killzone_kid
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Everything posted by killzone_kid
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Need help with delete vehicle
killzone_kid replied to williamle12's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anyone suppose to know what VSS is? -
since last dev update, like the one from last week? because there were no changes that could affect sound
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status stack buffer overrun status stack buffer overrun
killzone_kid replied to GUN3IT's topic in ARMA 3 - TROUBLESHOOTING
can you switch to dev branch and see if it crashes there too? -
Marker is created at [0,0,0]
killzone_kid replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
southForestMarker is variable which is undefined "southForestMarker" is the reference to the marker you created -
Enable debug console in custom mission/campaign for creator, not players?
killzone_kid replied to panicsferd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
dont think it works in campaigns. You can always try mod instead, for example https://forums.bohemia.net/forums/topic/217185-enabledebugconsole-doesnt-work/?do=findComment&comment=3295642 -
How long is too long for a script to execute?
killzone_kid replied to VulturARG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
unless you terminate the script with 'terminate' command or overload the scheduler so that it gets broken, the script won't be unloaded from scheduler -
Marker Area for BIS_fnc_findSafePos
killzone_kid replied to Steel UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats what is says in ingame help The blacklist is a list, i.e array because it could be multiple areas, multiple markers -
How long is too long for a script to execute?
killzone_kid replied to VulturARG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sleep (2*60*60); // your code -
How long is too long for a script to execute?
killzone_kid replied to VulturARG's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Doesn’t say much -
Short question about remoteExec
killzone_kid replied to Sneax x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No- 4 replies
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- remoteexec
- remoteexecall
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(and 4 more)
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Check if unit not exists
killzone_kid replied to Wildbearcatz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You might want to switch to sqf https://community.bistudio.com/wiki/SQS_to_SQF_conversion -
vehicles array fails to list some holders...
killzone_kid replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Vehicle is a very wide term when used in Arma. Could you give specific quote where holders are considered vehicles? -
waitUntil alternatives
killzone_kid replied to Rook Mk1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It will still work just log warning every 10 seconds or so. Also not to address anyone in particular, if you are not sure how waitUntil works, please do not spread misconception -
hidden objects mysteriously unhide after a while
killzone_kid replied to b3lx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Now defined and false, still script does nothing -
updated BIKI yesterday
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forEach _this
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Problems with an array and a RscCombo
killzone_kid replied to mankyle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can only store value, which is number, or data, which is string in the combobox. You are trying to store array or object, you can't do that. -
deleteVehicleCrew Reverse
killzone_kid replied to BRPVP's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what should happen to the dead crew? -
[GUI] trying to clear a structured text...
killzone_kid replied to Erwin23p's topic in ARMA 3 - MISSION EDITING & SCRIPTING
`text` command turns string into StructuredText, no need to parse -
call (missionNamespace getVariable [_fnName, {hint format ["Ooops, function '%1' is undefined", _fnName]}]);
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remoteExec is confusing to me
killzone_kid replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. There is no missionPath command, if that's what you want, there is getMissionPath 2. But if it is just a variable then SQF operator precedence (https://community.bistudio.com/wiki/SQF_syntax#Rules_of_Precedence) you should use brackets: [80] execVM (missionPath + "goAfterPlayer_1.sqf"); Or [80] execVM getMissionPath "goAfterPlayer_1.sqf"; if you want to use the built-in command -
you think this equally nonsensical expression somehow resolves it or makes it better?
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This is pretty nonsensical. You either count ARRAY - simply count array or CODE count ARRAY - count array with condition The given expression is neither. The interpreter thinks it might be the former so it tells you it should be CODE
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problems with textures and scripts on multiplayer
killzone_kid replied to jdgaravito's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, just no. Never global remote exec from init field- 9 replies
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- 1
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- textures missing
- multiplayer
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(and 3 more)
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DisableAI Bug in Dedicated server
killzone_kid replied to ANZACSAS Steven's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No such mission config param. There is however disabledAI https://community.bistudio.com/wiki/Description.ext#disabledAI