Leon026
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I would pay to see my colleagues with 30-40kg of gear jump around on the field. The argument that the army uses Parcour (yes, it is true, the French army invented it, hence the name) is correct: HOWEVER Parcour d'Obstacle is done in PT gear, and the aim of it is to increase agility when encountering common obstacles on a battlefield. As you can notice: - he is not wearing full body armor - he is not wearing a helmet - he is not armed with an assault rifle, pistol and the base loadout of magazines that add extra weight - he is not armed with an AT rocket or ATGM like some could carry in ArmA2 - he does not have a backpack or bergen in the case of extended operations With all the above added on as extra weight, the Parcour d'Obstacle is not very doable.
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CoD gameplay is basically sprinting around and reflex firing. Forget tactical movement, forget single shot, forget working as a team - its one-man army rambos running around to get kills. As much as DayZ can be entertaining, it has however invited quite a lot of people with that sort of mentality. Sadly, this is exactly the same situation as what happened with Unreal Tournament: Infiltration back in 1999 before OFP came out. Infiltration had iron sights, it had weight, it had recoil... it was sort of like OFP before OFP was OFP. Sadly, back then there was also an influx of counter-strike players. They argued incessantly that movements in INF was too sluggish and not fast enough, responses were slot and didnt favor hip shooting. Oh, and that it had no crosshairs. I'm not saying new players are bad - but I certainly dont want a military simulator watered down to the brainless level that Call of Duty is.
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People fail to realize that the ArmA series is the most realistic military simulator on the market. For crying out loud, armies use VBS2 (I'm personally quite familiar with VBS2 Fires) to train military personnel in specialist roles. ....and some people want to add kill streaks that enable UAVs and a Pavelow. I'm not sure whether to throw up or weep.
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Player looking for squad (not for squads to post looking for players!)
Leon026 replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Ahoy there, I'm looking for a casual MILSIM clan/group for ArmA3, that is English speaking and is based in Europe. Strong teamwork, coordination and communications without going overboard on soldiering. In point form, these are the things I'm looking for: Teamwork/Coordination: I would like to work along side people that understand teamwork and aim to coordinate operations together. This may come in the form of combined arms or general squad/platoon tactics. Communication: I have VOIP programs - Ventrilo and Teamspeak. I would prefer not to use Mumble or Skype as I find them highly annoying. Casual MilSim: Concise orders, a notion of tactics, coordinate combined arms operations, things like that. I have no desire of being shouted by someone pretending to be a drill sergeant or because I choose not to roleplay the role of an enlisted soldier. The OFP/ArmA series are after all military simulators and would therefore prefer to play it like that. That said, I am open to the idea of occasional games of DayZ and general cracking open a beer to have some giggles and banter. Member base: A growing one would be nice, at least those that play somewhat regularly and dont mind if I disappear once in a while due to RL business. I already do play the game with a couple milsim friends so a group of welcoming people that aim at expanding would be great. Regular Difficulty Servers: This may be a bit odd, but I cannot stand moving and maneuvering from first person mode. I of course fire through iron sights in controlled bursts/single shot, but the lack of perception and field of view in 1st person mode I find unbearable, and would thus prefer 3rd person enabled servers. About me: Age: 28 Timezone: GMT+1 Paris Availability: Most evenings, weekends I don't even know how many hours of clocked in ArmA. I started with Operation Flashpoint Cold War Crisis, Resistance, followed by a small bit of ArmA1, and a fairly large dose of ArmA2. I currently actively use both VBS2 (militarized ArmA1) alongside ArmA2 for work on a fairly regular basis. In real life I'm an officer in the French military and currently teach at the artillery school, mainly regarding artillery tactics and Close Air Support. My gameplay of choice thus far in ArmA2 has been Domination: One Team. I find that in this game mode that communication and coordination matters most, even if its with complete strangers against the AI. I find that the combined arms and coordination between players, no matter how small always has an impact - even if I am in a 2-3 man "commando" team with close friends on VOIP, I find the overall gameplay quite fun. I find piloting entertaining, and must admit (with much shame to a degree) that I've mastered precision "dive-bombing" with GBU-12s when noone on the team has bothered to bring a laser designator and must do it myself. My preferred 'role' in the game is as an Artillery Observer / Forward Air Controller, of which I understand the concept very well. Often in the Domination games, my friends and I fulfill the role of a TACP (Tactical Air Control Party) so that we can guide the pilot and act as a force multiplier. As such my standard loadout in ArmA2:OA tends to involve an assault rifle, laser designator, ATGM of some kind (NLAW / Javelin) to take out Tunguskas with a back pack with some Satchels for those side missions. If you are interested in me, please contact me through forum PM or by steam (my name is the same there), and I would be happy to get to know your group :)