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Antorugby

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Everything posted by Antorugby

  1. Actually with the survival part maxed out, shooting on sight is not very usefull. If you shoot you can damage the items, and also the blood is really Important, so most people prefers to Try to rob you or take your blood instead of shoot you. I think that the killing on sight factor is going down. Sorry for my english. Inviato dal mio GT-I9300 utilizzando Tapatalk
  2. Antorugby

    J.S.R.S. 2.2 Soundmod

    Merry christmas to you too Lj and thank you again for your work, best modder out there, because of your mod and because of you as a person. Inviato dal mio GT-I9300 utilizzando Tapatalk
  3. Antorugby

    Blastcore: Phoenix 2

    At night it's so beautiful. You did a great Job, thank you so much for this, BRAVO! Inviato dal mio GT-I9300 utilizzando Tapatalk
  4. Antorugby

    Blastcore A3

    Actually the new topis is here: http://forums.bistudio.com/showthread.php?170426-Blastcore-A3-R1 But the download seems broken, at least to me.
  5. Antorugby

    Blastcore: Phoenix 2

    Is just me or the download isn't working?
  6. Antorugby

    J.S.R.S. 2.2 Soundmod

    Man I just played a Coop mission as a sniper in overwatch, I was far away from the battle, but the sounds was really epic, it sounded like a War video from Live Leak, great great great Job, fantastico, bravo! Inviato dal mio GT-I9300 utilizzando Tapatalk
  7. Antorugby

    J.S.R.S. 2.2 Soundmod

    So do we have to delete all the bisign with the 1.5 number if we have downloaded the first version?
  8. Antorugby

    J.S.R.S. 2.2 Soundmod

    Congratulations Jarhead, you and your work are a really Important part of this community, great work! I just hate you a bit because you release it when I'm not at home grrrr. Just kidding of course, one little question, it's more heavy than Jsrs for Arma 2? Inviato dal mio GT-I9300 utilizzando Tapatalk
  9. Antorugby

    Very low FPS

    Ops, missed a post, sorry! Inviato dal mio GT-I9300 utilizzando Tapatalk
  10. Antorugby

    Very low FPS

    I had the same problem the other day playing with my friends. The problem was in the startup commands, I think that I had a wrong command in it that would slow down the game. So check your startup commands delete everything and load all the mod using the in game settings. This fixed my problem, I hope that this Something this Easy even for you. Inviato dal mio GT-I9300 utilizzando Tapatalk
  11. Strict of Messina, where I live could be interesting, a little part of Sicily with the Eolie islands, then the Strict and Calabria, in the perfect center of the mediterrean Sea. The terrain is Urban, a bit flat and then it Goes up to the Mountain from were you can check the entire Strict. Inviato dal mio GT-I9300 utilizzando Tapatalk
  12. Antorugby

    JSRS2.0 WIP Thread

    JSRS 2.5 announced! Let's go spread the word!! Inviato dal mio GT-I9300 utilizzando Tapatalk
  13. Thank you for the explanation, very clear! Inviato dal mio GT-I9300 utilizzando Tapatalk
  14. Hey Feint, just one thing, if you fly in the little bird with doors, you can still go outside the window with your head. I don't know if that depends from the doors of the little bird or else, just letting you know! Inviato dal mio GT-I9300 utilizzando Tapatalk
  15. I tried with a friend in coop, it seems that the head doesn't act weird, it looks normal from the outside. Great job!
  16. Antorugby

    Removing Vehicle Parts

    Just tried, it seems to work only with the offroad, in the config of the Hunter there is no reference to the hide door, probably is not working because of this, but I remember a dismissed Hunter at the beginning of the first campaign, let me take a look at the mission pbo. EDIT: Nope, that's just another object, probably you you can't tear apart the Hunter.
  17. Antorugby

    Removing Vehicle Parts

    I was lookin inside the Indipendent Offroad Pbo, and I found a couple of scripts that I think will help you, check the hide* command. randomize.sqf /* File: randomize.sqf Author: pettka Description: Removes all proxies from the car, randomizes use of rear doors (according to _rnd2) and randomizes one of the skins (according to _rnd1) Parameter(s): None Returns: Nothing */ if (isServer) then { _rnd1 = floor random 6; _this setVariable ["BIS_randomSeed1", _rnd1, TRUE]; _this animate ["HidePolice", 1]; _this animate ["HideServices", 1]; _this animate ["HideBackpacks", 1]; _this animate ["HideBumper1", 1]; _this animate ["HideBumper2", 1]; _this animate ["HideConstruction", 1]; _rnd2 = floor random 3; if (_rnd2==0) then {_this animate ["HideDoor3", 1];}; }; waitUntil {!(isNil {_this getVariable "BIS_randomSeed1"})}; _randomSeed1 = _this getVariable "BIS_randomSeed1"; _this setObjectTexture [0, ["\A3\soft_F\Offroad_01\Data\Offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE05_CO.paa"] select _randomSeed1]; _this setObjectTexture [1, ["\A3\soft_F\Offroad_01\Data\Offroad_01_ext_co.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE03_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE04_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE05_CO.paa"] select _randomSeed1]; Randomize_doors.sqf if (isServer) then { _rnd2 = floor random 2; if (_rnd2 == 1) then { _rnd3 = floor random 3; _this animate [["HideDoor1","HideDoor2","HideDoor3"] select _rnd3, 1]; if (_rnd3 == 1) then {_this animate ["HideGlass2", 1]}; _this execVM "\A3\soft_F\Offroad_01\scripts\randomize_doors.sqf"; }; }; randomize_IG.sqf if (isServer) then { _this execVM "\A3\soft_f_gamma\Offroad_01\scripts\randomize_doors.sqf"; _this animate [["HideBumper1","HideBumper2"] select floor random 2, 0]; _this animate ["HideBackpacks", 0]; _this animate ["HideConstruction", 0]; _this animate ["HidePolice", 1]; _this animate ["HideServices", 1]; }; _this setObjectTexture [0, "\A3\soft_f_gamma\Offroad_01\Data\Offroad_01_ext_IG01_CO.paa"]; _this setObjectTexture [1, "\A3\soft_f_gamma\Offroad_01\Data\Offroad_01_ext_IG01_CO.paa"]; randomize_OB.sqf if (isServer) then { _rnd1 = floor random 2; _this setVariable ["BIS_randomSeed1", _rnd1, TRUE]; _this execVM "\A3\soft_F\Offroad_01\scripts\randomize_doors.sqf"; _this animate [["HideBumper1","HideBumper2"] select floor random 2, 0]; _this animate ["HideBackpacks", 0]; _this animate ["HideConstruction", 0]; _this animate ["HidePolice", 1]; _this animate ["HideServices", 1]; }; waitUntil {!(isNil {_this getVariable "BIS_randomSeed1"})}; _randomSeed1 = _this getVariable "BIS_randomSeed1"; _this setObjectTexture [0, [ "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa"] select _randomSeed1]; _this setObjectTexture [1, [ "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE01_CO.paa", "\A3\soft_F\Offroad_01\Data\Offroad_01_ext_BASE02_CO.paa"] select _randomSeed1];
  18. Antorugby

    stop vehicle movement

    http://community.bistudio.com/wiki/setFormation But if they are static, you can remove the fuel, so they will not move.
  19. Also there is this mod WIP: http://forums.bistudio.com/showthread.php?166228-Articulate-Squad-Voice-Command-Utility-for-Arma-3
  20. Antorugby

    Arma3 Videos

    The Task Force Angel is working to release a couple of new games type, here you can see our last mission that is not complete yet, it's a TVT border patrol mission, you can play as the Mexican trying to sneak into the border without being noticed and bring as much as drug backpacks you can, or you can play as the Police, tryining to stop them. You can find all the information for joining our Ts in the video description, and sorry for my english in the video. :P
  21. Antorugby

    No women at all

    Anyway, there should be something related to women into the cfg. Inviato dal mio GT-I9300 utilizzando Tapatalk
  22. Antorugby

    bad italian translation

    If you guys need any help from the community, I'm pretty sure that most of the Italians on the forum will be glad to help! :) Inviato dal mio GT-I9300 utilizzando Tapatalk
  23. Glad that it's working for you too, anyway this code is not mine, I found it in the forum time ago.
  24. Antorugby

    1st attempt at mission making

    Look if this can help you.
  25. I'm using this code and I don't have any flickering. this setBehaviour "SAFE"; this setCombatMode "RED"; player action ["lightOn", this]; this setBehaviour "SAFE"; null=[] spawn { while {true} do { player action ["lightOn", nameofyourheli];sleep 0.01};}; It's a bit confusing and stuff, but it's working, at least for me.
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