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Antorugby

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Posts posted by Antorugby


  1. Any of you using A2MP? It had that effect on me, can't load any mission because of config fragments from Arma 2 that are still in there.

    Tried without it and I get the same error, related to some castructure.

    EDIT: Removed some others mod and it seems to work.

    Inviato dal mio GT-I9300 utilizzando Tapatalk


  2. Here it is, place down a Marker where you want them to spawn and call it "sheepspawn", and another marker where you want them to move called "sheepmove", then make a script that will create the sheep and make them move:

    grp = createGroup west;  
    sheep2 = grp createUnit ["Sheep_random_F", getMarkerPos "sheepspawn", [], 0, "FORM"];
    sheep3 = grp createUnit ["Sheep_random_F", getMarkerPos "sheepspawn", [], 0, "FORM"];
    sleep 1;
    sheep2 doMove (getMarkerPos "sheepmove");
    sheep3 doMove (getMarkerPos "sheepmove");
    

    There is probably a better way, and even a way to make this script with less lines, but I tried without luck.

    Anyway as I said before, they will say "Cease Fire" over chat if you shoot them and they will say "2 Taking command" etc, because they are a BLUFOR group, maybe if you create them as civilians they will not talk.

    Sorry for my poor english, hope this help you out.

    EDIT: I thought that was in the Arma 3 section, sorry, it will probably work anyway but you will have to change the sheep class name.


  3. Then it seems to be an ArmA problem itself and can't be caused or fixed by JSRS. It might be another firing mode that the AI is using to respond to your entered code, so instead of using the normal firing class that has given sound entries, it might use another one that does not has a superclass with given sound entries. Weird? Might! :)

    LJ

    Yeah, it was just to let you know, anyway yes, weird, but it's Arma after all! :P

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  4. Hey LJ, probably this isn't related to your mod, but it seems to affect it, at least if this bug is not just for me.

    It happens to me with or without your sound mod, I think that it's better to report it to you, maybe you know something more:

    Hello guys, can someone help me check this out?

    Place down an AI MLRS in the editor and call it "artillery1", place down a marker name "arty1", and then put yourself near the MRLS and use this code:

    artillery1 doArtilleryFire [getmarkerpos "arty1", "12Rnd_230mm_rockets", 2];
    

    It's just me or the sound of the missile firing is missing?

    Inviato dal mio GT-I9300 utilizzando Tapatalk


  5. Hello guys, can someone help me check this out?

    Place down an AI MLRS in the editor and call it "artillery1", place down a marker name "arty1", and then put yourself near the MRLS and use this code:

    artillery1 doArtilleryFire [getmarkerpos "arty1", "12Rnd_230mm_rockets", 2];
    

    It's just me or the sound of the missile firing is missing?


  6. Hey OS, I'm loving your mod, can I suggest one little effect if possibile?

    I love flying the chopper, what I think would be a cool effect is a lot of dust when a chopper land on a terrain without concrete, do you think that's something that will have space in your mod?

    Anyway, thank you again!


  7. Hello guys, glad that you like it.

    Anyway, there could be a little chance that sometimes the rocks act weird, especially when many rocks touch each other.

    That could be because of the config that I used, or maybe the physics of the rocks, I don't really know, so if you encounter this kind of problem in one of your mission just let me know, if that happen a lot I will try to rewrite the config.

    Inviato dal mio GT-I9300 utilizzando Tapatalk


  8. 2vwg4za.jpg

    How many times making a mission you just think "Yeah, that's nice, but some trees here and there would make it better" ?

    Well, it happens a lot to me and some of my friends, so I decided to write some configs that will let you put down in the editor trees, plants, bushes and rocks, so you can change some ambient the way you like it more.

    This little addon just use the models from Arma 3, so there shouldn't be big problems, the only annoying thing is that it's not just an editor update, so everyone who plays the mission must have it, not just the mission maker, but it's so little (18kb) that I hope it will not be a big problem for who decides to use it.

    As I said before this addon contain all the trees, plants and bushes from Arma 3, but not all the rocks, because some of them are evil and eat the players.

    Here you can find some pictures: http://imgur.com/a/VckNn#7

    And here you can download it:

    http://www.mediafire.com/download/9yqc7f9tb2va3ec/ArmaNature.rar

    Download with SERVER KEYs thanks to wvorster:

    https://www.dropbox.com/s/8h9p3fsjh9wm5cu/%40ArmaNature.zip?dl=0

    Hope you guys like, it's the first time that I release something so I really hope everything is ok.

    Sorry for some mistakes, english is not my first language.

    • Like 1

  9. multiplayer shouldn't be a problem when you are using models and Classnames that are already in the game.

    Actually the plants don't have any class name so I wrote the config files and gave them a class name, I just don't know if everybody must have the addons or just the mission maker.

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  10. Hello guys,

    I decided to write some config to make all the plants, trees, rocks etc from Arma 3 accesible from the editor.

    For now I just wrote the configs for the Trees, the Plants and the Bushes, but if this little addon will work I will add Rocks and Corals.

    This is actually the first time that I release something, first time that I do this kind of work, and nobody except me tested all this, I haven't tested in multiplayer etc, so please be kind with me and I hope I'll get a lot of feedbacks, but most I hope this will work.

    Released: http://forums.bistudio.com/showthread.php?171300-Arma-s-Nature


  11. Hello guys,

    I want to have some civilians to throw stones at the players like in Arma 2, I found the stones into Arma config, they have the right name but they are just regular grenades.

    I even tried to port over the stones from Arma 2 but I'm not that good, so there is some way, some mod or else you know that can help me?


  12. Hello, I'm trying to find the pbo that contains the hand granades or other ammunitions, in Arma 3 they are pretty easy to find but I cannot find them in Arma 2, someone can help me?

    Thank you.

    EDIT: Typo in the title, sorry english is not my first language.

    EDIT2: Nevermind I found them, they are in the weapons.pbo in the long list, sorry!


  13. I can't find a way to make a new thread to save my life. I work with forums all the time, and it's no where on this forum x-x. Sorry, but I don't know how else to post this.

    I purchased the 30$ DayZ Alpha Access on Steam, but I was meaning to purchase the 80$ Supporter Access for DayZ. Is there any way that I can pay the other 50$ to upgrade to Supporter without having to buy it all over again for 80$? I was going for the Supporter and purchased the wrong thing. Is this possible or am I just going to have to buy it again?!

    Can I donate 50$ and still gain access to the Supporter Edition or get a refund for the 30$ and re-buy at the 80$?

    It's probably better if you ask in the game website.

    Inviato dal mio GT-I9300 utilizzando Tapatalk


  14. If it's the same like the mod it's shoot on sight most of the time.Stick with your buddies and don't take any chances if you already have good gear.In the early days of the mod it was actually ok,you could find good people to team but the popularity transformed it into "shoot first and don't bother asking questions".

    Unless you're with buddies I don't know how devs want to change this.

    Actually with the survival part maxed out, shooting on sight is not very usefull.

    If you shoot you can damage the items, and also the blood is really Important, so most people prefers to Try to rob you or take your blood instead of shoot you.

    I think that the killing on sight factor is going down.

    Sorry for my english.

    Inviato dal mio GT-I9300 utilizzando Tapatalk


  15. Yes I'm aware of those issues, though I will try to enjoy xmas for a bit now. I will get on fixing the mentioned issues sorta this week if I find the time :-)

    Everyone: I wish you a merry merry christmas and a really great time! I hope your wishes will come true and that you can really enjoy this time. Thank you for the great feedback and motivation you guys give me, thats the gift I got already and I'm enjoying that :-)

    LJ

    Merry christmas to you too Lj and thank you again for your work, best modder out there, because of your mod and because of you as a person.

    Inviato dal mio GT-I9300 utilizzando Tapatalk

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