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Antorugby

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Everything posted by Antorugby

  1. Antorugby

    The decline of Italian performance in war

    What do you mean? Italy lack civilization in many fields. Source: I'm Italian. Inviato dal mio GT-I9300 utilizzando Tapatalk
  2. Antorugby

    LIFTER for ArmA 3

    Gonna try it ASAP, thank you for custom key! Inviato dal mio Nexus 10 utilizzando Tapatalk
  3. Man I'm sorry but I'm laughing so hard thinking about this guy doing Rambo 3 shit all around the prison lol. Anyway, maybe a workaround? Like disable his movement until needed or his ability to target? Inviato dal mio Nexus 10 utilizzando Tapatalk
  4. Antorugby

    Boeing/SOAR MH-47E ArmA III

    Aaww, just when I went to bed. :( Inviato dal mio Nexus 10 utilizzando Tapatalk
  5. Antorugby

    Ukraine General

    Usually it's the opposite, you don't negotiate with terrorists. Negotiating with them and giving them what they want can only encourage them to continue what they are doing. Inviato dal mio GT-I9300 utilizzando Tapatalk
  6. Wow this looks great! Any chance we are going to have another repository? It's really slow.
  7. Antorugby

    EI Italian army project by =BTC=

    That's really great Giallustio, can't wait to see something more. I really would like to help you but unfortunately I have no idea how, but if you guys need help in any way let me know. Complimenti ancora!
  8. Antorugby

    AllUnits Distance

    Works like a charm! Thank you so much.
  9. Hello guys, I want to select every units in a set area around the player and make them move to the player, this is what I tried without luck: enemycrash= nearestObjects [player, ["MEN"], 1000]; {_x domove getpos player} forEach enemycrash; enemycrash= position player nearObjects ["MEN",1000]; {_x domove getpos player} forEach enemycrash; None of this is working, any help?
  10. Antorugby

    United States Air Force

    Hey great models! Just a couple of feedback after a Quick testing, I'm sorry if I'm not to specific but I had to leave my PC. I tried to place down all the airplanes, grouped with a Player in the 130 and I couldn't start the mission, I'll try to write down the error later. I couldn't retract the gear in the 130 and the C-5. When I was flying the B-1 the action to extend the refueling probe was flickering, and when I armed the gun, I could switch to other bombs, but I had none. Also turning the B-1 on the ground it's hard, it seems like the C-5 is more easy to handle on the ground (I don't know if should be this way, just reporting). Sorry for my English, hope it will help you. Inviato dal mio GT-I9300 utilizzando Tapatalk
  11. I managed to load a boat inside the US Chinook using Igiload. You can't float, but you can stay with the ramp into the water without damaging the engine, the only problem is that you have to slow down before you get to the ramp so the pilot can load you in, if you hit the chopper most of the time it blows up. Anyway great job really can't wait to try this awesome Chinook. Inviato dal mio GT-I9300 utilizzando Tapatalk
  12. Antorugby

    LIFTER for ArmA 3

    Hey Raven thank you a lot for this awesome addon, I'm working on a mission for my clan and I made a little video to show them the fast rope part, so I thought to show it to you as a thanks! Arma 3 Fast Rope - SDC: Just one little question, as you can see in the video I was looking around to keep the chopper steady and I didn't pay too much attention to the menu taking me a but more to click on the fast rope, so my question is, is it possible to set the action to a custom button? Thank you again for this addon, hope you like the video. Inviato dal mio Nexus 10 utilizzando Tapatalk
  13. 15 minutes killing civilians with the extreme setting, no suicide bombers. :/ Inviato dal mio GT-I9300 utilizzando Tapatalk
  14. Actually I can't find the suicide bombers, could you help me? Inviato dal mio GT-I9300 utilizzando Tapatalk
  15. Oh wow, I'm like waiting for it from a month ahahahh! Inviato dal mio GT-I9300 utilizzando Tapatalk
  16. The new version have suicide bombers? Congratulations on the release! Inviato dal mio GT-I9300 utilizzando Tapatalk
  17. Antorugby

    The decline of Italian performance in war

    I won't talk about officers etc, because I dont have the knowledge, but I read somewhere that Italian high command was too much tied to old school war, and basically it never was skilled like the German etc, for example the Italians made one of the last cavalry charge in the history of war during the Russian Campaign. Also, the army was poorly manteined and equipped , again for example many Italians fought in the Russian campaign without winter clothes. In a few words, we (I'm Italian) never invested in our army, in any way, not for the equipment, not for the training etc The Italians soldiers didn't have big interest in the war, but many times they fought with pride and courage and they did quite well under German lead, for example under Rommel. Inviato dal mio Nexus 10 utilizzando Tapatalk
  18. Antorugby

    Problem with animals

    Thank you so much, this will help me a lot! Inviato dal mio GT-I9300 utilizzando Tapatalk
  19. Hello guys, I'm using the create site module to spawn sheeps and goats, it works fine, the only problem that I have is to make them spawn with a trigger. The Condition of Presence of the module doesn't seems to work for me, I tried to have a trigger with activation "sheepsite" and the module in the condition with "sheepsite", I tried using triggerActivated, but nothing seems to work. Any tips?
  20. Antorugby

    Problem with animals

    Mhmh I set range 5, I was 30 meters away and they spawned anyway. I'll try again maybe I did something wrong. Inviato dal mio GT-I9300 utilizzando Tapatalk
  21. Antorugby

    Problem with animals

    I think the range refers how far they will spawn from the module. Also, it seems you can get hurt and die if they hit you. Inviato dal mio GT-I9300 utilizzando Tapatalk
  22. Antorugby

    Multiplayer Coding

    That file it's working fine when I tested it alone, so it's not that. Actually now I can't test nothing, because I don't know why my mission wont load on the server anymore, wtf.
  23. Hello guys, I'm sorry if in these days I opened different threads, but I'm fixing a mission and I'm trying everything, but sometimes I need to ask for help. Anyway, I got a script that spawn randomly the players around the map, with the possibility to spawn two o more people togheter, I call the script in every unit's init, it works fine in the editor and it works fine when I host the mission, but not when it's running on a dedicated, this is the script: Private ["_unit","_target"]; _unit = _this select 0; //player unit call compile preprocessfile "SHK_pos\shk_pos_init.sqf"; _pos = ["mrkGreen",0,["mrkRed","mrkYellow"]] call SHK_pos; _unit setposATL _pos; sleep 1; if (random 1 < 0.30) then { _target = (playableunits + switchableunits) call bis_fnc_selectrandom; _unit setposATL (_target modeltoworld [0,-3,0]); //spawn behind the unit - avoid friendly fire incidents. }; I tried with isserver and isdedicated, but without luck, could someone help me out?
  24. But that doesn't explain why it keeps loading the stuff from C:\ right? I installed everything from the first post in a second partition called D:\, that's wrong?
  25. Wait a second, I can't run the server on the same computere where I'm running the game? Oh my god, I'm so fucking stupid, I lost and afternoon, lmao.
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