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killzone_kid

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Everything posted by killzone_kid

  1. killzone_kid

    Need help with delete vehicle

    Does anyone suppose to know what VSS is?
  2. killzone_kid

    General Discussion (dev branch)

    since last dev update, like the one from last week? because there were no changes that could affect sound
  3. can you switch to dev branch and see if it crashes there too?
  4. killzone_kid

    Marker is created at [0,0,0]

    southForestMarker is variable which is undefined "southForestMarker" is the reference to the marker you created
  5. dont think it works in campaigns. You can always try mod instead, for example https://forums.bohemia.net/forums/topic/217185-enabledebugconsole-doesnt-work/?do=findComment&comment=3295642
  6. unless you terminate the script with 'terminate' command or overload the scheduler so that it gets broken, the script won't be unloaded from scheduler
  7. Thats what is says in ingame help The blacklist is a list, i.e array because it could be multiple areas, multiple markers
  8. sleep (2*60*60); // your code
  9. killzone_kid

    Check if unit not exists

    You might want to switch to sqf https://community.bistudio.com/wiki/SQS_to_SQF_conversion
  10. Vehicle is a very wide term when used in Arma. Could you give specific quote where holders are considered vehicles?
  11. killzone_kid

    waitUntil alternatives

    It will still work just log warning every 10 seconds or so. Also not to address anyone in particular, if you are not sure how waitUntil works, please do not spread misconception
  12. Now defined and false, still script does nothing
  13. killzone_kid

    Trigger Bug?

    forEach _this
  14. you can only store value, which is number, or data, which is string in the combobox. You are trying to store array or object, you can't do that.
  15. killzone_kid

    deleteVehicleCrew Reverse

    what should happen to the dead crew?
  16. `text` command turns string into StructuredText, no need to parse
  17. killzone_kid

    Weird two call method

    call (missionNamespace getVariable [_fnName, {hint format ["Ooops, function '%1' is undefined", _fnName]}]);
  18. killzone_kid

    remoteExec is confusing to me

    1. There is no missionPath command, if that's what you want, there is getMissionPath 2. But if it is just a variable then SQF operator precedence (https://community.bistudio.com/wiki/SQF_syntax#Rules_of_Precedence) you should use brackets: [80] execVM (missionPath + "goAfterPlayer_1.sqf"); Or [80] execVM getMissionPath "goAfterPlayer_1.sqf"; if you want to use the built-in command
  19. killzone_kid

    Scripted Text

    you think this equally nonsensical expression somehow resolves it or makes it better?
  20. killzone_kid

    Scripted Text

    This is pretty nonsensical. You either count ARRAY - simply count array or CODE count ARRAY - count array with condition The given expression is neither. The interpreter thinks it might be the former so it tells you it should be CODE
  21. No, just no. Never global remote exec from init field
  22. killzone_kid

    DisableAI Bug in Dedicated server

    No such mission config param. There is however disabledAI https://community.bistudio.com/wiki/Description.ext#disabledAI
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