Jump to content

Richie

Member
  • Content Count

    973
  • Joined

  • Last visited

  • Medals

Everything posted by Richie

  1. Richie

    Ethics of Copying Models?

    There's a difference between stealing/copying and being inspired by someone elses work, hence the term 'imitation is the sincerest form of flattery' :)
  2. Richie

    Map problem

    Export as .asc then import as height data in TB
  3. Richie

    Map problem

    You would just have to set the height as a negative value in L3DT the apply the areas using the 'set to' tool in L3DT , -40 is the norm but you want some shallow areas round the coast/beach areas, i normally go from -1 to -10 meters then smooth it.
  4. Richie

    Map problem

    You don't need to enter any values for height of sea level etc in TB, your height data contains that already. Just set easting to 200000 and northing to 0 If your sea is not water and deep then set them manually using L3DT
  5. Richie

    Tanoa Lite - a possibility or a total No-Go?

    Personally i'd rather support BI for future releases then wish for them to waste resources on a lite version, DLC adds money to the BI bank, that then allows them to keep moving forward, we all benefit :)
  6. Give it a month or so and they'll be released unencrypted as normal .pbo, for now though we can't use them, normal practise with BI though. Obviously all players who join terrains using Tanoa objects will need the DLC to join, again as expected.
  7. Richie

    Euro 2016

  8. Richie

    Tanoa discussion (Dev-Branch)

    Finally, bannas are here, good job guys :D
  9. Richie

    Tanoa discussion (Dev-Branch)

    Yes but we're all waiting for the next rant from alleycat about bannas, Tanoa can wait.
  10. Richie

    Tanoa discussion (Dev-Branch)

    PuFu, put the kettle on, me and 400 others are on our way round to your house, we won't be long :D
  11. Richie

    Tanoa discussion (Dev-Branch)

    Changes to dev > downloads 1.3 gb > sobs like a girl :( c'mon BI get on the phone to Steam
  12. Richie

    Tanoa discussion (Dev-Branch)

    Does that mean i can use the Tanoa objects on my upcoming terrain, say yes ffs just say yesssssssssssssssssssss :D
  13. As the video is from Killzone Kid then the answers lies somewhere Here Good luck :)
  14. Richie

    Muhammad Ali - The Greatest

    :o sad news, the world has lost a legend.
  15. Awesome, this i have to try later :D
  16. Richie

    Smooth My Terrain Fast

    I'm not hoverguy but what he said is correct :) *Edit* Make sure to make a backup before.
  17. Richie

    Mikero's Dos Tools

    +1 to what McLupo said :) After 1.60 i couldn't of carried on without the help of Mikero, now into my second year of supporting through the pro tools, the arma community relies on you and others like you.
  18. Richie

    Smooth My Terrain Fast

    or load it in L3DT and you can smooth some areas more than others, do what you want really, awesome program. For maps larger than 20k though the free version won't load terrains that big, it's worth paying for though
  19. This +1 I never look or care what size it is, never once even gave this a thought.
  20. For the roads check your terrains config has the right path or line to load them, example : newRoadsShape = "\YOUR_TAGS\YOUR_PROJECT\Path\to\the\roads.shp"; The object markers i can't help,sorry, I use Mikeros pro tools and they work fine.
  21. Richie

    Missing texture

    No, add just what you need or use xCam or MapBuilder, place the rocks down that you want, export the library templates, import the .tml files but not the objects, then you'll have all the rocks you need without any missing textures.
  22. Richie

    Missing texture

    It happens when you import everything as your library source, some rocks are listed twice, you would of got an error when adding about dupe entries and it said something about auto renaming. It can't be fixed, you'll have to find and remove them from the library and then re-import the objects, both MapBuilder and xCam have the import library option, this will prevent this happening. You'll also have the same issue with roads, this is what you would of seen when importing
  23. Very true, I found doing smaller sections of long roads works, then manually smoothing any joins with L3DT if required, depends how long your roads are. Forests are even worse, large sections or tight clusters is a nightmare.
  24. Export your height file from TB, use that as the source for TP, don't use the source files that you imported to TB. Then after TP you import the newly created height file that TP exported, refresh and rebuild, job done. It does work without needing any additional software.
×