Jump to content

Blitzer134

Member
  • Content Count

    106
  • Joined

  • Last visited

  • Medals

Everything posted by Blitzer134

  1. Blitzer134

    merge 2 stringtable.xml ?

    Thanks A lot for Everything Tonic-
  2. what is the best way to loop this script chopper1 addEventHandler ["GetIn", { _vehicle = _this select 0; _seat = _this select 1; _unit = _this select 2; _pilotSeats = [ "driver", "gunner" ]; if( ( _seat in _pilotSeats ) ) then { if( !( _unit getVariable [ "PilotCanFly", false ] ) ) then { _unit action [ "eject", _vehicle ]; }; }; } ]; chopper2 addEventHandler ["GetIn", { _vehicle = _this select 0; _seat = _this select 1; _unit = _this select 2; _pilotSeats = [ "driver", "gunner" ]; if( ( _seat in _pilotSeats ) ) then { if( !( _unit getVariable [ "PilotCanFly", false ] ) ) then { _unit action [ "eject", _vehicle ]; }; }; } ];
  3. sorry had multible tabs open posted wrong area:j:
  4. need help with a trigger to finish a ambush waves when groups are dead ambush1,ambush1a,ambush2,ambush2a are the groups names been searching all I can find is OFP stuff and few other things that didn't work Thanks
  5. Blitzer134

    dead groups trigger help

    thanks alot guys
  6. Blitzer134

    dead groups trigger help

    nice one thanks alot:D
  7. does it have to be chemlight? if not try this change numbers to get the colour you need Gamelogic- light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.7; light setLightAmbient[0.2, 0.0, 0.0]; light setLightColor[1.0, 0.0, 0.0]; light lightAttachObject [this, [0,0,2]]; https://community.bistudio.com/wiki/setLightAmbient https://community.bistudio.com/wiki/setLightColor
  8. Blitzer134

    =BTC= Revive

    same thing your saving the link:) long as its sorted
  9. Blitzer134

    =BTC= Revive

    if you right click then save target as it saved a file on my desktop(or where ever you save it) html with same gibberish you put there,then asks you to download sqf file
  10. Blitzer134

    =BTC= Revive

    click on the download in the top right and download as zip ---------- Post added at 00:29 ---------- Previous post was at 00:20 ---------- you must have right clicked saved target as "????/.htm" then tried to edit the html link:D
  11. Blitzer134

    =BTC= Revive

    huh ? removed it days ago so its not there anymore ---------- Post added at 23:17 ---------- Previous post was at 23:10 ---------- put back up same link sure you haven't mixed up your scripts or something? its clearly revive in my dropbox ---------- Post added at 23:23 ---------- Previous post was at 23:17 ---------- just downloaded it through my dropbox I have none of that could someone check I have no idea what that gibberish is or what you did or how you downloaded it when I removed it days ago after you said you had it? https://www.dropbox.com/sh/86cmaq9rqq6cebs/IPfncXDY5w also same link as last page
  12. Blitzer134

    defineing this ?

    perfect guys thanks a lot this community rules :)
  13. trying to define this code red line has the error any help would be appreciated private ["_unit"]; _unit = _this select 0; WaitUntil{(getPos _unit select 2)<2}; sleep 3; [color="#FF0000"]if((getPos _unit select 2)>2 || not (_unit in list Rearmlist)) exitWith{};[/color] _unit setFuel 0; _unit VehicleChat "Repairing......"; sleep 15; _unit setDammage 0; _unit VehicleChat "Rearming......"; sleep 12; _unit setVehicleAmmo 1; _unit VehicleChat "Refueling......"; sleep 10; _unit setFuel 1; _unit VehicleChat "Finished!"; if(true) exitWith{}; calling via trigger {[_x] execVM "script.sqf"} foreach thislist; thanks
  14. I'm trying to have a on screen message when people look at certain things but this code don't seem to work anymore wcgarbage = ["Insert message here", position this] spawn BIS_fnc_3dcredits; any ideas what it is now ?
  15. Blitzer134

    Base-fobs-towns WIP

    thanks tyler was thinking of putting a trigger on there so people could easily delete areas after leaving objective ( thanks to F2k Sel )
  16. Blitzer134

    Base-fobs-towns WIP

    I've made few bases templates etc last few weeks to make the most of stratis I decided to put them on 1 map and share them would like some feedback before I add more areas there still may need some tweaking and expand some villages, left teleport on and markers to easily check areas editor https://www.dropbox.com/sh/cqpjlvols69hbv0/p25C5dL0v3 PBO https://www.dropbox.com/s/xhl8mdokzntuefq/BLITZER%27s_map.Stratis.pbo some pics https://www.dropbox.com/sh/v1vqbg9p8syfq8x/Uo-EecTLto editor less objects single hesco barriers less object slightly https://www.dropbox.com/sh/wec9vom612oz9g5/OnxG8DavrK - this template was meant to use a FEW AREAS DELETE REST otherwise its a lag fest for weaker computers due to all the objects, My dropbox is the most recent version no addons needed thanks a lot guys Armaholic - Base FOBs Towns
  17. Blitzer134

    =BTC= Logistic [A3] - BETA

    error on dl page
  18. Blitzer134

    =BTC= Revive

    There you go version 0.91 https://www.dropbox.com/sh/86cmaq9rqq6cebs/IPfncXDY5w will leave in my dropbox until tomorrow bit low on space
  19. this animate ["AddBenches", 0]; this animate ["addDoors",1];
  20. Blitzer134

    Delete object after..?

    F2k Sel you legend Thank you very much
  21. Blitzer134

    Base-fobs-towns WIP

    cheers God-father means a lot thanks to you and 1PARA ADDED - same version another file lot less hbarriers for you claustrophobic guys now single skin everywhere removed 3 transmitter helipad https://www.dropbox.com/sh/wec9vom612oz9g5/OnxG8DavrK
  22. Blitzer134

    pilot check loop ?

    thanks a lot Kahna will check this out
  23. Blitzer134

    pilot check loop ?

    do you have a link by any chance having trouble finding some thanks
  24. whats the new setVehicleInit - processInitCommands and how to use them to fix this code found compilefinal no idea what it does }; // Set all the things common to the spawned unit _spawnUnit setDir _unitDir; _spawnUnit setSkill _unitSkill; _spawnUnit setUnitRank _unitRank; if (_spawntype == "once" OR _spawntype == "repeated") then { _spawnUnit setVehicleVarName _unitName; if (vehiclevarname _spawnUnit != "") then { _spawnUnit setVehicleInit format["%1=this;",_unitName]; processInitCommands; }; }; } forEach _unitArray; } forEach _waypointsArray; // Setting the leaders init and the groups body removal time (vehicle (leader _newGroup)) setVehicleInit _initString; processInitCommands; // Run the cleanup function for this group [_newGroup, _bodyRemove] spawn _fnc_cleanGroup; // Have to return the new group _newGroup; }; Thanks
  25. Blitzer134

    Base-fobs-towns WIP

    UPDATED *finished removing H-barriers at airbase *increased helipad lighting intensity *added small vehicle checkpoint template *levelled more walls/objects *removed some bunkers at airbase *few other small changes
×