Jump to content

kdk11

Member
  • Content Count

    493
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by kdk11


  1. 1. Why those SPAR16/17 Desert/Tan camo variants have camoed magazine? and Tropic one doesn't? (note Tropic one also doesnt have camoed stock , ideal would be to have camoed stock but not the magazine)

    2. It seems SPAR16 hand animation isn't quite correct

    3. CMR-76 fire sound sounds like a electric noise than a actual fire shot

    4. Protector-9's hand anim - finger is covering the iron sight picture

    5. AKM , AKS-74U , AK-12 got bolt hold open on last round?!

    6. AK-12 GL sight is obstructed by hand , difficult to aim

    7. PM pistol - slide animation doesn't work correctly

    8. LIM-85 slow ROF mode isn't really necessary for this weapon

     

    5. AKM , AKS-74U , AK-12 got bolt hold open on last round?!

     

    Many guns have this feature in real life??


  2. Init field of the terminal:

    this addAction ["Open Terminal","terminal.sqf",0,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 0"];
    this addAction ["Use Terminal","terminal.sqf",1,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 1"];
    this addAction ["Close Terminal","terminal.sqf",2,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 2"];
    

    terminal.sqf in the mission folder:

    params ["_object","_state"];
    _state = _this select 3;
    switch _state do {
      case 0: { // Open terminal
        _object setVariable ["KDK_TerminalStatus",1,true];
        [_object,3] call BIS_fnc_dataTerminalAnimate;
        sleep 2;
        with uiNamespace do {
          disableSerialization;
          _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; 
          1100 cutRsc ["RscMissionScreen","PLAIN"];
          _scr = BIS_RscMissionScreen displayCtrl 1100;
          _scr ctrlSetPosition [-10,-10,0,0];
          _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv";
          _scr ctrlAddEventHandler ["VideoStopped", {
            (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1;
          }];
          _scr ctrlCommit 0;
        };
      };
      case 1: { // Use terminal
        _object setVariable ["KDK_TerminalStatus",2,true];
      };
      case 2: { // Close terminal
        _object setVariable ["KDK_TerminalStatus",0,true];
        [_object,0] call BIS_fnc_dataTerminalAnimate;
      };
    };
    

    exampleMission

     

     

    Someone smarter can help you how to stop the video(sound) when closing the terminal before the video has ended. I'm not familiar with the resources and controls.

     

    Thanks for the reply and the example mission, I appreciate that and I can kinda see how it works. But my second option will be "power off grid" and then I want that action to execute the script "lights.sqf" that I have in my mission folder. So I tried this...

     

    this addAction ["Open Terminal","terminal.sqf",0,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 0"];
    this addAction ["Power off grid","lights.sqf",1,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 1"];
    this addAction ["Close Terminal","terminal.sqf",2,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 2"];
    

    And it did not work, and I know why it did not work. But to get it to work I assume that I somehow have to put my "lights.sqf" in the code below?. I will try and research how to do this but I just know once I start playing around with your code I will break something lol.

     

    params ["_object","_state"];
    _state = _this select 3;
    switch _state do {
      case 0: { // Open terminal
        _object setVariable ["KDK_TerminalStatus",1,true];
        [_object,3] call BIS_fnc_dataTerminalAnimate;
        sleep 2;
        with uiNamespace do {
          disableSerialization;
          _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; 
          1100 cutRsc ["RscMissionScreen","PLAIN"];
          _scr = BIS_RscMissionScreen displayCtrl 1100;
          _scr ctrlSetPosition [-10,-10,0,0];
          _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv";
          _scr ctrlAddEventHandler ["VideoStopped", {
            (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1;
          }];
          _scr ctrlCommit 0;
        };
      };
      case 1: { // Use terminal
        _object setVariable ["KDK_TerminalStatus",2,true];
      };
      case 2: { // Close terminal
        _object setVariable ["KDK_TerminalStatus",0,true];
        [_object,0] call BIS_fnc_dataTerminalAnimate;
      };
    };
    

    Thanks again for your time dude :)


  3. Hello I currently have a Data Terminal placed in my mission with AddActions to allow scripts to open and close the Terminal. I was wondering how I would be able to add an action inbetween both the "open" and "close" AddActions so that you have to open the Terminal before being able to use my second AddAction and before being able to use the "close" AddAction?.

    Below is the script I am using that I found on the forum, thanks to simon1279.

     

     

    in the init of the object (Land_DataTerminal_01_F):

    [[this,["Open","DataTerminal\OpenTerminal.sqf"]],"addAction",true] call BIS_fnc_MP;

    Make a folder named: DataTerminal

     

    inside the folder named DataTerminal put these 2 files:

     

    OpenTerminal.sqf

    _object = _this select 0;
    _caller = _this select 1;
    _id = _this select 2;
    _object removeaction _id;
    [_object,3] call BIS_fnc_dataTerminalAnimate;
    sleep 2;
    with uiNamespace do {
    disableserialization; //thank you so much tankbuster
    _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"];
    1100 cutRsc ["RscMissionScreen","PLAIN"];
    _scr = BIS_RscMissionScreen displayCtrl 1100;
    _scr ctrlSetPosition [-10,-10,0,0];
    _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv";
    _scr ctrlAddEventHandler ["VideoStopped", {
    (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1;
    }];
    _scr ctrlCommit 0;
    };
    sleep 10;
    _closeaction = [[_object,["Close","DataTerminal\CloseTerminal.sqf"]],"addAction",true] call BIS_fnc_MP;

    CloseTerminal.sqf

    _object = _this select 0;
    _caller = _this select 1;
    _id = _this select 2;
    _object removeaction _id;
    [_object,0] call BIS_fnc_dataTerminalAnimate;
    sleep 10;
    _openaction = [[_object,["Open","DataTerminal\OpenTerminal.sqf"]],"addAction",true] call BIS_fnc_MP;

    OpenTerminal.sqf (alternative version)

    _object = _this select 0;
    _caller = _this select 1;
    _id = _this select 2;
    _object removeaction _id;
    [_object,3] call BIS_fnc_dataTerminalAnimate;
    sleep 2;
    with uiNamespace do {
    disableserialization; //thank you so much tankbuster
    _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"];
    _object setObjectTexture [1,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; ////added this texture selection to make both monitors showing the video
    1100 cutRsc ["RscMissionScreen","PLAIN"];
    _scr = BIS_RscMissionScreen displayCtrl 1100;
    _scr ctrlSetPosition [-10,-10,0,0];
    _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv";
    _scr ctrlAddEventHandler ["VideoStopped", {
    (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1;
    }];
    _scr ctrlCommit 0;
    };
    sleep 10;
    _closeaction = [[_object,["Close","DataTerminal\CloseTerminal.sqf"]],"addAction",true] call BIS_fnc_MP;
     

     


  4. Oh ok my bad haha I shall try that now.

    Mods used:

     

    ACE 3 - http://www.armaholic.com/page.php?id=28557
    Kunduz Afghanistan - http://www.armaholic.com/page.php?id=27882
    British Army mod - http://www.armaholic.com/page.php?id=27917
    CBA - http://www.armaholic.com/page.php?id=18767
    CAF Aggressors - http://www.armaholic.com/page.php?id=24441
    Ambient Battle sounds mod - http://www.armaholic.com/page.php?id=27976( I dont actually use this mod but for some reason I have to have it enabled otherwise it will not let me edit my mission)

    There is no server IP though, I usually just host it from my machine. However I can send you the mission if you want to look at it :)


    IT WORKS!!!!!!!!!! :D :D  Thank you my friend!!


  5. The script download actually comes with some working missions, however mine would mean you would need to download like 7 mods lol and I am sure you dont want to do that.
     

    if ((typeOf _this select 0) == "O_soldier_AAT_F") then  {
    
    removeAllWeapons _this select 0;
    removeAllItems _this select 0;
    removeAllAssignedItems _this select 0;
    removeUniform _this select 0;
    removeVest _this select 0;
    removeBackpack _this select 0;
    removeHeadgear _this select 0;
    removeGoggles _this select 0;
    _this select 0 forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    _this select 0 addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {_this select 0 addItemToUniform "1Rnd_HE_Grenade_shell";};
    _this select 0 addVest "V_BandollierB_blk";
    _this select 0 addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {_this select 0 addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {_this select 0 addItemToVest "SmokeShell";};
    _this select 0 addItemToVest "HandGrenade";
    _this select 0 addHeadgear "H_caf_ag_turban";
    _this select 0 addWeapon "caf_ak74gl";
    _this select 0 linkItem "ItemMap";
    _this select 0 linkItem "ItemCompass";
    _this select 0 linkItem "ItemWatch";
    _this select 0 linkItem "ItemRadio";
    _this select 0 setFace "PersianHead_A3_02";
    _this select 0 setSpeaker "ACE_NoVoice";
    
    };
    

    Like so?
     

    if ((typeOf this) == "O_soldier_AAT_F") then  {
    if ((typeOf _this select 0) == "O_soldier_AAT_F") then  {
    

    Tried with no luck. I seen this post on the actual thread for the scripts
     

    Corporal

    • photo-759407.jpg?_r=0
    • Members
    • 71 posts

    Posted 30 September 2013 - 04:51

    @DoRo,
    I'm using dev build so I didnt get that mission open in editor, but looked in sqm and spotted
    ""nul = [this] execVM 'RPKsoldier.sqf'""as custom init in first fillHouse calling line. I think here's extra " " on it (but it might be just becouse I'm looking at it in text editor) and semicolon missing, so try:
    "nul = [this] execVM 'RPKsoldier.sqf';"Otherwise it looks ok to me. :)

    Edited by spunFIN, 30 September 2013 - 05:01.

    #38 icon_share.png DoRo

    Staff Sergeant

    • 92334f7bedfba1b8404ace3429a69044?s=100&d
    • Members
    • 240 posts

    Posted 30 September 2013 - 05:12

    spunFIN said

    @DoRo,
    I'm using dev build so I didnt get that mission open in editor, but looked in sqm and spotted

    ""nul = [this] execVM 'RPKsoldier.sqf'""as custom init in first fillHouse calling line. I think here's extra " " on it (but it might be just becouse I'm looking at it in text editor) and semicolon missing, so try:
    "nul = [this] execVM 'RPKsoldier.sqf';"Otherwise it looks ok to me. :)

    I'm also on DEV Build

    But I made that change and now its working perfectly!

    Thanks a ton for the tool!

    But when I try and delete it out of my SQM it just comes back everytime I load the mission.


  6. So I have done what I think you told me to do.

    This is my calling lines

     

    nul = [comp1,2,false,2,[25,0],150,"default",nil,"nul = [this] execVM 'opfor_custom_gear.sqf'",nil] execVM "LV\fillHouse.sqf";
    

    and then this is my 'opfor_custom_gear.sqf'

    if ((typeOf this) == "O_Soldier_SL_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_Soldier_GL_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_Soldier_A_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AR_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_medic_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_engineer_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_exp_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_M_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AA_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AT_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_officer_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_repair_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_Soldier_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_LAT_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_Soldier_lite_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_Soldier_TL_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AAR_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AAA_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AAT_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_recon_exp_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_recon_JTAC_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_recon_M_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_recon_medic_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_recon_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_recon_LAT_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AAR_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AAA_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_AK47";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    
    if ((typeOf this) == "O_soldier_AAT_F") then  {
    
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    this addWeapon "caf_ak74gl";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    };
    

    But for some reason it does not change the uniform they are wearing, I looked in the AI spawn script pack scripts and took all the classnames for soldiers used in the script to make sure I covered them all. Am I doing something wrong?.


  7. comment "Exported from Arsenal by KDK";
    
    comment "Remove existing items";
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    
    comment "Add containers";
    this forceAddUniform "U_CAF_AG_ME_ROBES_03a";
    for "_i" from 1 to 2 do {this addItemToUniform "CAF_30Rnd_762x39_AK";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_762x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "HandGrenade";};
    this addHeadgear "H_caf_ag_turban";
    
    comment "Add weapons";
    this addWeapon "caf_AK47";
    
    comment "Add items";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    
    comment "Set identity";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    comment "Exported from Arsenal by KDK";
    
    comment "Remove existing items";
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    
    comment "Add containers";
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    
    comment "Add weapons";
    this addWeapon "caf_ak74gl";
    
    comment "Add items";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    
    comment "Set identity";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    
    

    So how would I put this code into the "opfor_custom_gear.sqf"?. As it is our would I need to change it for it to work via a script?.

    if ((typeOf this) == "O_Soldier_SL_F") then  {
    
    comment "Exported from Arsenal by KDK";
    
    comment "Remove existing items";
    removeAllWeapons this;
    removeAllItems this;
    removeAllAssignedItems this;
    removeUniform this;
    removeVest this;
    removeBackpack this;
    removeHeadgear this;
    removeGoggles this;
    
    comment "Add containers";
    this forceAddUniform "U_CAF_AG_ME_ROBES_03d";
    this addItemToUniform "CAF_30Rnd_545x39_AK";
    for "_i" from 1 to 2 do {this addItemToUniform "1Rnd_HE_Grenade_shell";};
    this addVest "V_BandollierB_blk";
    this addItemToVest "ACE_Banana";
    for "_i" from 1 to 5 do {this addItemToVest "CAF_30Rnd_545x39_AK";};
    for "_i" from 1 to 2 do {this addItemToVest "SmokeShell";};
    this addItemToVest "HandGrenade";
    this addHeadgear "H_caf_ag_turban";
    
    comment "Add weapons";
    this addWeapon "caf_ak74gl";
    
    comment "Add items";
    this linkItem "ItemMap";
    this linkItem "ItemCompass";
    this linkItem "ItemWatch";
    this linkItem "ItemRadio";
    
    comment "Set identity";
    this setFace "PersianHead_A3_02";
    this setSpeaker "ACE_NoVoice";
    };
    

  8. Ah OK, you have upgraded since the heady days of CTRG V & A. lol

    That machine should be good enough to host a server through TADST and your own client game. Let's get that up and running and try again.

    I do actually rent a server which I have been hosting ARK: Survival evolved on but I never play it so I could easily switch it to Arma. The only thing is mate I have no idea how to run a Arma server and also I have no idea how and what coding I would need to change for a server. Suppose since you have your own server running well you could help me when you have the time :)

×