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badgenes

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About badgenes

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  1. badgenes

    Autorotations...

    Now, I haven't tried your example but will. I was looking for help with FaceTrack sensitivity (TrackIR protocol) in game. Seeing this, I had to ask you a question. Now, mind you I am well aware of the issue swith this 'sim'. That being said, it both sounds like (during descent) and appears (rotors begin turning after recovering from flare) that you have torque going to the disc. Please explain. Thanks! ---------- Post added at 21:40 ---------- Previous post was at 20:04 ---------- Test 1 Medium CG bird Seattle Free Flight, some clouds, othewise beautiful weather. Little choppy but smooth with altitude. "SIM" settings, not game ALT - 1500 SPD - ~2 Auto-shutdown (Right-CTRL E ) Drop like damn rock, blades pick up speed during descent but not enough. Blades stall, disc stops rotating, SMASH. Test 2 Same as above. Auto-shutdown (Right-CTRL E ) Drop like rock but immediately feed fwd cyclic. During my ~1300 ft freefall I gain ~ 40 - 50 knots as carefully as possible. I almost landed it, but almost did not save my little dude from dying that day. Again. Test 3 Same, marginally better landing (only damaged very very badly this time), kept fwd managed better. I observed rotor disc that sped up as I fell through air and slowed, then stopped when collective applied. I was unable to do much more than die rapidly when I tried to hold her within ~3 knots of 0. VERDICT: Latest Beta patch, auto rotation appears properly modeled. I didn't analyze disc physics and all, but for a half hour of screwing around the sim proved to me that autorotate at 0 fwd motion = lots of little pieces Let me know if you duplicate this test.
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