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Antorugby

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Everything posted by Antorugby

  1. Antorugby

    Playing custom directional sound

    First of all you should place the sound file in your mission folder, the file should be. Ogg. Then you create a description.ext with this inside: class CfgSounds{ sounds[yoursoundname] = {}; class yousoundname { name = "yoursoundname"; sound[] = {"yoursoundname.ogg", 1, 1}; }; }; [code] Then you put in a trigger that you choose to activate how you want this in the activation field: nameofyourobject say "yoursoundname" Remember that you have to save the mission after you edited the description.ext to make the change effective. The object can be a unit or even an empty object I guess. Inviato dal mio GT-I9300 con Tapatalk 4
  2. Antorugby

    Playing custom directional sound

    You can make object play a sound so you will hear that sound at different volume related to the distance: http://community.bistudio.com/wiki/say Italian translation: Se sei italiano, puoi usare quel comando per far partire il suono dalla posizione di un oggetto o di un soldato, in modo che senti il suono in base alla distanza. Inviato dal mio GT-I9300 con Tapatalk 4
  3. In the manual they talk about a cargo transport, and actually I've found in the animation list two animation for a cargo plane. Inviato dal mio GT-I9300 con Tapatalk 4
  4. About the task module, but the old module task are still functional or I need the modify my mission? Inviato dal mio GT-I9300 con Tapatalk 4
  5. Antorugby

    AI Animations issues

    If I set the height they just fall doing the animation, but I didn't tried to set the height in a loop. Inviato dal mio GT-I9300 con Tapatalk 4
  6. Antorugby

    AI cant disembark

    I'm using my phone and I can't check if it's right, I'm using my memory but maybe it will help you, try this script: _countammo = artyname ammo "classnameofarty"; If (_countammo == 0) then { unassignVehicle crew artyname;}; I repeat, probably is not working, I'm not sure if you should use the class name of the arty or the name of the weapon, also I'm not sure if I wrote the if condition right, I'm pretty new at scripting and I'm using my memory. Hope it will help you out in some way. Inviato dal mio GT-I9300 con Tapatalk 4
  7. That's really good, I would love to use this on my tablet lol. Inviato dal mio GT-I9300 con Tapatalk 4
  8. Antorugby

    [SP] Ghosthawk Shift

    HkFlash really appreciate your time and thought, thank you so much! About the intro what do you mean? I could have use the UAV intro shoot, but everybody is using it lol. About the briefing I thought it was useless, I didn't know what to write, it's a just a "folloe your orders, there is not a story behind. I'm glad the bug didn't happen again, about the repair, you should land on your pad, the trigger is really small, and shut down your engine for the repair procedure as said by the HQ, there is not a repair team, just some truck and hints. About the lz cleaning task yeah, they are not that good, my first idea was to get control of the gunner, but sometimes the pilot would not stay in the area, too many bug so I scrapped the idea, anyway they never shot me down, and maybe the stupid ai behavior of the gunner will be fixed in the today dev branch, if I remember correctly with the release some ai updated were removed. There is only one more task, not debriefing and outro, actually I think they are a little bit useless in this kind of mission. Anyway tank you for your time and suggestions, I'm going to work on another CSAR, MEDEVAC mission more difficult. Inviato dal mio GT-I9300 con Tapatalk 4
  9. So the trigger should fire when the helo is destroyed and when the pilot is in a certain area? Set the trigger covering the area where the pilot should be, activate by the side of the pilot, condition: !alive heloname && pilotname in thislist Inviato dal mio GT-I9300 con Tapatalk 4
  10. Antorugby

    [SP] Ghosthawk Shift

    Maybe it was some random bug, let me know if work that next time! Thank you for your time. Inviato dal mio GT-I9300 con Tapatalk 4
  11. Antorugby

    [SP] Ghosthawk Shift

    Yep, thank you for that, I've to edit the first post. I was asking because the first version of the mission was not linked with Steam, and since the first reply is from a couple of days ago I thought that he could have an older version. Inviato dal mio GT-I9300 con Tapatalk 4
  12. Antorugby

    [SP] Ghosthawk Shift

    Thank you for playing my mission after all this time. Uhm first time that I hear of this bug, do you mind if I ask you some questions? Have you downloaded the mission from the workshop or armaholic? Is it updated? Can you describe me how do you get on the lz? The approach is direct or do you take a different direction? how much do you stay on the lz? Are you on the dev or stable branch? How many time have you tried the mission? I know these are a lot of questions, but it's the first time the I see this bug and more answer could help to locate the problem, thank you so much. Inviato dal mio GT-I9300 con Tapatalk 4
  13. Antorugby

    Break a loop

    I'm going to try this, I've tried inside the loop before but I'm pretty new at scripting so maybe I did something wrong, thank you for your fix. Anyway if someone is going to read this topic, this script is going to lift a unit from the ground inside the chopper, it need some little tweak but the main part is done. About the distance I've made an error, it's < 2. Inviato dal mio GT-I9300 con Tapatalk 4
  14. Antorugby

    AI Animations issues

    Can I use your topic? I have problem with the cargo animation, I want to make an AI uset the getin animation of some apc, chopper, it doesn't matter, but they fall into the terrain, solutions?
  15. Antorugby

    ARMA 3 Alpha - Java Virtual Machine

    Just a noob question, with Java, is theoretically possible to have like apps on the tablet/phone linked with the game? Inviato dal mio GT-I9300 con Tapatalk 4
  16. I don't know if someone found this before me, anyway, in the animation list in the editor, I've found these: Plane_Transport_01_Cargo Plane_Transport_01_Pilot There are only the names, the animations are not there.
  17. I was trying to make some insertion using the chopper, but I noticed a problem, when I left a group of AI on a roof, they will just jump down, even if the building is 20 meters tall, only sometimes they will use the stairs and most of the times almost one of them will jump off. Also, when I land on on the pad on the roof of the hospital, it's almost impossible to get out of the chopper, because it will always shake and the "get out" option is not usable. It's a known issue?
  18. Antorugby

    Disable Action Menu

    You can't disable standard action. Why the lock does not work? If you lock a vehicle via script, nobody should be able to unlock it if I remember correctly. Inviato dal mio GT-I9300 con Tapatalk 4
  19. No there are a few fps drop, anyway the new showcases are: Tanks, Drones, Attack Chopper, Combined Arms, and NATO/CSAT/AAF showcase. Inviato dal mio GT-I9300 con Tapatalk 4
  20. Ahahaha, yeah, we do what we can with our English. Anyway I think that the weather sync between players in multi it's bugged since Arma 2. Inviato dal mio GT-I9300 con Tapatalk 4
  21. Try to activate a trigger with this simulsetovercast 1; skiptime 1; And tell us what happens, so we can see if it's an editor issue or a weather issue. Inviato dal mio GT-I9300 con Tapatalk 4
  22. Antorugby

    Throttle problem

    This script works better than the one used in the guide? Did you check the vertical air speed? Inviato dal mio GT-I9300 con Tapatalk 4
  23. Antorugby

    Showcase Review

    About the helicopter showcase, for the gunner, if your target is too far or he doesn't have a clear target because of speed, turning etc, he will shoot only shot by shot so he will not waste ammo for an impossible target, you should take him in the situation to shoot some burst, I've managed to make him kill a couple of choppers and some boats. The flares works fine, they will not work every time if you don't use some elusive maneuvers, and even if you use them sometimes you could be hit. When AA lock you, dive your chopper, or make a break turn and try not to lose speed, then use your flares when the AA is not too far and not too close. And don't approach the naval base directly, if the AA lock you from the front and relative closely you are fucked. Sorry for my bad English. Inviato dal mio GT-I9300 con Tapatalk 4
  24. Not that I care too much, but don't we get at least the new showcases? Inviato dal mio GT-I9300 con Tapatalk 4
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