fn_Quiksilver
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Everything posted by fn_Quiksilver
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4 yr old game ... its over :) enjoy what we have!!!
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How to make a convoy of just 3 vehicles?
fn_Quiksilver replied to kibyde's topic in ARMA 3 - MISSION EDITING & SCRIPTING
that command does effectively nothing to improve the AI wheeled vehicle driving situation -
How to make a convoy of just 3 vehicles?
fn_Quiksilver replied to kibyde's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if its an AI convoy you want, I'd suggest to give up and work on something else ;) or use a combo of "attachTo" and "setPos" to move the vehicles instead of allowing BIS Broken AI driving system to ruin the fun -
How to disable Tactical Ping
fn_Quiksilver replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is only one known way, but it is not ideal, just hacky workaround. what you can do is block playing the mission until the person has disabled it themselves. or just learn to live with it. how to block the tactical ping (hacky workaround): player addAction [ 'Block ping', { hint "ping blocked"; }, nil, 0, TRUE, TRUE, 'TacticalPing', 'TRUE' ]; you could try setting the last param to 'FALSE' instead of 'TRUE' to see if, even when hidden, the action would block the ping.- 8 replies
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but but muh fanboys said the driving was overhauled ;)
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I believe my code is correct, but it isn't working? Storing an object in a variable.
fn_Quiksilver replied to Hotfixx's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The syntax for your addXCargo commands was incorrect. Here is a tweaked copy "BlackhawkWreck" createVehicle getMarkerPos "heliCrash2"; _heliCrashLoot2 = "DSR_Object_Storage_Large" createVehicle (getMarkerPos "heliCrash2"); "ModuleEffectsSmoke_F" createUnit [getMarkerPos "heliCrash2",(createGroup [sideLogic,false])]; { _heliCrashLoot2 addMagazineCargo _x; } forEach [ ["rhs_rpg7_PG7VL_mag",3], ["Exile_Item_InstaDoc",6], ["rhs_10Rnd_762x54mmR_7N1",3] ]; { _heliCrashLoot2 addWeaponCargo _x; } forEach [ ["rhs_weap_rpg7",1], ["rhs_weap_svdp",1] ]; I'm assuming "BlackhawkWreck" is the classname of the wrecked prop/vehicle you are using. -
you sure it is "SmokeLauncher" and not "CMSmokeLauncher"? IIRC countermeasures have CM
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Addaction for Player to Join AI Group within Radius - (Solved)
fn_Quiksilver replied to aie-boshell's topic in ARMA 3 - MISSION EDITING & SCRIPTING
one small tweak ... use playerSide instead of (side player). It is more reliably and consistent, as (side player) can sometimes report as "sideEnemy" or "sideFriendly" or "civilian" depending on situation (such as when needing revive, or when friendly fire has happened. -
init field is executed for all machines in a session, whenever a client joins. so every time a client joins, he's telling all the other clients to execute that code as well. not catastrophic, but would cause some lag and is very avoidable
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that thing could clear mines in pretty tough ground. the force behind that shovel IRL would be tremendous, it would have no trouble scraping 6" of hard soil/gravel through a thin minefield
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is this the actual mortar shell, or the artillery target? when I shoots on their own, an ArtilleryTarget object is created at the target spot as the artillery is fired.
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CSAT Pacific soldiers aren't yet using their GHEX weapon variants. most are using this: arifle_CTAR_blk_F while they might be better camouflaged using: arifle_CTAR_ghex_F
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[SOLVED] Help With Restriction Scipting
fn_Quiksilver replied to Crimson Mage's topic in ARMA 3 - MISSION EDITING & SCRIPTING
One thing to think about, if you're using the launcher/weapon restrictions, there are some newer weapon classes (Apex camo) for some of the launchers and sniper rifles that dont appear to be in those lists. you'll be able to find those classnames here https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons search for partial keyword like "launch" or "GM6" -
Support Helicopters copilots
fn_Quiksilver replied to NebelRA's topic in ARMA 3 - MISSION EDITING & SCRIPTING
probably something like: <vehicle> lockTurret [[0],FALSE]; -
exactly how it was run in the OP
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commanders IRL have zeus-like real-time interfaces, i think with a bit of work it could be made usable for high command, such as getting enemies showing on its map the same developer who made high command made zeus as well, i sincerely doubt anything else will be done for the high command system. i poked around with it some time ago, and luckily it is external SQF system so it would be possible to modify, fix and improve it, but likely bohemia will not spend resources on it.
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that makes perfect sense to me ... if no one donates, server shuts down and you cant play on it. not saying you should, or that they should be sending those messages, but its basic logic. no money = no server servers are inherently "pay for play" either the server owner "pays for play" out of pocket, or community supports server "pay for play"
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Sitting in Chair to Standing
fn_Quiksilver replied to Commander Salamander's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe pursue a hobby which doesnt require as much time/effort -
null = [_veh, 1] remoteExecCall ["setVehicleAmmoDef",(crew _veh), false];
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Teamkilling on official servers needs to stop!
fn_Quiksilver replied to axj2466's topic in ARMA 3 - GENERAL
unfortunately you appear to be trolling now too :\ OP is talking about teamkilling, intentional FF. comments like this: >if you communicate with your team mates then friendly fire is less likely to happen in context of someone joining the server to explicitly shoot at teammates, is a bit silly to make comment like this. -
Teamkilling on official servers needs to stop!
fn_Quiksilver replied to axj2466's topic in ARMA 3 - GENERAL
arma is not a military sim, and the reality of public servers in a video game is that sometimes there are trolls. -
direct your time & energy elsewhere :)
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Teamkilling on official servers needs to stop!
fn_Quiksilver replied to axj2466's topic in ARMA 3 - GENERAL
how about instead play on server(s) where your time is respected? -
limit the max camera height and editing radius? https://community.bistudio.com/wiki/addCuratorEditingArea <---- Defiine editing area https://community.bistudio.com/wiki/addCuratorCameraArea <---- Define camera area https://community.bistudio.com/wiki/setCuratorCameraAreaCeiling <---- Define camera ceiling https://community.bistudio.com/wiki/removeAllCuratorAddons <---- Disable zeus spawning stuff Which parts are you having trouble with?
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just use zeus :)