SimonSays
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Everything posted by SimonSays
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I have problems to start many addons with RTE Capture. looks like RTE is just ignoring some addons, even after changing addon priority. anyone has a tip for that?
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A mate got Arma 2 and OA seperated, he bought it seperated, now if he wants to use the alpine launcher to start CO with addons, the game error on start is "requires addon chernarus", so it looks like OA is started not CO. We tried everything, what can we do?
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Launch CO with Alpine Launcher Steam
SimonSays replied to SimonSays's topic in ARMA 2 & OA - TROUBLESHOOTING
He had to move Arma2 in the OA folder to make it work, thanks! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SimonSays replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a) mh, did that and downloaded manually from dev heaven. b) how to add the startparameters in Six Updater? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SimonSays replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
that update sounds as great as the mod itself, but my Alpha is crashing on the island load with the new update & six i start the editor and place a US special operator or any other a2 model , the preview and allways crash -
It will be replaced, but like mentioned before, the content is not there yet. im pretty sure i dont touch arma 2 very often if the full game is out.
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the a3 light engine is not yet working on A2 maps i thought? looks like the old A2 lights
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Named AI's offering tasks & missions via conversations
SimonSays replied to Slammin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I like the idea and i created such a system for Singleplayer, also adds the possibility to add a story to your mission with different characters you can interact with. however i didnt touch that codes in Multiplayer yet, but would be interesting since i also started to create Coop´s for the alpha -
Here´s the video from someone who was also posting the first new issue for that bug, for some reason no one voted up and i created that new ticket http://feedback.arma3.com/view.php?id=6606
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Creating sleeping AI units
SimonSays replied to buster0083's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Pretty sure that there´s no animation yet for sleeping. if there was one you could give the units a WP and use playMove or switchMove -
Is it me or are these forums quiet for an Alpha release?
SimonSays replied to Jex's topic in ARMA 3 - BETA DISCUSSION
this is Arma & its an Alpha. if you compare the activity in the A3 forum and A2 forum you´l see that people allready are very active. the thing is, there´s not much content out yet and even for mission makers not that much to do. dont know what you expect... -
[Tutorial] How to add the 3D editor file to your mission
SimonSays replied to Freddan962's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol, sorry but this sounds kinda stupid -
Since the modules dont work yet for multiplayer, i put some stuff together from the Escape from Stratis mission, no luck even with a sqf script extern, since triggers seems to be local only too. Hints are not shown for other players as the host, same with the tasks, they dont get finished. Does anybody have a working example how to handle tasks and taskhints in multiplayer?
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Tasks and taskhints in multiplayer
SimonSays replied to SimonSays's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok i viewed it with eliteness, still hard for me as a script noob... -
Ok, so what im doing wrong, i dont get it... Here´s the mission file: http://www.sendspace.com/file/xus62j
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this does also not work in multiplayer, seems like there´s no way yet. i tried out MANY methods...
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New STEAM patch update 25th March 2013
SimonSays replied to Solarghost's topic in ARMA 3 - BETA DISCUSSION
sorry, but im not sure, is that patch for the DevBuilds now or for "normal" version of the game, because i think i didnt receive an update -
Im new to the game is there a tutorial for the 3d Editor?