astrell
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Everything posted by astrell
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Authentic Gameplay Modification
astrell replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I´m very interessted in your AGM_Headless - as far i can understand it will relocate all AI automatic to the HC with all Waypoints and stuff? Do i understand it correctly? Sounds mind crashing bad ass feature! Hope it will work out mate ;-) Please Bohemia, let it work :P -
Hm, thats strange. I did very much testing to have a understanding of the behavior of your AI Script and i absolutely can see an improvement in intelligence in every unit. And the WP issue is only present if ASR is combined with MCC. With MCC alone this problem is not present. So it looks ASR related. This all is very strange. A time ago i tried to use the AI Mod "Smarter Tanks" but i could observe some very strange behavior in vehicles so i thought this is colliding with ASR AI.
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Arma 3 Server Not loading mission that has mods (fragnet Dedi)
astrell replied to NightStalker21's topic in ARMA 3 - SERVERS & ADMINISTRATION
yes, it can. do "-mod= blablabla" -
Google Drive Link Link with two Videos and our asrconfig The Small Video shows a little test with waypoint sets over MCC in combat and aware mode. Combat Made is visible through white Symbol. In combat mode the waypoint shows up, Unit follows but the waypoint vanish. Still doing the last WP. In aware Mode the Waypoint is still there, even after the WP is done. The big Video shows combat situation. Very much WPs around Hadassah(Hotel) and beginning with the firefight of Alpha 3-1, Alpha 2-1 and Alpha 2-3 the editor made WP vanish, following to last activ WP but then -> nothing. Even after deleting all groups and returning to "aware" status the WPs are not there again, they are deleted. No more PewPew on destination. Did not yet test the szenario without MCC but its 0200 a.m. in Germany so i´m going to sleep. Wanna more intel and tests - your wish is my command. See ya later. ( if the big Video is not showing up, i´m still uploading ... )
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We´re overworking our Missiondesign right now and detected the issue that waypoints from the editor will be deleted after ASR AI controlled Units goes into Combat Mode. Bug? Feature? Feature request: Given Waypoints > ASR AI priority.
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
astrell replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Our clan have some problems with JSRS and L_eh, it seems that the echo sound is replacing the normal "shot" sound so you can hear only impacts but not the acutal shot or bullet. Had someone the same issues? -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
astrell replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds absolute perfect! You´re my favourite dude for immersive stuff. Can i support you anyhow? -
X-Cam prototype map 1.0 released
astrell replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BUJA!!! Boner incoming! MERRY CHRISTMAS :D LOVE YOU!!! -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
astrell replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Whoever told ya that game admin is being easy - he did lied! Be a total beginner in all this stuff and making an Failover IP config for debian 7 installation over ssh ( as VM in ESXI ) and installing all requirements for arma3 dedicated server ... THAT IS WORK ... Open 2 Ports in your router is a freaking joke. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
astrell replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Love you for the multiple connection upgrade! <3 <3 <3 -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
astrell replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lets do this! When and where? Some german player wishing to support ya wörk, too! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
astrell replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whats about Headless Client Support for spawning units in Zones? I´ve pick as location "Headless client" ( and he is connected and running MCC as well ) but nothing will Spawn. Does the current MCC Version support the new Headless Client? If its the case: What i am doing wrong? Neither the Wiki or any other document speaks about it. You only mentioned its a "Beta Feature". :P -
Error Message - 'ladders/' is not a class {'scope' accessed)
astrell replied to Crierd's topic in ARMA 3 - TROUBLESHOOTING
looks like the Mod ARP2, still not fixed? Ugly :P -
A2 map ports having AI X Ray Vision. Any fixes?
astrell replied to Frankdatank1218's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is so freaking much no solution for anything to make the ai dump as hell. We're trying to make some MilSim in arma and we need HARD but fair (plausible) AI. hunter Killer function in all tanks? OK! Ifv commander with thermal optics can look through mist and smoke? OK! Shooting through a tree without seeing me directly and still hitting me accurately? No go! -
A2 map ports having AI X Ray Vision. Any fixes?
astrell replied to Frankdatank1218's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Would be good to know, i´m investigating that problem, too. In Charnarus is a firefight in the forest a bit one sided. -
ZBE_Cache AI & Vehicle caching script/addon
astrell replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In missions made of the Editor your Caching works lake a charm but i can confirm heavy CPS drops after testing around with MCC (what we are using in bigger events). From the MCC 3D Editor spawning an Unit takes ~40 secs. I hope you can improve the code in that direction. -
[RELEASE] Advanced Conversation System (ACS)
astrell replied to dreadedentity's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is dedicated server compatible? -
CentOS 7 x64 Segmentation fault
astrell replied to Lanman.CZ's topic in ARMA 3 - SERVERS & ADMINISTRATION
Windows and Linux the same time, if you selected the ports correctly than everything good and fine. Green, good ping. -
ZBE_Cache AI & Vehicle caching script/addon
astrell replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A tiny improved suggestion: Simple ZEUS modules for "enable caching" with group/faction dialog, same with "disable caching" and "Set caching distance". For easy adjustment in running missions and longer events. A long searched feature is a "move ai to HC" module with dialog single/group/faction and to which HC if more then one present IN COMBINATION with the option to activate und disable Caching on choose HC or main dedicated. Complicated? Yes. But perfect server performance management. Please think about it. Still love your Addon version <3 -
After spending all this hours in one project without ending it everyones patience will go down. You used lot of motivation and creativity as well. Your "prototype" Map is the most beautiful and plausible map since the beginning of community map making ( without to say the other works were somehow poorly ... ). If you need some time to gain new strength, take your time. I´m totally sure it´s worth the wait.
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ZBE_Cache AI & Vehicle caching script/addon
astrell replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think its even better to leave One behind instead of caching all units. Even if player have the performance to look further then caching distance he can observe and detect enemys exept the exact size. IMHO better then ALiVE, ´cause can still manage AI trough MCC. -
[WIP] Video Streaming Mod
astrell replied to apocalypex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Instead of writing here you can try to send a PM to him directly. As far i can see this project is completely DEAD. Very SAD, yes - but deal with it. And Everyone else trying to write in here. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
astrell replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
steamcmd ... i dont understand how to use the "unlock password", didnt found some tutorials or even some talk about it so i wonder? -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
astrell replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Please let me ask rly dumb: How to Download the Steam RC ? I´m only knowing about 233780 ... -
ZBE_Cache AI & Vehicle caching script/addon
astrell replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for this BIG CHANCE in running Requirements!!! Using it now with "performance binary V3" and the Server rolls like a Charm! Just simply LOVE IT!!! Hows your progress with "empty Objects" ? :P ( just a joke ;-) Do your thing )