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Antorugby

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Everything posted by Antorugby

  1. I don't want to say a bullshit, but maybe this happens even in real life with some planes. Edit: probably only with the single engine planes. Inviato dal mio GT-I9300 con Tapatalk 4
  2. Antorugby

    Arma 3 using TOKH Engine?

    It was a rumor and maybe was in the dev's plans, but a couple of weeks ago a dev said that it's not going to be included. Inviato dal mio GT-I9300 con Tapatalk 4
  3. Thank you. I guess that the throttle stuff is related on the car movement, so it's just forward/back, pretty disappointing, like the only one hit point on the plane. Inviato dal mio GT-I9300 con Tapatalk 4
  4. Antorugby

    Player Gun Sounds Missing

    Go in control panel, then sound, and then in properties of your device go in the advanced tab I guess (I'm sorry I really don't remember every move, and I'm writing from the phone). Than you will a menu telling you the quality of your audio, like Studio, DVD etc, try every option, I would try the 48k dvd first if I remember well the option, anyway try everything and remember that the game must be not running when you make a change, so change and test, quit the game and repeat. I really don't know if this will work, but I see that you tried everything and this is the first thing that came to my mind. Sorry for my English, I hope that everything is clear. Inviato dal mio GT-I9300 con Tapatalk 4
  5. I guess that's not a glitch, the throttle is working this way for some joystick since Arma 2, I have an Hotas X and I have the same problem. Also, I followed a tutorial on how to make the throttle incremental, like from 0 to 100, it works on the helicopter on Arma 2/3, not that good because I had to set a joystick button for the "break" because putting the throttle down will make the helicopter going down a little less than the button set on "throttle down" , but it works. But that is not working for the plane, in the jet I have the same problem as you, I hope it will be fixed. And yes, the minigun is really bad. Sorry for my bad English. Inviato dal mio GT-I9300 con Tapatalk 4
  6. Antorugby

    User mission requests!

    Thank you, I've played Hip Hip Hooray, great mission, now I'm going the try Hellfire. I can't find your post, I'm going to search more!
  7. Antorugby

    User mission requests!

    Can you guys suggest me some good chopper mission? I prefer trasport, like infiltration etc, I need to make practice with the helo. I've played dslyexci's mission.
  8. Antorugby

    JSRS2.0 WIP Thread

    Hey Jarhead, just letting you know that with the today devs update it seems that everything is working fine again, thank god!
  9. Antorugby

    JSRS2.0 WIP Thread

    Devbuild. One game without your mod and I feel disoriented lol.
  10. Antorugby

    JSRS2.0 WIP Thread

    Yeah I know, but if I disable your mod the sound is working, so maybe there is some conflict I don't know, yesterday was working. Maybe it's only my problem.
  11. Antorugby

    JSRS2.0 WIP Thread

    Hey Jarhead, it seems that after the last Arma Update some sounds are not working, for example I can't hear the vehicles sound from the inside, car or helicopter.
  12. Antorugby

    Altis: Criticism and Suggestions

    Yeah but we are talking about the mainland, not the little Islands. I would love a big forest too, I said that before, but I understand why they haven't put one big forest in Altis.
  13. Antorugby

    Altis: Criticism and Suggestions

    I think that a big mountain would be awesome, 350m is the highest mountain of the game pretty low, even a big forest full of trees would be good, but living in the Mediterranean zone I understand that this kind of terrain is not common in the islands of this part of the world, so I guess it's ok. About the roads, I drove down a little terrain dirty road from the castle in the north west park, to the main city of the western part of Altis, it was a really awesome road, little, dirt, and not flat, I think that more dirt road should be like this, not flat like the main road, this would be cool. And I just don't understand one little thing, the big church, why we can't go inside? Is the biggest church in the game and is locked. Anyway, the map is fantastic and is visible that you guys put a great effort making it, so thank you and great job! Sorry for my English. Inviato dal mio GT-I9300 usando Tapatalk 4
  14. Antorugby

    Disguise Script or undetected

    It should be possibile, I'm using this code that I've found here: http://www.armaholic.com/forums.php?m=posts&q=16142 It should be easy to edit, but I'm using the phone so I can't check how to do it checking for every units, so It should be something like this I guess: while {true} do { *something using for each side* doWatch player; dist=*something using for each side* distance player; if (dist < 4) then { Opfor1 globalchat "Hey wait a minute, you are not one of this regiment.."; Sleep 2; player setcaptive false; }; But I really don't know, someone should fix the stuff about for each side and maybe more, and for the text you should have one opfor called opfor1. I'm a noob with all this scripting thing, so correct me so I can get better. Inviato dal mio GT-I9300 usando Tapatalk 4
  15. Antorugby

    Disguise Script or undetected

    You put this in you player init: this setcaptive true; This way they won't attack you, you will be a civilian to everybody. Then you put a trigger with activation: Player setcaptive false; For the condition, I guess that blowing the depot is a task, so you just link the trigger with the successful task module, or you can use the trigger with a command that check if the task is completed, but I don't remember which command is it. In this way you will be not attacked until the depot blow. So you can even use enemy's uniform and simulate that you are disguised as an opfor. Inviato dal mio GT-I9300 usando Tapatalk 4
  16. Antorugby

    Altis - Info & Discussion

    Ahahaha it was off, probably i turned it off playing online, to gain some fps.
  17. Wow, this is one of the best mission that I have ever played. Just one bug, if I save, when I revert that save the ammunition are not the same of the moment of the save, but less.
  18. Antorugby

    Altis - Info & Discussion

    We wanted a Cargo Plane in the game, well finally there is one: http://cloud-4.steampowered.com/ugc/631915994460544198/46E687DF4D127F635C1C238760E412551F1E9DF9/ (300 kB)
  19. Try with this: http://community.bistudio.com/wiki/allowFleeing But I'm not really sure that will work. For the fuel, you can make a trigger with the setfuel command. Inviato dal mio GT-I9300 usando Tapatalk 4
  20. Antorugby

    [SP] Crossing The Border

    Oh that's why, thank you!
  21. The situation on the Island is hot, a rebellion supported by the Iranian and the Russian has divided the island in two half, the north part is under the amministration of the NATO and the south is under the direct influence of the Iranian. The NATO is in charge and they need to keep the pace, but we, The United State of America, need information, we can't go after the NATO and every military presence over the border will be considered an act of war. That's why are you here, today you are not a united State soldier, you will not have any military equipment, you will be undercover, you will sneak into the enemy territory, you will complete your mission and you will come back unnoticed, or you will not. Tips: When you have to take the photo of Camp Tempest, an action will be appear on you menu. Use the Chemlights to find easily the UAV. The OPFOR will not use the NGV* but will patrol with the flashlights. ----------------------------------- Ok guys, this is my first mission, so I really don't know how it would work, but I will learn with the experience I hope. Anyways, I'm pretty sure that will have some bugs, but it's not easy to find them for me playing the mission alone and knowing all the stuff, so I would appreciate some feedback and everything you think, especially on the text, english is not my native language so let me know if I wrote something bad. Also, in this mission the player will not have any weapons, this choice is based on the story, but let me know if you think that a version with the weapons would be better, and tell me if you guys like the border! :) *About the NGV, with the latest update, even without NVG is possibile to use night vision full screen for the player, I don't know how does it affect the AI, so until this bug is fixed don't get to close to them. :F DOWNLOAD: https://www.dropbox.com/s/182s49ecp5ujn62/Crossing_The_Border.Stratis.pbo A Big Thanks to everybody on the forum, if finally I made my first mission this is thanks to all the usefull information that I've found here, but particularly thanks to kylania that have helped me a lot, thanks man!
  22. Oh good to know about the opfor and independent. Anyway, so I'm not the only one.
  23. I was, but it's the same even if i disable it.
  24. I can use the night vision even without NVG, and it's full screen. Anyone else?
  25. Can someone try if this command is working? this unassignItem "NVGoggles"; this removeItem "NVGoggles"; Yesterday it was working fine, now it works for me but not for other units.
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