Blitzer134
Member-
Content Count
106 -
Joined
-
Last visited
-
Medals
Everything posted by Blitzer134
-
BorderGuard - Advanced Border Protection
Blitzer134 replied to LoonyWarrior's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Link broke for me -
Proper explosion classname + general help surrounding just that
Blitzer134 replied to tryteyker's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"Sh_120_HE", "M_Mo_82mm_AT", "Sh_82mm_AMOS", "Sh_120_HE", "Sh_82mm_AMOS", "M_Mo_82mm_AT", "M_RPG32_AA_F", not tried all of them most work -
How do I activate trigger only if certain vehicles enter?
Blitzer134 replied to SteelSampson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@privateponage this is arma 3 section you need arma 2 and start new post don't highjack someone elses -
How do I activate trigger only if certain vehicles enter?
Blitzer134 replied to SteelSampson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
group vehicle to trigger then you will have a new drop down in the trigger -
Hunter\atv = blufor vehicles ifrit\atv = opfor offroad = civies was he using empty vehicle ? was he using mods (all in arma\glt)?
-
Simple Vehicle Respawn Script [Arma3]
Blitzer134 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@ frostey007-This code goes in the vehicle init box when your in the editor veh = [this, 15, 10, 5, TRUE, FALSE, "this setDammage 0.5"] execVM "vehicle.sqf" is that what you mean ? -
Vehicle fires to burn for map duration
Blitzer134 replied to Cloughy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
adjust attachto command 5meters -
Vehicle fires to burn for map duration
Blitzer134 replied to Cloughy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Add this to invisible helipad this = "test_EmptyObjectForFireBig" createVehicle position this; maybe attach to vehicle? -
whats the new setVehicleInit - processInitCommands ?
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for explaining -
Can anyone help me repair this scripts since security updates im using DEV build, put as a spoiler because its quite long
-
Multiple support requesters
Blitzer134 replied to Wisp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://www.armaholic.com/page.php?id=20015&highlight=TAXI http://www.armaholic.com/page.php?id=19602 Not tried this one -
Issue with load screen...
Blitzer134 replied to Drzaues's topic in ARMA 3 - MISSION EDITING & SCRIPTING
either you didn't save any updates you did to your description.ext (eg :save as MP) or upload your mission i'll be happy to look at it -
I had to restart the game to add a new pic SA file name ? if yes then the pic inside that file? spelling same (CAPS) etc in desc.ext and picture path try- LoadScreen = "intro.jpg"; // intro name of pic put picture in the mission folder
-
i'll spawn civilians like this if (!isServer) exitWith {}; waituntil {!isnil "bis_fnc_init"}; civ = createGroup east; sleep 0.5; "O_soldier_TL_F" createUnit [getMarkerPos "spwn1", civ ,"civ _1 = this,0.8, "sergeant"]; sleep 0.5; how can I delete them when we leave area because only a few will die by a bomber don't want randoms walking around or is there easier ways
-
delete units arfter leaving help
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@BearBison CHEERS thats perfect the problem was the civies thanks for your help @sasij thanks -
delete units arfter leaving help
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry to be a pain could you upload test mission please ? -
delete units arfter leaving help
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
WEST countside thislist == 0 && !alive ied not working maybe i'm doing something wrong i'll keep trying after some sleep thanks for help -
1) this setpos (((getpos this) nearestobject 126938) buildingpos 5); 126938 id of building 5 location in building or maybe // this setpos [(getpos this) select 0, (getpos this) select 1, 2.0]; 0 being height // 2)group trigger to building put over building then put not present
-
crB_UnitCaching
Blitzer134 replied to Blitzer134's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks a lot for you help and advice -
does anyone know How to remove hint off screen top right corner Thanks
-
crB_UnitCaching
Blitzer134 replied to Blitzer134's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
crB_UnitCaching modified by Wolffy.au when playing keep on getting hint about how many units cached in top right corner I've put // to disable it but don't want to delete anything because not sure what to do that's all I can find with hint how to disable ? -
Warning then kick for firing at base
Blitzer134 replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://www.armaholic.com/page.php?id=18751 http://www.armaholic.com/page.php?id=18615 -
Need help arming a civilian so you can clearly see he's armed (any rifle will do ) Thanks
-
that what I was trying must just be a bug, I though maybe something changed Thank Anyway
-
How to add a Image to the Loading Screen
Blitzer134 replied to GuyMz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
author ="your name"; loadScreen ="pics\intro.jpg"; onLoadName ="mission name" onLoadMission ="mission intel"; onLoadMissionTime = 1; showCompass = 1; showGPS = 1; showMap = 1; showWatch = 1; respawn = 3; respawnDelay = 20; respawnDialog = 1; enableItemsDropping = 0; disabledAI = 0;