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Everything posted by Richie
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Creating runways and roads on satellite textures.
Richie replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
You can use anything you want really, it's just an image you'll see from a distance, make sure the surface matches up for when you get close. -
Recent influx of ISIS propaganda on the forums
Richie replied to kremator's topic in BOHEMIA INTERACTIVE: Web-Pages
and then you have posts like This -
Awesome post, great link. Thank you :)
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Creating runways and roads on satellite textures.
Richie replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
Yes i found your post, at least now i can link it :) -
Creating runways and roads on satellite textures.
Richie replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
I now know where it came from, post edited and i apologize. I had the link and the original post bookmarked, when the forum updated the bookmarks were broken, i then deleted them before the were fixed, my bad and i meant no disrespect. -
Creating runways and roads on satellite textures.
Richie replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
Once you have the airport and runway on your terrain sat you can edit the mask, load up both images and you can see them as layers, just paint the mask where you need to, I used concrete but you can also use a tarmac or any other surface. Then start Buldozer or use MapBuilder or xCam, you'll then be able to see the airport painted on the sat and up close you'll see the surface you decided on, the marking will be your guide for runway objects or use polylines, depends on your airport. I used the runway objects for my main runway, the secondary runway is a polyline. *Edit* I'll also leave this handy link originally posted by Spookygnu for your lights :) http://www.slideshare.net/Miltenjose/airfield-lighting-introductory -
Creating runways and roads on satellite textures.
Richie replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
What spooky said, my terrain in real life had no airport so i went shopping round the world, found one and with a bit of PS soon had it on the sat. -
New people should use the search feature, maybe in the future they will but i won't hold my breath :p
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Need Help with Clutters and surface
Richie replied to alezil's topic in ARMA 3 - TERRAIN - (BUILDER)
Happy to help, good luck with your terrain project :) -
Need Help with Clutters and surface
Richie replied to alezil's topic in ARMA 3 - TERRAIN - (BUILDER)
In your cfgSurfaces you use capitals, in your layers.cfg you use lowercase, example : mpj\omaha\data\mpj_mud.rvmat files = "MPJ_mud*"; Try it and see :) -
Really ? sweet :)
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Mini Dayz is a browser based game, I'm guessing you posted in the wrong section. So until you post more info it would be impossible to help. TADST is what you want for A2 or A3, no idea for TOH or TOM
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OPX2/Middle Eastern Style Structures
Richie replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
He only said it was on hold, my terrain is sometimes on hold, you can't force yourself to do something when you're not in the mood, You only then regret it and quality suffers. -
I use L3DT to smooth my roads, you can load the sat in to it and then follow the terrain that way. L3DT also has a Bulldozer tool, awesome for when your road follows a mountain, you can do things like http://i.imgur.com/RuXtaN0.png
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Surface soundEnviron
Richie replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
Welcome to the club, you're not the only one, I have a post Here about the same thing :) -
I am new at Mapping, and have different Problems.
Richie replied to jeff talley's topic in ARMA 3 - TERRAIN - (BUILDER)
Just don't use the config files, they don't work -
Vegetation not appearing on map
Richie replied to -TFP- Bridge.J's topic in ARMA 3 - TERRAIN - (BUILDER)
I've no idea, I use Mikeros pro tools, it takes care of everything automagically. You can either live without them showing, pay for the pro tools or maybe someone else has an option. On the bright side, you found the cause :) -
Vegetation not appearing on map
Richie replied to -TFP- Bridge.J's topic in ARMA 3 - TERRAIN - (BUILDER)
I know some are not supported by the free tools, Mikero knows best, hopefully he'll see this in passing. Check other objects, see if they're also type 60 and show on the map. -
Vegetation not appearing on map
Richie replied to -TFP- Bridge.J's topic in ARMA 3 - TERRAIN - (BUILDER)
Could it be the type of p3d ? type 60 and 68 show fine on my terrain, what type are your missing trees ? TerrainBuilder will show you if you click and highlight it, top right corner. Also do you use the free tools from Mikero or the premium ? -
[Newby] Terrain Builder cant export " WRP " = Need Assistant
Richie replied to jeff talley's topic in ARMA 3 - TERRAIN - (BUILDER)
Hundreds use Mikeros tools including myself, it's most likely a false positive caused by a self certified installer, it's your choice if you add an exception. I don't use the BI tools, I use Mikeros, so i can't help you anymore, maybe someone else can. Good luck with your project :) -
[Newby] Terrain Builder cant export " WRP " = Need Assistant
Richie replied to jeff talley's topic in ARMA 3 - TERRAIN - (BUILDER)
Pbo project is listed in that link you posted, sort the filter by name and look under P -
[Newby] Terrain Builder cant export " WRP " = Need Assistant
Richie replied to jeff talley's topic in ARMA 3 - TERRAIN - (BUILDER)
Your mask can be .bmp .png or .jpg L3DT will create one, it's a good start and just edit that. I'm getting the impression you're trying to bump along without understanding what needs done, read all the posts in the terrain builders section and then do the Atlas guide Cype popsted several times, try new things each time to see what works and what doesn't, eventully it'll fall into place :) -
The Struggle - Enter-able Buildings Vs. Non/Partly-Enter-able Buildings
Richie replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Why not hire people ? we're paying for the expansion, you'll sell a lot more and make more income if the terrain is top notch, less enterable buildings will put a lot off and therefore affect sales. -
Cheeky feckers and it's very poorly done, they also have no community and doubt they ever will. Name and shame em Aussie, just don't let them get you down buddy :)
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map not showing up in editor after packing with pbo project or addonbuilder
Richie replied to soapboxsubmarine's topic in ARMA 3 - TERRAIN - (BUILDER)
Sorted :)- 23 replies
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