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Posts posted by banky
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Very much appreciate all your work on this, I'll be seeding for a while as well.
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I tried the search function and tried skimming the topic as best I could but I couldn't find what I was looking for, so I'll ask. How do you turn off the noise that comes from the objectives, the one that almost sounds like an alarm that leads you straight to each objective?
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I'm getting something weird happening. When I fire a round with the scar h, the weapon will just continually rise slowly, I have to keep pulling it back down. It will rise like that for the rest of the session, unless I put the supressor on and fire a shot. Then it's fine until I fire another shot without the supressor on. This is ONLY with the scar H's, none of the L's or the 110 do it.
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Have you slept since this thread was started my friend? Lol
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But with the scars, breaching charge, and some 416s this would almost be a one stop seal pack.
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If you're bored you can easily turn that IAR into a 416 and release it to the masses. ;)
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I noticed these don't have the shiny overlay on the arms for the ir flag. Are the models you use the old bis ones from the alpha?
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Not necessarily, just that the picture i showed has a smaller, lower powered scope attached to it so it doesn't make the rifle look as small.
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He's not far off. Just a little bigger would be perfect. I think the giant scope makes it seem a little smaller than it is.
http://usarmy.vo.llnwd.net/e2/-images/2008/06/26/18108/army.mil-2008-06-26-104405.jpg
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Yeah it's the waterline bug. Some maps, like Helmand or the vanilla A2/OA maps, don't have the issue, but most others do. I know Aliabad and Hazarkot (awesome maps IMO) have the same issue. Not sure how to fix those issues though.There's a version for AIA at the bottom of the first post which takes out the ponds so you don't get the waterline. Works for A3MP as well.
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I did get his pack before yours, but I no longer have it running, or even on my computer at all, so I don't think that's it, plus his textures were much lighter than yours. I do have the Arma 2 samples in my P: drive, and that's the only reason I think that I would be special. :-\
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Good news Mikey, accessing the configuration menu is fixed with the latest version. Thx for the update :)EDIT: I was wrong. Ass soon as you have both sides on the map ( BLUFOR/REDFOR ) I cant access the configuration menu and exit from the camera thingy.
Same here. On dev branch.
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I have the exact same issue. Dev build also.
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You just make your own area markers and add the marker name to the script where all the town names are.
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On a tangent but what army are you guys finding "suitable" as opfor for the desert like maps? (Especially for insurgent, talibanesque forces)These work nicely:
http://forums.bistudio.com/showthread.php?167781-Middle-East-Irregulars
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Now it's perfect. You're on a roll after those earlier frustrations. As long as the next patch takes care of the missing textures, this pack is solid gold. Nice work.
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Oh. I haven't gone that far into it. I've just made my own makers and used those, haven't set up the automatic map-wide ones like his sample mission. Shouldn't be hard to do, though I'm at work right now and far from my Arma.
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how hard would this be to port to the Arma 3 Map Pack for maps like Takistan and Chernarus?It works fine, I've already put it to use. As long as there is a road you're good to go.
Question, can you set the number of dummy ieds placed? Like have a bunch of crap littering the road but only one of them being an actual ied.
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After some contemplation I may change the barrel on the SCAR-Hs as well... though not sure yet.
Finally! Lol. Keep up the good work man.
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Just tried it out, I'm liking it a lot. One question, does the script put anything out when you disarm all ied/ieds in the area that could be used in a trigger? That way a mission could be to clear all IEDs in a town or area then have the mission complete when you've done it.
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Can you show some screenshots of taliban?I second this request. And I'm very excited about an updated Sangin. Should the caves have grass growing in them though?
EricJ Release thread
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Sweet. One step closer to a 416. Lol