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-BSI- Bridge.J

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About -BSI- Bridge.J

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    Sergeant

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    http://www.tfposeidon.com
  • Biography
    www.tfposeidon.com

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    Male
  • Location
    Essex, England

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  1. -BSI- Bridge.J

    3CB BAF Vehicles

    Some good points regarding the MAWS sensor. Still, it'd be nice to have the pylon there if Jets pylons end up making their way onto the Apache. Just adds more options which is never a bad thing. :)
  2. -BSI- Bridge.J

    3CB BAF Vehicles

    Oh yeah, we fired a lot. Was one hell of an op and the Apache saved our guys. Was just curious as to how long it takes to clear, we ended up switching assets before we had a chance to see it functional again. As for the Stingers, I've not seen pictures of them using AA loadouts primarily but the airframe is capable of it. Both Wikipedia and the British Army Website list the anti-air under armament. It may not be a regular loadout but I think it'd be a nice option, especially if you guys run with the Jets DLC pylons. Why not have more options, right? :) I know the Apache has two main AA options, either one Sidewinder on each wingtip (total of 2) or dual Stingers (total of 4). Appreciate you answering my questions promptly.
  3. -BSI- Bridge.J

    3CB BAF Vehicles

    First of all, great mod. We love using these vehicles in our ops. Now I do have two questions: 1) Will you guys consider adding the Stingers on the Apache's wingtips? They are capable of mounting them and it adds a nice anti-air option to the aircraft. 2) With the Apache we suffered a gun overheat during our last op. Makes sense, but does it go away over time or is there a procedure/system to clear the overheat? Cheers guys, and once again great job with the mod.
  4. -BSI- Bridge.J

    Memory error with custom terrain

    I haven't, am out of town at the moment but when I get back home I'll try that. I am indeed using pboproject.
  5. Hi guys, so I've revived one of my older terrain projects and am running into a weird error. After a few minutes of playing on it the game crashes with the following error: "The instruction at 0x00000000018B5D53 referenced memory at 0x00000000000000. The memory could not be read." Any ideas as to what could be causing it? Has anything changed significantly in terrain-making since 64bit went out? It's only my terrain this is happening on, and I'm not running any other mods. The terrain uses all vanilla assets.
  6. Check out our social media & YouTube channel: FACEBOOK TWITTER YOUTUBE We are a MILSIM unit made up of players from around the world who like to play ArmA III tactically but also know how to have fun, and are currently looking to expand our membership with some quality people. The unit is based off of the UKSF's Special Boat Service. We specialise in small boat operations, rapid air assault, and general SF tactics (HALO/HAHO, land warfare). We have two detachments: Ground - our boots on the ground. Ground currently contains Company HQ, an STA Patrol, 2 Troops, as well as SBS(R) - our reserve element. Aviation - our eyes in the sky. We currently operate the Merlin and the Wildcat. As for roles we have many available, including: Patrol Leader Weapon Specialist Assault Engineer Mission Specialist Pathfinder Pilot Special Gunfire Observer Troop Medic Signaller Now, let me list our minimum requirements: Be at least 18 years old. (16/17 considered on a case-by-case basis) Own a full, legal copy of ArmA III & the Apex expansion. Own a working microphone and have Teamspeak 3 installed (or be able to install it). The ability to make at least 50% of the official operations on a four-weekly basis, currently held at 1900 GMT / 1400 EST on Sundays. Do not belong to any other ArmA III group or tactical/realism/MILSIM unit at any point during your time with us. We do not tolerate people who dual-clan. OPERATIONS We meet every Sunday at 1400 EST / 1900 GMT / 2000 CET for an official operation, which are typically co-ops versus AI forces where we will deploy to complete some set objectives. However we encourage members to set up optional events throughout the week, and our members play a lot of other games as well as ArmA III. Also please note our weekly Sunday ops are forced first person unless you are in a vehicle. We also do not use respawns during the Sunday events. Another thing to note is we use the full ACE3 Advanced Medical System during our operations. We offer training on this during the mandatory Phase 1 + 2 training for new members. RANKS Whilst we use a ranking system we do not use it to communicate, for example we do not call people by rank or “sir” both ingame and out of game. The ranks are merely to show how long a member has been with the group and their experience level, nothing more. They range from Rct to Maj for Ground (depending on role) and from O. Cdt. to Lt. for Aviation (depending on role). MODPACK We use a custom modpack for official events consisting of popular mods such as ACE3, Task Force Radio, CUP Units/Weapons/Vehicles/Terrains, as well as some in-house mods including custom ones. Like many groups we use a repository for the modpack (via Arma3Sync) so it's simple to keep them updated regardless of modding experience. MISC We offer access to a group Teamspeak server which is running 24/7, multiple ArmA III game servers, and a chance to become part of a community and enjoy both tactical ArmA gameplay and whatever people are playing. Our website is located here Joining process is here Thanks for reading, Maj Bridge.J on behalf of X Squadron.
  7. Squad name: X Squadron SBS Timezone/location: GMT/International Gamemode preference (eg coop or pvp): COOP Contact email: noreply.xsquadron@gmail.com Website address: http://www.xsquadron.co.uk/ Short description: We are a MILSIM unit based off of the UKSF's Special Boat Service. Language: English
  8. -BSI- Bridge.J

    Knock on Vehicles

    Possible? Probably. But I have no knowledge of the systems required for that (ACRE/TFAR etc.) I am going to look into it but no promises. :)
  9. -BSI- Bridge.J

    Knock People Unconscious

    Version 1.1 released 16-APR-2017 Changes: - Core code rewrite - Added CBA keybind (default is Home, can be changed in the configure addons section of the controls menu) - Mod now available on the Steam Workshop Download V1.1 - https://drive.google.com/uc?export=download&id=0B6PQLNEQasydVFJFLXJzOE9lWkk Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=906758817
  10. -BSI- Bridge.J

    Knock on Vehicles

    Version 1.2 released 16-APR-2017 Changes: - Core code rewrite - Added variables to control showing a hint - Added blacklist/whitelist options - Supports vehicles that inherit from Wheeled_APC - Now called Knock on Vehicles (old name: Knock on Tanks) - Mod now available on the Steam Workshop Download V1.2 - https://drive.google.com/uc?export=download&id=0B6PQLNEQasydM1RKSEZybXJSYms Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=906748433
  11. Glad to see it's not just us having this issue. Thanks for the solution, will test on our end and hopefully it works :) Cheers Bridge
  12. Having some problems with the weather system. After about 5-10 minutes of playing a mission the wind will go up to max rendering smoke etc. useless as it just blows in a long line along the ground. I have the module down with ACE weather set to disabled, as this is how we have done things for months now (we like to have the weather synced but that's it). This only started after the recent updates, any idea as to why?
  13. -BSI- Bridge.J

    Response Force Tempest - Selectively Recruiting

    RFT now has a new promo video containing footage of newer operations:
  14. Squad name: Response Force Tempest Timezone/location: GMT Gamemode preference (eg coop or pvp): COOP Milsim Contact email: responseforcetempest@gmail.com Website address: http://responseforcetempest.com/ Short description: Direct Action NATO task force comprised of ground & air elements. Primary specialization is in air assault and airborne operations. Language: English
  15. 2016 recap video: https://www.youtube.com/watch?v=D3RYQEZi2To&t=654s Other videos: https://www.youtube.com/channel/UCru7eO_PB2X9eNBRNaS15YA/featured Now, let me list our minimum requirements: Be at least 16 years old. Own a full, legal copy of ArmA III & the Apex expansion. Own a working microphone and have Teamspeak 3 installed (or be able to install it). The ability to make at least 50% of the official operations each month, currently held at 2000 GMT / 1500 EST on Sundays. Do not belong to any other ArmA III group or tactical/realism/MILSIM unit at any point during your time with us. We do not tolerate people who dual-clan. We are a MILSIM unit made up of players from around the world who like to play ArmA III tactically but also know how to have fun, and are currently looking to expand our membership with some quality people. The unit is a fictional response force made up of NATO countries using primarily US equipment. We are a direct action task force specializing in air assault & airborne tactics. We use light infantry and aviation elements to complete our operations. We have two detachments: Ground - our ground elements, Ground contains three types of teams: Strike, Support, and Recon. We currently operate two Strike Teams, one Support Team, and one Recon Team. Aviation - our eyes in the sky, Aviation includes our pilots and flight medics. Aircraft in use are as follows: UH-1Y Venom, Little Bird (Attack & Transport variants), CV-22B Osprey, F/A-18E/F Super Hornet, AC-130U Spooky II, CH-53E Super Stallion. OPERATIONS We meet every Sunday at 1500 EST / 2000 GMT / 2100 CET for an official operation, which are typically co-ops versus AI forces where we will deploy to complete some set objectives. However we encourage members to set up optional events throughout the week, and our members play a lot of other games as well as ArmA III. Also please note our weekly Sunday ops are forced first person unless you are in a vehicle. We also do not use respawns during the Sunday events. Another thing to note is we use the full ACE3 Advanced Medical System during our operations. We offer training on this during the mandatory Phase 1 + 2 training for new members. RANKS Whilst we use a ranking system we do not use it to communicate, for example we do not call people by rank or “sir” both ingame and out of game. The ranks are merely to show how long a member has been with the group and their experience level, nothing more. They range from PVT to MAJ for Ground (depending on role) and from Warrant Officer Candidate to Chief Warrant Officer 5 for Aviation (depending on role). MODPACK We use a custom modpack for official events consisting of popular mods such as ACE3, Task Force Radio, RHS, CUP Terrains as well as some in-house mods including custom ones. Like many groups we use a repository for the modpack (via Arma3Sync) so it's simple to keep them updated regardless of modding experience. MISC We offer access to a group Teamspeak server which is running 24/7, multiple ArmA III game servers, and a chance to become part of a community and enjoy both tactical ArmA gameplay and whatever people are playing. Our website is located here - http://responseforcetempest.com/ Joining process is here - http://www.responseforcetempest.com/forum/showthread.php?tid=26 Thanks for reading, MAJ Bridge.J on behalf of Response Force Tempest
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