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ruthberg

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Everything posted by ruthberg

  1. ruthberg

    Advanced Ballistics (WIP)

    You could either disable wind drift and advanced air drag in the userconfig file (advancedballistics_config.hpp) or try to disable the AGM's ballistics code. If you run both mods without any customization the wind drift is going to be excessive. If you want to also use my Kestrel 4500 and ATragMX mods, then the only way would be to disable the AGM's ballistics code entirely. However, I do not know if that is possible without without modifing or removing PBO files.
  2. Version 0.2 Changelog: -Default scope unit is now Mil -Added 5.56x45mm MK262 profile -Fixed 7.62x51mm profile -Fixed wind corrections not being calculated after using team switch in singleplayer (requires AdvancedBallistics v0.8) @dobryi_33rus, head- and tailwind effects on the bullet are currently not being simulated. I made a short demonstration video on how to use the ATragMX: The following paramaters were estimated based on the Kestrel and ATragMX readings and by looking at the terrain: * Spin drift and coriolis effect to be 0.1 mil to the right (based on the time of flight prediction of around 1.4 seconds) * The average barometric pressure to be 800 hPA * The average crosswind to be 4.5 m/s (25% more than the kestrel reading on my location)
  3. ruthberg

    Advanced Ballistics (WIP)

    Version 0.8 Changelog: - Minor code change - required to fix an issue the ATragMX and Kestrel 4500 addons had, after using team switch in singleplayer Version 0.7 Changelog: - (Shift+K) wind reading is now also affected by the effect obstacles and terrain have on the wind - Wind speed near the ground (< 20m) is now considerably slower in urban areas - Temperature now varies with altitude - Temperature and barometric pressure are now affected by weather changes - Added a new config entry to the userconfig file, where you can disable the advanced ballistics during full auto fire - Fixed advanced ballistics not being active after using team switch
  4. The example missions are optional. You do not need them in order to use my addons. If you are using the Kestrel 4500 together with the Advanced Ballistics addon, you need to make sure, that they are both up to date (v0.7). Both addons are work in progress and frequently updated. The release of new versions on armaholic and withSix is sometimes delayed. I am sorry for the incompatibilities that might occur some times. Version 0.8 Changelog: -Fixed wind readings being incorrect for AdvancedBallistics users after using team switch in singleplayer (this fix requires AdvancedBallistics v0.8)
  5. This thread is not about the BWMod Kestrel. My Kestrel 4500 works with CSE's wind system. @legio4777, sounds like you're not using CBA - Community Base Addons
  6. Version 0.7 Changelog: -Added two main menu screen pages (User screen 1 and User screen 2) -Added (Min Avg Max) sub menus. You can acces them by clicking the on screen left- and right buttons -Added average/stop/clear mechanic to the wind speed-, crosswind- and headwind sub menus. -Added a new "display only" mode. Press SHIFT+Scroll Lock if you want to view the Kestrel without user input. -When used together with AdvancedBallistics: Wind reading is now also affected by the effect obstacles and terrain have on the wind
  7. ruthberg

    Advanced Ballistics (WIP)

    I appreciate your efforts on trying to determine plausible airFriction, muzzle velocity and hit values.This addon is supposed to work just fine with every possible ammo and rifle configuration. Which cartridge or rifle you model in particular is entirely up to you. In order to get the spin drift right we need at least the following additional information: - Bullet length (ammo config) - Bullet weight (ammo config) - Rifle twist (weapon config) - Twist direction (weapon config) Edit: @Gerippe, version 0.7 adds a new config entry where you can disable the advanced ballistics calculations during full auto fire.
  8. Thanks a lot for letting me know about the issues/thoughts you encounter when using my addon. I have several improvements for the Kestrel 4500 and AdvancedBallistics addons in the pipe. Viewing the Kestrel while using the ATragMX will be possible in the next version. If you are engaging moving targets you might also want to take a look at the target speed estimator menu of the ATragMX. You can enter it by clicking on the "TS" button in the Target column. Edit: The team switch issue now fixed (ATragMX v1.1 and AdvancedBallistics v0.8).
  9. IA is the inclination angle between you and the target in degrees. The value is positive if you shoot uphills and negative if you shoot downhills. Using your height difference and range from above I get an angle of -4.747°, by calculating asin(-48/580). The left row on the protractor shows the "in-between" values of the right row. There are many things that affect the elevation output of the calculator, some affect it more, some less: - C1 (Ballistic Coefficient -> ArmA's airFriction) - Muzzle Velocity - Zero Range - Temperature - Barometric Pressure - Humidity - Inclination Angle - Target Range I hope I was able to help, otherwise let me know.
  10. ruthberg

    Advanced Ballistics (WIP)

    I will add a config entry where you can disable it for full auto fire. And think about ways to optimize the code without making it inaccurate.
  11. No problem, I'm glad that it works now. In the next few days I will focus on making the Kestrel better and add more predefined gun profiles to the ATragMX.
  12. Are you using the AdvancedBallistics addon? The PDA will only calculate corrections for wind and weather influences, when you are using the above addon. Otherwise it will only calculate corrections for bullet drop, because there are no wind/weather influences to the bullet trajectory in the vanilla game.
  13. In case you need support for the Arma 2 ACE version of this addon, please use this thread: http://forums.bistudio.com/showthread.php?180127-ATragMX-Handheld-ballistics-calculator-1-0-Stable-Release-Thread IA is the elevation on the Soflam. But make sure you select degrees as units of measure. The default unit for the elevation when using the Soflam in Arma 2 ACE is mil.
  14. Wind will only affect your windage if it hits your bullet from the side. Wind direction 12 and 6 mean no crosswind.
  15. Inclination Angle: You can either use a tool like the Vector IV from the AGM mod to measure the angle directly. Or calculate it like this: IA = asin (height difference / distance) Measure the distance with a laser rangefinder and estimate the height difference by using the map. Edit: You can now also use the Protractor that comes with AdvancedBallistics v0.6 Wind Direction: The wind direction is relative to the direction of fire. If you shoot towards the north and the wind blows towards the west you enter 3. Because the wind is blowing from your 3 o'clock:
  16. @gienkov, if time allows, then yes. @Skuijs, I will add more information about how to use it in the initial post. Feel free to ask, if you have any specific question.
  17. ruthberg

    Advanced Ballistics (WIP)

    If time allows, then yes. Edit: I just released version 0.6. New features: The wind speed now varies with the height above ground and obstacles like buildings or certain terrain features can mitigate the wind. You can now access a protractor to measure the inclination angle (default key combination: CTRL+SHIFT+K).
  18. ruthberg

    Advanced Ballistics (WIP)

    With version 0.4 frames now drop noticeably less during heavy firefights. With version 0.4 every player in a multiplayer game, who runs this addon, should now see the correct bullet fligth path, no matter who is shooting.
  19. ruthberg

    Advanced Ballistics (WIP)

    I did not collaborate with the guys from AGM and I have not considered it so far. Their ballistics code is different from mine. If you want to use both addons at once you would have to disable wind drift and advanced air drag in the userconfig file (advancedballistics_config.hpp).
  20. ruthberg

    Advanced Ballistics (WIP)

    I will address the performance issue in the next version. And think about a proper way to synchronize the bullet flight path between players who use this addon.
  21. ruthberg

    Advanced Ballistics (WIP)

    @jakeryan760, it works just fine with 3rd party ammunition. For now the addon only reads the muzzle velocity and airFriction value from the config. Later it will also try to read the Stability Factor and information about the muzzle velocity variance due to ammo temperature changes. @ghostnineone, I will try to add vapor trails and mirage, if I can come up with a good way to visualize them.
  22. ruthberg

    Advanced Ballistics (WIP)

    Are you using version 0.3?
  23. ruthberg

    Advanced Ballistics (WIP)

    I think only 2. will work.
  24. You need to copy the userconfig folder provided in the zip archive to "...\SteamLibrary\SteamApps\common\Arma 3\".
  25. ruthberg

    Advanced Ballistics (WIP)

    You need to copy the userconfig folder provided in the zip archive to "...\SteamLibrary\SteamApps\common\Arma 3\".
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