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Everything posted by banky
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I've played Clafghan, Sangin, Lingor, Fallujah, FATA, Isla Duala, and all the conversions in the pack and have not had this issue. Haven't got the two he mentioned installed.
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Can it accept the RH MK262 ammo?
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Is it just on those two maps?
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Will you have to redo them then, or should everything just start working again?
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Scars and 416s, the navy seal units are gonna be all set.
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Small price to pay I say. :)
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Looking real good. Will we be able to rock a version without the bipod?
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I have a p, and only the 110 and the grenade launcher are white.
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Well, I have the arma 2 scars from the samples pack in my P drive for my own tinkering, so the origional tan textures are there, but your black scars work just fine as well, and I don't have those textures in the P drive, same with the Ulitmax. Maybe look and see if there was something you did different with the black scars and Ultimax and you may see something you missed with the 110.
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Got no textures on the 110, didn't see that on your list of issues.
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Great ideas man. That's what I meant by anything special.
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Never was a huge fan of that firing sound (for the scars), lacks any of the "punch" of firing a rifle and that ear ringing sound...... Doing anything special with the 110, or just a straight port? Looking forward to it either way.
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How to make arty available after a trigger been activated
banky replied to Tyl3r99's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make sure you name the support requester module, leave the support requester module and your player unlinked in the editor, and in the trigger's onAct box put: supportname synchronizeObjectsAdd [playername]; -
Of course. Here are some shots of EricJ's hard work in action: In the last shot you can see the barrel I've been harassing him about. ;)
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You don't have to worry about that, I haven't done any manual labor lol, I'm just glad to give my humble (and probably somewhat selfish) opinion on something that I'll be using quite a lot. And thanks again for all the time you're pouring into this.
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New scar hand positions are great on the scar L, but on the H the left hand is just behind the hand grip. Love the progress though, and the Ultimax is a beast! Have you considered replacing the tip of that weird barrel bis has on the short scar H?
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They worked fine for me in his last update. Unless there is something specific I'm missing.
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I agree about keeping the sniper scopes from going into your eye, but hopefully there's a happy medium where the optics don't have to go all the way back up to the magwel.
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That looks great. I will slay many enemies with your scars. Thanks for all the time and frustrations on this. Lol
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Just tried everything out. Didn't notice any texture issues. SCARS looked and felt great. Nice work man. Only thing I could suggest is move the optics back just a little bit more, and replace the weird round end of the short scar h barrel and they will be perfect.
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I'm getting that it's forbidden, and "The extension 7z is currently not supported by 50megs." I just watched some vids and poked around in oxygen with some Arma 2 models and I can see how it's easy to get frustrated. Is there a good tutorial that you used to learn to port and set up these weapons?
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Can't download from the link. Is it just me?
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Noooo! I was looking forward to those SCARs. :butbut:
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Thanks LJ, this actually makes me want to use the MX again. :)
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Upon further review, it seems most all the arma 2 custom maps work in arma 3 with this mod installed. I lost some valuable sleep time last night running around Clafghan, Lingor, FATA, and Sangin in addition to the stock arma 2 maps. Thanks a ton for all your hard work!