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banky

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Everything posted by banky

  1. Ahhh. thank you. I knew I was missing something somewhere.
  2. The opfor just keep slaughtering the civilians when I use this, anybody else getting that or know why?
  3. Why are you car jacking the poor civilians? LOL
  4. Thanks a ton man! I've been missing the civilian site module, especially since the release of Altis.
  5. Now if you'll make a simple patrol script and incorporate all of your other awesome scripts into it for one amazing package, you would be my third favorite human. :-)
  6. banky

    ADF Uncut

    Good. Good. Give in to your anger, join the Dark Side.
  7. Don't you have to have a backpack to store rockets?
  8. Thanks. Playing FATA on All in Arma and having insurgents pop out of alleyways, fire an ak or rpg at you, then dart back into the alley when you return fire is awesome.
  9. For the mortars do have to group them to the enemy squad leader or just throw them down somewhere and they'll know what to do? Really enjoying this btw.
  10. Are you talking about the empty one that's just terrain?
  11. Where might i find this Afghanistan map for A3?
  12. Any idea if this will work along with UPSMON? Would your script take over once the ai gets into combat?
  13. Thanks a ton! You're help, whether directly to me or something I've read that you've told someone else, is greatly appreciated.
  14. So it will pull its definition from within the for loop throughout the rest of the script?
  15. Which mods have you found so far? I've been looking myself.
  16. I love stumbling upon threads like this that teach me things I never even knew to ask about. One question, what exactly does defining stuff as private do?
  17. Hello. I made a scrip to turn opfor into "insurgent" by giving them random civ clothes, random AK type weapons, random bandoleer/harness, and a random shemag. I'm using the shemags from the Hidden Identity pack, and the face ones are in the cfgGlasses class, while the headwraps are classified as headgear. It works out fine though because I'm using an if, then, else to apply them as goggles if they go in the goggles slot, else apply as headgear (they're all in an array together and are chosen at random). I am, however having to list each goggles slot item specifically like if (_headitem isKindOf "shemag1") || (_headitem isKindOf "shemag2") || and so on, apply as goggles, else apply as headgear. Works fine, but I origionally wanted to just check if the item was in (config >> cfgGlasses), then apply as glasses, but I could not figure out any way to do this. Tried every command I could find, but always got an error. So my long winded question is actually just how do you check if something is in (config >> "cfgGlasses") in an if-then-else statement? Sorry for the long read, I'm bored at work.
  18. I'm really enjoying this pack. I made a script that gives all opfor random civilian clothes, a random shemag from cunico's hidden identity pack, a random AK (rpk if they are an auto class, rpg if they are AT class) from massi's Russian weapons pack and a random bandoleer type vest. Using your units with my homemade "insurgents" on one the Afghan maps with all in arma is an awesome experience. :-)
  19. That's great news. Can't wait to use this pack again. Thanks for your continued work.
  20. I found the conflict for my attachments issue, everything works fine when i deactivate this mod: http://forums.bistudio.com/showthread.php?157688-MOD-1REV-French-foreign-legion-and-Belgian-units
  21. Yeah, just carry handle. I have a ton of mods active, when i get home from work I'll start deactivating them and see if i can find a conflict.
  22. Just got to try it out, can't seem to add any attachments to the weapons, not even the standard BIS accessories.
  23. Now if someone would just make some Taliban units...... *hint*
  24. What a nice surprise. I love your units (that could sound bad taken out of context). Did you make the new weapons yourself?
  25. Love the acog, are you going to be converting it to a 3D scope?
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