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fn_Quiksilver

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Everything posted by fn_Quiksilver

  1. fn_Quiksilver

    AI Discussion (dev branch)

    4 yr old game ... its over :) enjoy what we have!!!
  2. that command does effectively nothing to improve the AI wheeled vehicle driving situation
  3. if its an AI convoy you want, I'd suggest to give up and work on something else ;) or use a combo of "attachTo" and "setPos" to move the vehicles instead of allowing BIS Broken AI driving system to ruin the fun
  4. fn_Quiksilver

    How to disable Tactical Ping

    there is only one known way, but it is not ideal, just hacky workaround. what you can do is block playing the mission until the person has disabled it themselves. or just learn to live with it. how to block the tactical ping (hacky workaround): player addAction [ 'Block ping', { hint "ping blocked"; }, nil, 0, TRUE, TRUE, 'TacticalPing', 'TRUE' ]; you could try setting the last param to 'FALSE' instead of 'TRUE' to see if, even when hidden, the action would block the ping.
  5. fn_Quiksilver

    AI Driving - Feedback topic

    but but muh fanboys said the driving was overhauled ;)
  6. The syntax for your addXCargo commands was incorrect. Here is a tweaked copy "BlackhawkWreck" createVehicle getMarkerPos "heliCrash2"; _heliCrashLoot2 = "DSR_Object_Storage_Large" createVehicle (getMarkerPos "heliCrash2"); "ModuleEffectsSmoke_F" createUnit [getMarkerPos "heliCrash2",(createGroup [sideLogic,false])]; { _heliCrashLoot2 addMagazineCargo _x; } forEach [ ["rhs_rpg7_PG7VL_mag",3], ["Exile_Item_InstaDoc",6], ["rhs_10Rnd_762x54mmR_7N1",3] ]; { _heliCrashLoot2 addWeaponCargo _x; } forEach [ ["rhs_weap_rpg7",1], ["rhs_weap_svdp",1] ]; I'm assuming "BlackhawkWreck" is the classname of the wrecked prop/vehicle you are using.
  7. fn_Quiksilver

    General Discussion (dev branch)

    you sure it is "SmokeLauncher" and not "CMSmokeLauncher"? IIRC countermeasures have CM
  8. one small tweak ... use playerSide instead of (side player). It is more reliably and consistent, as (side player) can sometimes report as "sideEnemy" or "sideFriendly" or "civilian" depending on situation (such as when needing revive, or when friendly fire has happened.
  9. fn_Quiksilver

    General Discussion (dev branch)

    init field is executed for all machines in a session, whenever a client joins. so every time a client joins, he's telling all the other clients to execute that code as well. not catastrophic, but would cause some lag and is very avoidable
  10. fn_Quiksilver

    General Discussion (dev branch)

    that thing could clear mines in pretty tough ground. the force behind that shovel IRL would be tremendous, it would have no trouble scraping 6" of hard soil/gravel through a thin minefield
  11. fn_Quiksilver

    AI Discussion (dev branch)

    is this the actual mortar shell, or the artillery target? when I shoots on their own, an ArtilleryTarget object is created at the target spot as the artillery is fired.
  12. fn_Quiksilver

    General Discussion (dev branch)

    CSAT Pacific soldiers aren't yet using their GHEX weapon variants. most are using this: arifle_CTAR_blk_F while they might be better camouflaged using: arifle_CTAR_ghex_F
  13. fn_Quiksilver

    [SOLVED] Help With Restriction Scipting

    One thing to think about, if you're using the launcher/weapon restrictions, there are some newer weapon classes (Apex camo) for some of the launchers and sniper rifles that dont appear to be in those lists. you'll be able to find those classnames here https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons search for partial keyword like "launch" or "GM6"
  14. fn_Quiksilver

    Support Helicopters copilots

    probably something like: <vehicle> lockTurret [[0],FALSE];
  15. fn_Quiksilver

    setVehicleammodef

    exactly how it was run in the OP
  16. fn_Quiksilver

    High Command Module - MP

    commanders IRL have zeus-like real-time interfaces, i think with a bit of work it could be made usable for high command, such as getting enemies showing on its map the same developer who made high command made zeus as well, i sincerely doubt anything else will be done for the high command system. i poked around with it some time ago, and luckily it is external SQF system so it would be possible to modify, fix and improve it, but likely bohemia will not spend resources on it.
  17. fn_Quiksilver

    Donation

    that makes perfect sense to me ... if no one donates, server shuts down and you cant play on it. not saying you should, or that they should be sending those messages, but its basic logic. no money = no server servers are inherently "pay for play" either the server owner "pays for play" out of pocket, or community supports server "pay for play"
  18. fn_Quiksilver

    Sitting in Chair to Standing

    maybe pursue a hobby which doesnt require as much time/effort
  19. fn_Quiksilver

    setVehicleammodef

    null = [_veh, 1] remoteExecCall ["setVehicleAmmoDef",(crew _veh), false];
  20. fn_Quiksilver

    Teamkilling on official servers needs to stop!

    unfortunately you appear to be trolling now too :\ OP is talking about teamkilling, intentional FF. comments like this: >if you communicate with your team mates then friendly fire is less likely to happen in context of someone joining the server to explicitly shoot at teammates, is a bit silly to make comment like this.
  21. fn_Quiksilver

    Teamkilling on official servers needs to stop!

    arma is not a military sim, and the reality of public servers in a video game is that sometimes there are trolls.
  22. fn_Quiksilver

    Picture in Picture

    direct your time & energy elsewhere :)
  23. fn_Quiksilver

    Teamkilling on official servers needs to stop!

    how about instead play on server(s) where your time is respected?
  24. fn_Quiksilver

    High Command Module - MP

    limit the max camera height and editing radius? https://community.bistudio.com/wiki/addCuratorEditingArea <---- Defiine editing area https://community.bistudio.com/wiki/addCuratorCameraArea <---- Define camera area https://community.bistudio.com/wiki/setCuratorCameraAreaCeiling <---- Define camera ceiling https://community.bistudio.com/wiki/removeAllCuratorAddons <---- Disable zeus spawning stuff Which parts are you having trouble with?
  25. fn_Quiksilver

    High Command Module - MP

    just use zeus :)
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