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astrell

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About astrell

  • Rank
    Staff Sergeant

core_pfieldgroups_3

  • Interests
    Virtual Reality, Arma 3 Modding, Bicycle, Indoor climbing
  • Occupation
    Technician for air and refrigeration technology (Kälteanlagenbauer)

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  1. astrell

    NIArms Release Thread

    @b00ce the picture have the name mg42fun :rolleyes: Seems not pretty useful if you need always somebody to hold ya back, but looks god damn badass! (srly, do you see somebody aim? Hipfire in real combat situation? srly?) https://youtu.be/-1tHSWgT41c?t=30 Trust me, its just for fun ( many many fun to be honest. Brrrrrt for the World!!!)
  2. astrell

    NIArms Release Thread

    I´m pretty proud about our good old weapon systems like G3, MG3 and IFV Marder. So yes, i have some attitude if someone is insulting our weapon systems (like, as if we would need downgrade something because of "life time expanding" ... it´s perfect as it is! If you change something than absolutely not because its needed. You just want to. Because "reasons") Which army use downgraded MG3´s?
  3. astrell

    NIArms Release Thread

    The MG3 is NOT A LMG! It cannot fired from standing position, you have to go prone! Its a heavy machine gun like the M2. Not per definition ( larger caliber ) but trough the fire rate! No, it doesn't. This is just wrong. Where does this sh*tty information come from? My evidence: https://upload.wikimedia.org/wikipedia/commons/b/bd/ZDv_3-14_Das_Maschinengewehr.pdf Official German Army Document Page 9 -> Feuergeschwindigkeit(Fire Rate) -> 1200 Schuss/min (rpm) Last change in the text was made 2003 because NOTHING CHANGES since then. @bars91 Does the experience of my german army comrades count? The guys which shooting with it every week? Either way, MG42 have 1500rpm, MG3 has STILL 1200rpm
  4. astrell

    NIArms Release Thread

    Sorry but this is not quite right. I don't know where this information is coming from, maybe some friend which had a maneuver with our Guys but this is definitely not correct. Yes, there exists reducing-bolts and are most used for training and maneuvers but EVERY MG3 which is leaving the country for fighting purpose in our troops has THE NORMAL BOLT. Every platoon has them, the reducing bolts, but not everyone using it. We have only a strict count of ammunition for training and the reducing bolt can help to educate as much as soldiers on the weapon but this is ONLY for training purpose. If it's the real deal out there we don't play around with ammo count and "life time extension".
  5. astrell

    Need help with basic.cfg

    Step One: Use lower Bandwidth ressource setting. The Engine is not made for such big traffic up to 100mb/s and more. MinBandwidth = 52428800; MaxBandwidth = 104857600; Step Two: Do what i already told you in the other thread. Optimizing the basic.cfg is what are you doing over weeks, not days or hours. Testing, Testing, Testing. We can only show you the door, going through you must yourself.
  6. astrell

    FPS Drop at 110+ players

    in basic.cfg its mostly MinErrorToSendNear (high as possible until warping starts) MinErrorToSend (high as possible until warping starts) Maxmsgsend (low as possible until desync starts) The biggest part in a traffic packet is the position changes of objects. Is it a simpleObject="true" or disableSimulation="false" it will only get once transmitted until some special events are triggered(moved from Zeus or "manually" moved (setpos)) I dont know the exactly values of the servers basic.cfg anymore but it was something like this: MinErrorToSendNear = 0.3; MinErrorToSend = 0.04; Maxmsgsend = 12; the max. object and terrain view distance was set around 2000-2500m. But i think it was more around 2000m. If the ViewDistance was set to more then 2000 then the warping, coming from the low MinErrorToSend parameter, was visible. For a Life Server the viewDistance was more then enough.
  7. astrell

    FPS Drop at 110+ players

    Gratulation! You reached the end of the engines possibilitys. Even a faster CPU/Maschine will not make it better. There is just a physical barrier, sorry. I made bench like this with a Altis Life Admin. Only to reduce the network traffic has a chance to increase the fps. The less outgoing traffic, the better. Optimisation of local and global running scripts is important, too. Good luck with that!
  8. Hi Silola. Bug Report: 1. Project Export to Mission.sqm works, but import in Eden from Old to New Format result in Empty File. 2. Replacing Objects with favourite List Replace Function does not correctly refresh Object Information. In the Object Information View (Position Windows) is shown correctly but left corner Window shows old data. Only reload project shows correct Names. Also seems the Position not be perfectly the same. I had a wall of 12 Elements and every was alternated in X and Y Axis about 20cm 3. Replacing Objects over the Miscellaneous Menu "all objects of specific type" removes the Slope Behaviour of targeted objects. Select and Deselect or Save and Load project will give them the correct slope behaviour again. It is not very Bad but breaks my Workflow from time to time :'( Question: Can I Name Objects in Xcam? After loading the Project as Script into the Mission I want specific objects set to allow damage false. My idea is to name them and from a array set all to this. Or do you have some other solutions?
  9. Interesting. EyeX by Tobii on my system, too. Testing incoming.
  10. http://pastebin.com/g7f4FZa2 http://pastebin.com/jHC7NKw3
  11. Todays Mission with ACRE i could not join. I was the only one which ACRE didn't worked. Same Repository as everyone else. Joining Lobby - all OK, Loading Mission - all OK, Enter Map - Crash! Already done: Admin/NON-Admin Mode, tested. File Patching, tested. Mod loaded from originally link, tested. Did try to launch with ACRE Plugin deactivated, tested ACRE Plugin several times new installed, tested severall PC restarts, tested Arma Installation proofed, tested Steam restarted, tested Virus Scanner deactivated, tested removed double CBA_A3 entry, double checked Version, tested Nothing worked so far ... My System: Windows 10, 2x Sound Cards (Sound Blaster Z and Asus XONAR D2 ( Dont ask why ... )) Mic over Sound Blaster, Headphones over Xonar D2 i5 3570k OC 16GB RAM Arma loads from SSD Teamspeak Version 3.0.19.4 Mods and Game is installed in Steamlib and together in the same folder. RPT Files Snipped: 20:56:22 [5070,115.195,1.048,"XEH: PostInit started. MISSIONINIT: missionName=33SGAFORMENTF, missionVersion=52, worldName=schuebz, isMultiplayer=true, isServer=false, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=true isLinux=false"] 20:56:22 [5070,115.31,1.048,"CBA_VERSIONING: bwa3=1.4.0, ace=3.6.2.0, cba=3.0.0.160713, acex=3.0.0.0, "] 20:56:22 [ACE] (common) INFO: ACE is version 3.6.2.0. 20:56:22 [ACE] (common) INFO: CBA is version [3,0,0,160713] [min required [2,4,1]] 20:56:22 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0 20:56:22 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0 20:56:22 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 20:56:22 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 20:56:22 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-eef2bb0 20:56:23 [ACE] (nametags) INFO: ACRE Detected. 20:56:24 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\ACRE2Arma.dll 20:56:24 116.987 ACRE: Pipe opened. 20:56:24 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\acre.dll CRASH 21:05:37 [ACE] (nametags) INFO: ACRE Detected. 21:05:38 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\ACRE2Arma.dll 21:05:38 108.916 ACRE: Pipe opened. 21:05:38 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\acre.dll CRASH 21:16:04 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\ACRE2Arma.dll 21:16:04 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\acre.dll CRASH 23:28:08 [3241,91.578,1.381,"XEH: PostInit started. MISSIONINIT: missionName=33SGAFORMENTF, missionVersion=52, worldName=schuebz, isMultiplayer=true, isServer=false, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=true isLinux=false"] 23:28:08 [3241,91.696,1.381,"CBA_VERSIONING: bwa3=1.4.0, ace=3.6.2.0, cba=3.0.0.160713, acex=3.0.0.0, "] 23:28:08 [ACE] (common) INFO: ACE is version 3.6.2.0. 23:28:08 [ACE] (common) INFO: CBA is version [3,0,0,160713] [min required [2,4,1]] 23:28:09 [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0 23:28:09 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0 23:28:09 [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0 23:28:09 [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0 23:28:09 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-eef2bb0 23:28:10 [ACE] (nametags) INFO: ACRE Detected. 23:28:11 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\ACRE2Arma.dll 23:28:11 94.416 ACRE: Pipe opened. 23:28:11 Unable to get file version size: E:\SteamLibrary\SteamApps\common\Arma 3\@acre2\acre.dll Of course, all DLLs are in place. All DLLs are in Mod folder. Modfolder has originally name.
  12. Amazing work, but sometimes your Dropbox isn´t working. Like ... right now. Some other link possible?
  13. Thats really sad. Your mod was one of the first with a exceptional high quality in function and texture. I hope your Mod will work for a long time until some patch will break it. The time on Nziwasogo was nice, delivering ammo and first aid stuff to the boys with ya drone. There wasnt room for feedback, at least for critic. Always working and everything was there what ya needed. Logistic Matter! And now on Tanao your drone will be still usefull!
  14. astrell

    POOK AFV PACK

    "a little" -_- Then please excuse this misunderstanding, i wasn't aware of our interpretation of "a little" ;)
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