Blitzer134
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Everything posted by Blitzer134
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merge 2 stringtable.xml ?
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks A lot for Everything Tonic- -
what is the best way to loop this script chopper1 addEventHandler ["GetIn", { _vehicle = _this select 0; _seat = _this select 1; _unit = _this select 2; _pilotSeats = [ "driver", "gunner" ]; if( ( _seat in _pilotSeats ) ) then { if( !( _unit getVariable [ "PilotCanFly", false ] ) ) then { _unit action [ "eject", _vehicle ]; }; }; } ]; chopper2 addEventHandler ["GetIn", { _vehicle = _this select 0; _seat = _this select 1; _unit = _this select 2; _pilotSeats = [ "driver", "gunner" ]; if( ( _seat in _pilotSeats ) ) then { if( !( _unit getVariable [ "PilotCanFly", false ] ) ) then { _unit action [ "eject", _vehicle ]; }; }; } ];
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Vehicle hold then move then delete
Blitzer134 replied to ToM666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry had multible tabs open posted wrong area:j: -
need help with a trigger to finish a ambush waves when groups are dead ambush1,ambush1a,ambush2,ambush2a are the groups names been searching all I can find is OFP stuff and few other things that didn't work Thanks
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dead groups trigger help
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks alot guys -
dead groups trigger help
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice one thanks alot:D -
How to make a chemlight module everlasting
Blitzer134 replied to daskunk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
does it have to be chemlight? if not try this change numbers to get the colour you need Gamelogic- light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.7; light setLightAmbient[0.2, 0.0, 0.0]; light setLightColor[1.0, 0.0, 0.0]; light lightAttachObject [this, [0,0,2]]; https://community.bistudio.com/wiki/setLightAmbient https://community.bistudio.com/wiki/setLightColor -
same thing your saving the link:) long as its sorted
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if you right click then save target as it saved a file on my desktop(or where ever you save it) html with same gibberish you put there,then asks you to download sqf file
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click on the download in the top right and download as zip ---------- Post added at 00:29 ---------- Previous post was at 00:20 ---------- you must have right clicked saved target as "????/.htm" then tried to edit the html link:D
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huh ? removed it days ago so its not there anymore ---------- Post added at 23:17 ---------- Previous post was at 23:10 ---------- put back up same link sure you haven't mixed up your scripts or something? its clearly revive in my dropbox ---------- Post added at 23:23 ---------- Previous post was at 23:17 ---------- just downloaded it through my dropbox I have none of that could someone check I have no idea what that gibberish is or what you did or how you downloaded it when I removed it days ago after you said you had it? https://www.dropbox.com/sh/86cmaq9rqq6cebs/IPfncXDY5w also same link as last page
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perfect guys thanks a lot this community rules :)
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trying to define this code red line has the error any help would be appreciated private ["_unit"]; _unit = _this select 0; WaitUntil{(getPos _unit select 2)<2}; sleep 3; [color="#FF0000"]if((getPos _unit select 2)>2 || not (_unit in list Rearmlist)) exitWith{};[/color] _unit setFuel 0; _unit VehicleChat "Repairing......"; sleep 15; _unit setDammage 0; _unit VehicleChat "Rearming......"; sleep 12; _unit setVehicleAmmo 1; _unit VehicleChat "Refueling......"; sleep 10; _unit setFuel 1; _unit VehicleChat "Finished!"; if(true) exitWith{}; calling via trigger {[_x] execVM "script.sqf"} foreach thislist; thanks
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I'm trying to have a on screen message when people look at certain things but this code don't seem to work anymore wcgarbage = ["Insert message here", position this] spawn BIS_fnc_3dcredits; any ideas what it is now ?
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thanks tyler was thinking of putting a trigger on there so people could easily delete areas after leaving objective ( thanks to F2k Sel )
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I've made few bases templates etc last few weeks to make the most of stratis I decided to put them on 1 map and share them would like some feedback before I add more areas there still may need some tweaking and expand some villages, left teleport on and markers to easily check areas editor https://www.dropbox.com/sh/cqpjlvols69hbv0/p25C5dL0v3 PBO https://www.dropbox.com/s/xhl8mdokzntuefq/BLITZER%27s_map.Stratis.pbo some pics https://www.dropbox.com/sh/v1vqbg9p8syfq8x/Uo-EecTLto editor less objects single hesco barriers less object slightly https://www.dropbox.com/sh/wec9vom612oz9g5/OnxG8DavrK - this template was meant to use a FEW AREAS DELETE REST otherwise its a lag fest for weaker computers due to all the objects, My dropbox is the most recent version no addons needed thanks a lot guys Armaholic - Base FOBs Towns
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=BTC= Logistic [A3] - BETA
Blitzer134 replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
error on dl page -
There you go version 0.91 https://www.dropbox.com/sh/86cmaq9rqq6cebs/IPfncXDY5w will leave in my dropbox until tomorrow bit low on space
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Littlebird with windows on sides(no bench)
Blitzer134 replied to takeonmarslover's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this animate ["AddBenches", 0]; this animate ["addDoors",1]; -
Delete object after..?
Blitzer134 replied to Blitzer134's topic in ARMA 3 - MISSION EDITING & SCRIPTING
F2k Sel you legend Thank you very much -
cheers God-father means a lot thanks to you and 1PARA ADDED - same version another file lot less hbarriers for you claustrophobic guys now single skin everywhere removed 3 transmitter helipad https://www.dropbox.com/sh/wec9vom612oz9g5/OnxG8DavrK
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thanks a lot Kahna will check this out
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do you have a link by any chance having trouble finding some thanks
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whats the new setVehicleInit - processInitCommands ?
Blitzer134 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
whats the new setVehicleInit - processInitCommands and how to use them to fix this code found compilefinal no idea what it does }; // Set all the things common to the spawned unit _spawnUnit setDir _unitDir; _spawnUnit setSkill _unitSkill; _spawnUnit setUnitRank _unitRank; if (_spawntype == "once" OR _spawntype == "repeated") then { _spawnUnit setVehicleVarName _unitName; if (vehiclevarname _spawnUnit != "") then { _spawnUnit setVehicleInit format["%1=this;",_unitName]; processInitCommands; }; }; } forEach _unitArray; } forEach _waypointsArray; // Setting the leaders init and the groups body removal time (vehicle (leader _newGroup)) setVehicleInit _initString; processInitCommands; // Run the cleanup function for this group [_newGroup, _bodyRemove] spawn _fnc_cleanGroup; // Have to return the new group _newGroup; }; Thanks -
UPDATED *finished removing H-barriers at airbase *increased helipad lighting intensity *added small vehicle checkpoint template *levelled more walls/objects *removed some bunkers at airbase *few other small changes