'll take them in a synchronized shot";
sleep 1;
player sideChat "3";
sleep 1;
player sideChat "2";
sleep 1;
player sideChat "1";
sleep 1;
player sideChat "Jackson:Now!";
jackson dofire e1;
sleep 2;
player sideChat "Hunter:We need to find the rest of the squad or we're fucked,I hope we're still in Takistan";
sleep 2;
player sideChat "Jackson:If we aren't in takistan that's a big problem,if the radio starts working again we have no support";
};
I'm new to scripting so if there are heavy mistakes please don't be rude :)
If the script isn't wrong it may be a problem with the trigger,in the init line i put this: _handle = player execVM "killscript.sqf";
Thanks!
EDIT:I searched on google and the "weapon" command doesn't exist,now i can't try but could it work if instead of typeof weapon i put primaryweapon?
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Hey guys,i'm new to scripting and i'm doing a simple mission for myself but there's a script that doesn't work,could you please tell me where the error is?
When i use preview the weapon is the right one but the soldier keeps switching beetween the AR/LMG and the M9.
Here's the script:
while {true} do{
removeallweapons player;
if (typeof player == "US_Soldier_EP1") then
{
for "_i" from 0 to 3-1 do {player addMagazine "100Rnd_556x45_BetaCMag"};
for "_i" from 0 to 3-1 do {player addMagazine "15Rnd_9x19_M9"};
player addweapon "SCAR_L_CQC";
player addweapon "M9";
player selectweapon "SCAR_L_CQC";
} else {
for "_i" from 0 to 3-1 do {player addMagazine "200Rnd_556x45_M249"};
for "_i" from 0 to 3-1 do {player addMagazine "15Rnd_9x19_M9"};
player addweapon "M249";
player addweapon "M9";
player selectweapon "M249";
};
};
EDIT:I forgot to remove the while do :P thanks anyway!
[SP] Operation Golden Road
in ARMA 2 & OA - USER MISSIONS
Posted
Thanks for the tips! Anyway yes,the AI is invincible because i'm still testing it, and about the ending i meant it doesn't work on the version i have, not on the one i released...i will do my best to improve this!
For the briefing: i haven't done this yet because i think it's not the first thing i should do.
About the ACE, when i was testing without it enabled i had some errors, maybe it's a problem on my own...