kdk11
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Posts posted by kdk11
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How far is the journey the helo takes to get there? Is it constantly hovering out at sea or above land waiting for you to trigger it coming in?
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That can all be figured out later. One step at a time.
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You can just sync each task to every unit. I am sure there are easier ways but that's how I have it in my mission. And it works.
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Ok thank you for moving this thread too I realised once I created the thread that I had it in the wrong place. I have both sections bookmarked and I clicked the wrong one when adding this thread. Apologies again.
Ok what I am doing/trying to do is create a Navy search and rescue squad to the game. What I need is this... I need someone who is good with the unit movement side of things to be able to create this

I want the man who is in control of the winch not the actual man on the winch. I would need him to move from a sitting position inside of the heli to that position once the heli is hovering and the side door is opened.
I would also like someone with experience in modelling to create a hardtop roof for the offroad. Like so.

I would like to be able to do this with two units. The rescue diver to be able to come behind the casualty, grab him and swim with him like below.

And finally if someone with modelling experience could create this too

There will be more work to follow but if I can get this done first it would be great :)
Few pics below of what I have done so far.
http://s1155.photobucket.com/user/11and11/slideshow/Arma%203
Still working on some textures but they are almost complete. If anyone has experience with photoshop and can help me add "dirt" and "oil" textures to these helis that would be great too.
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Hello I would like to recruit the help of experienced modders. I need someone who is very good with code and also people who are very good a modelling and lastly I need someone who is good with creating unit movements. If you have experience in any of these then please contact me. Steam would be best although I check the forum often. Thanks.
---------- Post added at 16:09 ---------- Previous post was at 15:57 ----------
Maybe I have posted this in the wrong section. Apologies if I have.
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thanks mate will test it out
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is there a tool on photoshop that allows me to curve the card? Im not that familiar with photoshop
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1: place 'player' on the map, with or without squad members
2: name them all eg. unit1, unit2, unit3
3: put heli some where on the map, name it heli. Place a waypoint pretty much on top of the heli
4: place trigger "Radio Alpha" (this is the what you radio for the evac to commence) sync it to helo's first waypoint (the one right next to the helis starting pos)
5: put another waypoint on a helipad (invisible) where you want the LZ to be. the waypoint should be 'load' and its init should be
dostop helo; helo land "get in"
then place another waypoint next to the H pad. In the condition of the waypoint put
((!alive unit1) OR (unit1 in helo)) AND ((!alive unit2) OR (unit2 in helo)) AND ((!alive unit3) OR (unit3 in helo))
add however many units you have in your squad.
6: place a final waypoint that leads to end of mission eg. trigger ending game or another drop zone.
That should solve the part for your chopper to wait for certain units to be in the chopper before it takes off
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sure mate what do i need to upload for you to be able to do so?.
---------- Post added at 23:32 ---------- Previous post was at 23:09 ----------
https://www.dropbox.com/sh/ygsqbbpf2izlk72/GIRNn8nmNi
thats it mate. Sorry am not all that familier with photoshop
---------- Post added at 23:35 ---------- Previous post was at 23:32 ----------
https://www.dropbox.com/s/lk92xeeulz2rrgn/seaking1.psd sorry wrong link lol
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search the forum mate its there somewhere. Kylania helped me with the same thing. I dont have Arma 3 installed at the moment so I cant have a look for you but I have it in my mission too.
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{_x moveInCargo chopper1} foreach units group this; for putting groups into a vehicle mate. obviously changing the name of "chopper1" to whatever you want yours to be called. or this moveInCargo chopper1 in each unit, again changing "chopper1" to whatever yours is.
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could he not use setCaptive on himself to stop them firing at him? in a trigger near the helo so that before hand opfor will shoot at him (assuming there is any)
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I would like to know if anyone out there who is good at creating things for arma 3 would be able to make a hardtop for the offroad?
http://www.upcountry4x4.co.uk/images/ranger-t6-slideshow/data/images1/roof_rails_hardtop12_1.jpg
like so? I would really appreciate it if someone could do this or already has and can help me out?. Thanks.
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I have this in my mission.
commandGetOut units SealTeamSixAlpha; commandGetOut units SealTeamSixBravo;
If your units have group names then obviously replace "SealTeamSixAlpha" and "SealTeamSixBravo" with your group names.
That is in a trigger at the landing zone, and it is grouped to my squads. With "any group member" as the activation and detected by blufor. So change activated by blufor if its not blufor you play as. Hope this helps.
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Is this complete mate? Basically ad like with your permission of course to add it to my project am currently doing. I am new to all texturing side of things but I do enjoy playing around with them. What I would like to do is use this excellent ship you have, take away any weapons and use it as a coast gaurd ship to carry my helicopters around or use(somehow) as a mobile refuelling station/HQ. And maybe retexture it to be more fitting with my theme. I will link my post bellow so you can see what I have done. Page two for more pictures.
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Me and Soolie are attempting to creating a better version of his original script like you saw in the video.do you think you could make it have a hard top? or would that involve customly making it?.
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Ok so I have played around with the textures from take on helicopters and I am impressed with the added detail they give.
[/img]
As for adding oil and dirt to these, well I wouldnt know where to begin in making these type of layers lol anyways after doing that SeaKing I thought I would try the other version and I ran into a few problems...
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Still some work to be done But I will get there. If anyone can help me out I would really appreciate it. Thanks.
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You can look up classnames in game via the Config Viewer
Oh wait scratch that. I miss read what you asked. Your asking Air/Land etc not actual class name of the SDV my bad
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Paint them all in a different color, check out ingame - make screenshot. That should help.Yeah I have figured it out now mate cheers. Just trying to locate which is the rear rotor blades now :) But it looks much better already so thanks everyone! I will post a new screenshot of it once I think it is finished.
---------- Post added at 16:48 ---------- Previous post was at 15:21 ----------
The Take on Helicopters sample package contains photoshop retexturing templates for the Heavy helicopter, which work perfectly on the CH-49 Mohawk (they're essentially the same model externally):http://community.bistudio.com/wiki/Take_On_Helicopters:_Samples
I used it to make this reskin and it worked out really well:
http://steamcommunity.com/sharedfiles/filedetails/?id=156228560
All I really had to do to improve over the base template, was add some dirt around the panel lines and some 'grunge' overlays to make the paint look a bit more distressed.
where are the rear rotors on the heavy files? I dont seem to be able to find them
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is it possible to have a hardtop on the back of these?
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the one problem I face using the take on helicopter skins is, I cant really determin which part is which for the helicopter as it doesnt seem to be outlined for the main part of the chopper. So its a bit of trial and error untill I find the right place for the writting etc lol
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yeah mate i couldnt find any good squadron insignias on google
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Yeah am going to give it a go. Its the offroad and the pilots that I cant seem to retexture. They just never work for me.


Recruiting coder and modder for modding project
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted · Edited by KDK11
Wow you done that in your spair time? Thats really impressive! you have me excited about it now lol