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Everything posted by Richie
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Well done Spooky :ok:
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Can't convert textures into .paa
Richie replied to Mattastic's topic in ARMA 3 - TERRAIN - (BUILDER)
Just clicking 'Export satellite texture' allows me to select 'Convert exported textures into .paa' check your previous settings maybe ? -
Your mask along with the layers.cfg determines what surface is assigned, surfaces and clutter add the clutter on top. So your issue is the mask or layers, you don't need any values in texture either. For example my seabed entry looks like this : class px1_seabed_surface { texture = ""; material = "PX1\spero\data\PX1_seabed.rvmat"; }; Make a backup of yours and then try how i have mine, might just fix it.
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[WIP] Terrain - Isla De Spero
Richie replied to Richie's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Welcome Gwiddik to the team, he'll be placing objects and all the eye candy along with TheVampire. Tonight will see the birth of the capital city, if you want to watch then tune in to Twitch around 7pm GMT, you can also see the town of Cordova being built from Last weeks stream -
You have a double underscore on line #6 of surfaces Also you really don't want your project in the TerrainBuilder folder, make a new folder P:My_Tag\My_Project Unused entries in the config should be removed. Does this path even exist ? satellite = "jsp\abc_sample\Data\s_satout_co.paa"; Follow Jakerods guide Here
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Send me a contact request on Skype, username is pkrichie Then i'll add you to the TB group and remove you from my contacts :)
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Look in the 'docs' folder, all the tools have guides
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Use EPM RCon Tool by Uncle Dave, works perfectly.
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Wish that Steam Workshop ....
Richie replied to farran's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can't bash Armaholic, how can anyone justify it ? The guys have provided a source of content for many many years, they're always on the ball, yes there can be delays but they work tirelessly for FREE, when they're being paid for their time, then you can complain. When my terrain is released and i get some donations, Armaholic will be seeing a share, because they deserve it and i've used the Armaholic website for many years, so thank you guys for past and future content hosting :) -
Weid map grid in mission editor with my custom map
Richie replied to aspire0ne's topic in ARMA 3 - TERRAIN - (BUILDER)
It's perfectly normal for the sea to be flat, I wouldn't worry too much about it. You can alter it with L3DT or you can add some noise using the BI Terrain Processor tool. Remember to make a backup before, just incase it all goes wrong. -
The links to join the many Skype groups are Here
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That rule only applies in Germany, without going all political i don't agree with it, best not to open that can of worms.
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10,240 is close to Chernarus size, the terrain i'm making now is 20,480. The bigger a map the more objects to place, that takes the time, the rest is easy enough.
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Find an intresting part where a battle was maybe ? something with hills and valleys, forests and open fields, an intresting terrain to travel back and forth.
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There won't be too much difference, see what you can come up with, I just enjoy terrain building and i'm happy to do any location.
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UK mate, plenty help with terrain building and i don't mind helping. Better idea, why not learn to make objects ? you make some WW2 objects and i'll work on a terrain with you :)
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Happy to help, I hit the same issue and many more, so if you get stuck just ask. Also think about joining the terrain builders skype group, so many experienced people all willing to help.
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Some files are case sensitive and have to be lowercase, my surfaces are all lowercase, even though the files are in caps.
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Try lowercase in your files path on your surfaces. For example change : files = "DAR_DAR_Base_dry_grass*"; To this : files = "dar_dar_base_dry_grass*";
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:o
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So do i import my existing terrain height.asc into QGIS, then through TP before going back to TB ? I'm not following you here, i'd like to use TP, I just presumed TB and TP would work in harmony.
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Nah, there's new stuff coming out all the time, the main thing lacking are object packs for terrain builders, Poolpunk seems to be the only one doing objects, that's the biggest shame.
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Really ? It would explain why nothing happens but surely a BI product should work with another BI product, otherwise what's the point ? Be nice to get an official answer here, do polylines exported from TB work with TP ?
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Well mine doesn't crash but nothing changes, I get a larger .asc file exactly the same as the source.
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"CQ" - Close Quarters - 25vs25 Team DeathMatch Mod by TRG
Richie replied to foamytrg's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Great news, looking forward to it :D