kdk11
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Everything posted by kdk11
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European Union (Fictional - ArmA III Setting)
kdk11 replied to jinzor's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can't afford to look after Europe as much as it used to... Is this part supposed to be real or just for your mission? Because what I see and what I have seen is that it is indeed us (Europe) the UK, France, Holland etc who have been helping the US fight its latest wars. Check the list below, it is a list of all the participants in Operation Enduring Freedom and am sure you can see the european countries that would make up this "euro forces". http://en.wikipedia.org/wiki/Participants_in_Operation_Enduring_Freedom -
Thats just my rubbish gfx card. I will ask Champy_UK or Tankbuster to do them in future so they can be seen properly.
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So the new texture has been applied to the vehicles, Except the Warrior this far. The image is still subject to change once we(me,Champy_UK and Tankbuster) have had time to speak on TS about them. So expect changes again from what you see below. One I dont like at the moment is the Lynx.
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It's possible that in the future I could update the release with new vehicles
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Are they out now?
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Sorry guys I have been busy with real life and enjoying a few days of just playing Arma rather then texturing etc. I today have been applying the new camo to the airfleet and there will be screenshots up soon. Like Tankbuster said we had to remake the texture as the first one we had was showing pink/blue/green textures inside of the blackish colour and we were not happy with that. Hopefully you will all like the new camo that we created. Stay posted for an update.
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http://farm6.staticflickr.com/5024/5605604747_7c9be71840_b.jpg Anyone know the actual name of this camo? or know of where I can find an image of just the camo
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Anyone know how to make a script/trigger so that if any of my players shoot each other the mission will fail? And on top of that if any of my players shoot any of the 30 civilians on the mission the mission will fail also? I figured the civilian side to of it out. But as for a way so that if my player kills another of my players online or offline. mission failed.
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Hello this is a request from a friend of mine who is having trouble. Im trying to write some scripts to enhance the technic system of vehicles. Im not far into progress and im really new to scripting. I place a Mohawk in the Editor and try to add the option "JumpLight GetReady" and after that it should change to "Jumplight Off". The Light on works but it does not change afterwards. I guess i dont understand the complete knowledge of setvariable/getvariable and thats probably where the code is wrong. So about the Scripts. Here is a dl-link cause i would waste to much space for it. https://mega.co.nz/#!9clmhRba!P1ovQW2-62EW-sFCSNfL0SREoStYUN48BOapWyDWewI When u encounter whats the problem please tell me whats wrong. Thanks in advance and im sorry my english is not the best. edit: i just checked a youtube video. it goes light "get ready", light "jump"and light "off" again. Im probably sure I could do that myself once it switches to light off and i completely understand setvariable.
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Tactical Battlefield - A PvP Gameplay Modification
kdk11 replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
See that Mohawk carrying the Hunter? No no no....http://www.armaholic.com/page.php?id=22622 ...yes yes yes :) -
Does anyone know where I can find the file to retexture the Gorgon's hand rales and other small parts like shown in green in the picture below?
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How can I if possible rotate an MG attached to the cargo bay on the Mohawk from a "incargo position" to a "gunning position" to allow me to open and close the cargo bay without having a floating MG there? As in I want the MG to move positions to make it look more realistic when in flight and not being used to fire upon enemy, and then when I decide I want to fire the cargo bay will lower and the MG will move into place
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Doors Off
kdk11 replied to LeftSkidLow's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
how do you get the AddWinch part to work? -
Trouble with Panther, Cheetah and the Bobcat.
kdk11 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Does anyone know why I cant retexture these 3 vehicles? Using setobjecttexture it fails to load any texture onto them. I have seen that other people have managed to retexture the Bobcat atleast, So I was wondering if someone could please help me out with this. -
Trouble with Panther, Cheetah and the Bobcat.
kdk11 replied to kdk11's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
yes me too. However once trying to apply the textures on these 3 vehicles it does not seem to want to show it. -
Thank you sir. We are making some changes to this as it has not came out the way we really want it too. One question I would like to ask the community is regarding the blackish colours on the vehicles. Do we keep what we have our do we try and make it look more like one colour then the current "used" like texture you see on the images above?.
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Not quite sure what we are going to do with it mate. Will get talking about that once we have a texture that we are 100% happy with and have it applied to all vehicles we wish to have in the fleet. Noted Roadki11 once again this is something we will look at once we feel the project is ready or atleast nearly ready to be released.
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Trouble with Panther, Cheetah and the Bobcat.
kdk11 replied to kdk11's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ah ok thank you for that. -
And is this all possible?
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Anyone fancy some Red Arrows in game? I think the Buzzard would be perfect for this aircraft.
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So is it possible to find these extras?
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Not that I can see mate
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Re-texturing the Ifrit. How could it work?
kdk11 replied to Elena's topic in ARMA 3 - MODELLING - (O2)
I have never tried but I do know there are a number of vehicles that dont seem to want to let you retexture them :S Check this out though, you could use this for inspiration if you figure it out -
Indeed you are correct mate. Why have I not noticed this lol
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Yeah this is a WIP mate. Trying to find the right style for a project. I have done the "apc_wheeled_03_ext2_co" but not sure why the railes etc arent being painted too