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fabio_chavez

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Everything posted by fabio_chavez

  1. fabio_chavez

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    With quality preset "High" in 1920x1080 i get the following (average of 3 runs) Stratis: ​51,6666 Altis: 60 YAAB: ​38,3 ​(all with the vanilla client, i double checked 1 run with performance client but it only varied ~1fps)
  2. fabio_chavez

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    It was allready late yesterday and i realized that i mixed regular arma3.exe with the perf Client in some of the runs, if that makes any difference in the Benchmarks, i will rerun them. On Quality Settings: I somehow assumed that the missions force their own Quality Settings, by the way there isnt any common Standard for Quality Settings in Benchmarks (als the reason most tech/game site Benchmarks of arma arent very meaningfull), maybe you should suggest a reference config for YAAB Greenfist? On Benchmark Design:​ Also one thing that Bugs me about most Benchmarks is that its all or mostly AI heavy, i prefer pvp so the Hardware requirements are generally different to PvE, i know its not possible to simulate the network/server part but id like to see a Benchmark Mission that focuses on physx Simulation and particle effects etc, without AI in the mix to get an idea of what to expect from non-AI multiplayer under stable conditions.
  3. fabio_chavez

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    Comparing i5-6600K at stock speed (3,5ghz-turbo: 3,9ghz) with different RAM Speeds (2133mhz 15-15-15-35 and 3000mhz 15-15-15-35 ) the first results are the following (​average from 3 runs) no XMP Altis: 31,6666 fps Stratis: 29,3333 fps YAAB: ​25,2 fps with XMP Altis: ​37 fps Stratis: 31 fps YAAB: ​28,8666 fps The ram clock does have an effect on fps with i5 on stock Speed, however, the stratis benchmark hardly increases a single fps, assumingly because the load from that Mission is predominantly AI. I could tighten the timings a bit to see how the RAM on 2133mhz compares then but im more interessted to get the CPU clock up, hopefully to around 4,7ghz, afterwards i might make another run with smaller RAM timings. I also ​tried to see if i can see a difference in MP but it doesnt make much sense because the server bound Performance varies a lot. p.s. my GPU is a HD 69​70 oc btw
  4. fabio_chavez

    Benchmarking Arma with new i5-6600K and 3000mhz DDR4

    should i use a certain malloc (win 10x64 16bg DDR4)? i havent been running arma in a while but i think i read somewhere that the last bigger patch brought some new stuff in that department?
  5. fabio_chavez

    Arma 3 - Ropes and Climbing

    Either that, or you are rationalizing the absence of something minor that nonetheless would make very much sense to be implemented officially or at least, to be opened up for modders to implement them self with reasonable effort and the prospect of decent realization (aka not some glitchy compromise).
  6. fabio_chavez

    Any chance of finally fixing clipping issues?

    may i quote myself here in all humbleness?
  7. fabio_chavez

    Arma 3 - Ropes and Climbing

    they would have to rewrite the complete engine from ground up, the first line of code is the one disabling jumping and all the rest of the code is build upon that line and everything is interrelated and intertwined in endless feedback loops that all revolve around not beeing able to jump, e.g. if you look in the direction of a town center, whether or not you have direct vision on it, you will notice a significant frame drop. the reason is that the engine simulation is checking every edge and every corner of every building to make sure it will not be possible to jump, thats also the reason for the huge performance impact of increased object distance, the simulation just has to keep so many more objects in check to make sure the will be no jump.It is also important not to put this into question because to change it would amount to a Sacrilege and result in an amount of "go play CoD Kid" flames that would not be processable by recent hardware and break the internet. Im not overdramatizing. [edit:] btw. even if jumping was enabled (god forbid), you would fall from the map due to clipping, the way clipping works in arma is merely a backup system to obstruct jumping and therefore perfectly functional.
  8. fabio_chavez

    Arma 3 - Ropes and Climbing

    Is it possible meanwhile to pull vehicles? I was told thats it is neccesarry to get to work articulated vehicles
  9. I was planning to get an i7-6700k but its really overpriced and in short supply, now im considering to switch to i3-6320, which is 1/3 of the price of the i7 and actually looks like it is a decent CPU for arma (3,9ghz, 2 Cores + Hyperthreadding), has anybody experience with it allready? The unlocked i7 has in average 600-700mhz more WHEN OVERCLOCKED and costs ~220€ MORE. for spec compairsion see link: http://www.technikaffe.de/cpu_vergleich-intel_core_i3_6320-552-vs-intel_core_i7_6700k-518
  10. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    Thats why i assumed the new 3,9ghz i3 with hyperthreadding could be a good cpu for arma
  11. fabio_chavez

    Insurgent group looking for PvP Events!

    Isnt TvT potentially including bots? In this case TacBf should be described as PvP to make that distinction, shouldnt it?
  12. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    Skylakes improvement over haswell unlocked i7 is ~8%... But if you want to believe what some internetsites say that merely reflect what intel claims and uses calculated benchmarks then you are free to do so... As for AMD no competition, anybody remembers the record breaking lawsuit when intel had to pay some billions to the EU for screwing AMD over? Intels is perceived as so clever but after all the core roadmap didnt bring any meaningful innovation to mid-highend desktop users since 2500k... the whole roadmap is kind of a fraud in that regard. They drain innovation from desktop cpus in behalf of the mobile market while they fail on the moblie market.. i wish for intel to get blown out of the water by samsung and to be kicked in the nuts by Zen for artificially shortening the skylake supply to milk the customers to the maximum... Greedy monopolists :)
  13. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    Those are more like the marketing numbers and i have yet to see that the 6700k will help u in MP in kavala over a decently overclocked 2600k in a way that would justify 400€
  14. fabio_chavez

    Arma 3 - Ropes and Climbing

    Arma, the game where you can walk through the engine hood of a tank but that leaves you paralyzed if your gun barrel just slightly touches a door frame :D
  15. fabio_chavez

    Interface DLC

    imho its not a zero sum game, functionality is the purpose of the design, visualization and sound are the design language that you use along the way when fulfilling the purpose. first you design a system and when realizing it, you add adequate sounds and visuals on the way. When done right, the system functions as supposed AND its purpose is communicated through visuals and sounds that give you information you need, respond to actions and FEEL responsive to make functionality and user experience resonate reasonably. Generally considering user experience, EXPERIENCE like a eg. button with a nice sound may be seen as too acardish and mainstream for a serious militay simulation by some but that objection can be quashed since one of the primary functions of a game is "fun" and "fun" as well as "playing" and "simulation" is never disconnected from perception and experience, hence if you want interact with a door in front of you but another door opens behind you instead (or a door on another floor or not a door at all but you find yourself hangig from a ladder on the other side of the wall), its neither fun nor function, but why am i taking it this far it has all been said a million times before :)
  16. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    lol, i consider to reship my z170 board and order a kaveri system instead to wait for zen... "A recent study shows that the slump in PC sales in the first half was deliberately made to help Skylake sell better since August. Initially analysts believed that sales of the Skylake are hindered by existing stocks of previous Haswells, but it turns out this was untrue. Tech Trader Daily has found that Intel significantly reduced shipments of its central processing units in the first half of the year, to leave PC maker inventories drained and empty." http://www.fudzilla.com/news/processors/38852-intel-slowed-pc-sales-to-increase-skylake-s-price
  17. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    i dont want to invest in a old platform after spending 8 years on my last one, i allready have a 1151 board and ddr4 btw :) update: the i3s popped up in stores this minute (was like f5ing this morning :v ), i assume the prices will now drop for a period of 4 weeks, so if anybody has some definite information on wether 2 cores with hyperthreadding on 3,9ghz and the latest IPC performance (plus 3000mhz Rams) will do a decent job or not, feel free to share. E.g. what would be the effect of 2 cores 4 threads 4mb l3 cache in compairsion to the i5 4 cores 4 threads 6mb l3 cache in therms of absolute average performance in arma? is it worth 100-150€?
  18. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    i didnt expect the i3 to beat the unlocked i7 in arma but i was hoping for solid (for arma) performance. The trick was to stay on the i3 until Zen launches and then reconsider wether to upgrade platform (hopefully for less money than right now) or switch platform. Im pissed by intels shady sells tactics on the launch of this CPU generation and milking people as monopolist (inb4: capistalism; AMD is lame; i would do the same).
  19. fabio_chavez

    Intel Core i3-6320, the ultimate Arma CPU?

    but consider its 6th gen not first gen and has hyperthreading?
  20. fabio_chavez

    Arma 3 - Ropes and Climbing

    P.s. Frankie is also using badbenson enhanched movement mod (which btw would make a3 movement perfect if it wasnt for apparent engine limitations). For me, since i am used to the glitches, and arma allways have had that feeling of fu*ked up movement as premise for its experience (ever played quake1 and ofp on the same day?), hookmods and climbing mods are a RELATIVE improvement over the vanilla state, but its far from beeng so polished that you could sell it as "regular" or even "good" system to someone unfamilar with arma, and without developer commitment to the poblem it seems near impossible to get done, maybe BI should make something like a special event week where they sit down with the top 3-5 unfinishable mods makers and try to get things done. (i love the arma 3 stance and freelook systems those are some of the best innovations for tactical shooters imho)
  21. fabio_chavez

    Tanoa Particle Effects

    But the franchise allways had its very own approach to interactiveness, BI would probably loose brand value if theyd scrap the rotating semi transparent 2D shapes. But hey, after all i think dayzsa and a3 alltogether sold far more copys than they had ever could imagine on the onset of a3 development, maybe that will compensate? By the way im aware that there are bigger issues, i really just wanted to get the information if particles might be something we could see some progress along with tanoa or not... Just curious!
  22. fabio_chavez

    Tanoa Particle Effects

    I think its a combination of old technology and bad artistic decisions, plus total neglect of the department (a3 basicly reuses a2 textures) that created the situation, there might be bigger and more important construction sites but these kind of things do shape the player experience a lot and right now there is just no vision behind it... There have been some efforts to make destroyed vehicles look less weird and ugly etc but there is something about inheriting flaws of previous versions of that game that causes a certain blindness of familarity and thats not the ideal fertilizer for visionary game design i guess...
  23. fabio_chavez

    Tanoa Particle Effects

    The particle system is kind of 1999
  24. fabio_chavez

    Arma 3 - Ropes and Climbing

    The problem with ropes in arma is that it would highlight armas ridiculous clipping behaviour, you would be glitching around and get stuck all the time...
  25. fabio_chavez

    Arma 3 - Ropes and Climbing

    Nice dayz video btw
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