Antorugby
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Everything posted by Antorugby
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Hello guys, How do I make the sound to be played only for the guy that use an action? This is going to be on a dedicated server and I never made mission for multi-player. Also, I want an area to play a 3D sound, and when the music end I want it to play after 100 seconds of silence, there is a way or I have to edit the song adding silence? Thank you for your time, I'm sorry if this questions has been asked before, I tried to search a bit, but using the phone is not real simple, and sorry for my English. Inviato dal mio GT-I9300 utilizzando Tapatalk
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Antorugby replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey .kju sorry if I ask something that someone else asked before, but I cannot find anything. Anyway, when I spawn the civilian, Russian or Chedaki, they will spawn like Arma 3 Civilian. Is this a known problem or is it just for me? -
Congratulations LJ, the bigger things start always from the little ones, best luck!! I'm playing the second episode of the campaign with your mod, and it gives something more to the game! Inviato dal mio GT-I9300 utilizzando Tapatalk
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Hello guys, from a couple of days I got a problem with the Arma 3 scopes, especially when I use the double scope like the HAMR. The problem is that I cannot see the reticle, it's like the scope it's not there, any way to fix it? It's so annoying: http://cloud-4.steampowered.com/ugc/685972623930418801/CAEE64F53465DA2102BF003C361731858186C8F0/
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Tried without it and I get the same error, related to some castructure. EDIT: Removed some others mod and it seems to work. Inviato dal mio GT-I9300 utilizzando Tapatalk
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Thanks for the heads up, I'll try without it. Inviato dal mio GT-I9300 utilizzando Tapatalk
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Same for me. Inviato dal mio GT-I9300 utilizzando Tapatalk
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createunit Sheep/Cows with names
Antorugby replied to eegore's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Here it is, place down a Marker where you want them to spawn and call it "sheepspawn", and another marker where you want them to move called "sheepmove", then make a script that will create the sheep and make them move: grp = createGroup west; sheep2 = grp createUnit ["Sheep_random_F", getMarkerPos "sheepspawn", [], 0, "FORM"]; sheep3 = grp createUnit ["Sheep_random_F", getMarkerPos "sheepspawn", [], 0, "FORM"]; sleep 1; sheep2 doMove (getMarkerPos "sheepmove"); sheep3 doMove (getMarkerPos "sheepmove"); There is probably a better way, and even a way to make this script with less lines, but I tried without luck. Anyway as I said before, they will say "Cease Fire" over chat if you shoot them and they will say "2 Taking command" etc, because they are a BLUFOR group, maybe if you create them as civilians they will not talk. Sorry for my poor english, hope this help you out. EDIT: I thought that was in the Arma 3 section, sorry, it will probably work anyway but you will have to change the sheep class name. -
createunit Sheep/Cows with names
Antorugby replied to eegore's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have created some sheeps, the only problem is that they are like a BLUFOR group and if you shoot them, they will tell you to cease fire etc lol. Also, I don't know why, but if you touch them you get hurt, anyway when I'll be on pc I'll post it. Inviato dal mio GT-I9300 utilizzando Tapatalk -
Yeah, it was just to let you know, anyway yes, weird, but it's Arma after all! :P Inviato dal mio GT-I9300 utilizzando Tapatalk
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Nope, the sound is missing for me even without that. Inviato dal mio GT-I9300 utilizzando Tapatalk
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Hey LJ, probably this isn't related to your mod, but it seems to affect it, at least if this bug is not just for me. It happens to me with or without your sound mod, I think that it's better to report it to you, maybe you know something more: Inviato dal mio GT-I9300 utilizzando Tapatalk
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Hello guys, can someone help me check this out? Place down an AI MLRS in the editor and call it "artillery1", place down a marker name "arty1", and then put yourself near the MRLS and use this code: artillery1 doArtilleryFire [getmarkerpos "arty1", "12Rnd_230mm_rockets", 2]; It's just me or the sound of the missile firing is missing?
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norrin's ArmA2 scripts ported to ArmA3
Antorugby replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Norrins, great job with the convoy script, just one little question, there is a way to make them go faster? My convoy need 5 minutes for less than 2km. -
Hey OS, I'm loving your mod, can I suggest one little effect if possibile? I love flying the chopper, what I think would be a cool effect is a lot of dust when a chopper land on a terrain without concrete, do you think that's something that will have space in your mod? Anyway, thank you again!
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Hello guys, glad that you like it. Anyway, there could be a little chance that sometimes the rocks act weird, especially when many rocks touch each other. That could be because of the config that I used, or maybe the physics of the rocks, I don't really know, so if you encounter this kind of problem in one of your mission just let me know, if that happen a lot I will try to rewrite the config. Inviato dal mio GT-I9300 utilizzando Tapatalk
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I don't think so, all these objects have no class name, so only who have this pbo with the new class names would be able to play the mission.
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Hello guys, I decided to write some config to make all the plants, trees, rocks etc from Arma 3 accesible from the editor. For now I just wrote the configs for the Trees, the Plants and the Bushes, but if this little addon will work I will add Rocks and Corals. This is actually the first time that I release something, first time that I do this kind of work, and nobody except me tested all this, I haven't tested in multiplayer etc, so please be kind with me and I hope I'll get a lot of feedbacks, but most I hope this will work. Released: http://forums.bistudio.com/showthread.php?171300-Arma-s-Nature
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Well guys, I added the stones and released the addon, you can find it here: http://forums.bistudio.com/showthread.php?171300-Arma-s-Nature Can someone lock this thread? Thank you!
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Yep that's a bit annoying, but at least the Addon is so little that shouldn't be a big problem to use it.
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Actually the plants don't have any class name so I wrote the config files and gave them a class name, I just don't know if everybody must have the addons or just the mission maker. Inviato dal mio GT-I9300 utilizzando Tapatalk
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It's sad that most people don't rate or comment on missions
Antorugby replied to jcae2798's topic in ARMA 3 - GENERAL
Actually the problem seems to be only here. I made 2 missions, almost no comments here, but on the Workshop a lot of people commented. I'm not referring to thanks and stuff, but great comment with feedbacks, opinion and features request, I guess the workshop is more fast to use. Inviato dal mio GT-I9300 utilizzando Tapatalk -
The effects are awesome, great work! Anyway, is it normal that sometimes it took me a lot of hits to blow up a tank or I messed up something?
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[SOLVED] Where to find grenade files in the PBO's?
Antorugby posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello, I'm trying to find the pbo that contains the hand granades or other ammunitions, in Arma 3 they are pretty easy to find but I cannot find them in Arma 2, someone can help me? Thank you. EDIT: Typo in the title, sorry english is not my first language. EDIT2: Nevermind I found them, they are in the weapons.pbo in the long list, sorry! -
Day Z Announced as standalone title.
Antorugby replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
It's probably better if you ask in the game website. Inviato dal mio GT-I9300 utilizzando Tapatalk