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Sammac

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Posts posted by Sammac


  1. Have you got facebook? Want to keep up-to-date with our unit and see images and videos as they come in from the battlefield then come and "like" our facebook page.

    Run by our J-9 CIMIC team the facebook page is kept up-to-date and new content is posted as it is created. From news updates to congratulations on completing courses or promotions up to photos from training exercises and operations.

    https://www.facebook.com/pages/United-States-Special-Operations-Command-milsim-Unit/636959132998539


  2. USSOCOM now has a dedicated public affairs email account. If you have any inquiries please feel free to send us a message on the email account below where it will be answered as soon as possible by a member of our S-9 CIMIC Division or visit us at our website.

    Website: http://us-socom.org/

    Public Affairs Email: PublicAffairs@us-socom.org

    Kind Regards,

    Second Lieutenant Sammac

    Public Affairs Officer and 720th Special Tactics Group Commanding Officer (Acting)

    USSOCOM - S9 CIMIC Division


  3. Been loving the mod so far, it's making being a medic much more fun, even if I'm losing patients more often from lack of skill on my part. I don't know enough about the subject to offer anything else up addition wise, but I know I'm eagerly awaiting updates to the ArmAII version. I've already had some fun playing in SP, but no other unit other than 16AA uses it(to my knowledge) and I'm too young to apply to the 16AA. Anyways, I haven't noticed anything majorly wrong with it, other than that It's much harder for me too save injured now, especially alone in SP. For now, I'll just wait patiently for the coming updates.

    I also, out of boredom and curiosity, decided to see if this would work with ArmaIII Alpha. And, to my surprise, it did. I was able to load and launch the module, even if it was full of errors. The text menu is buggy and such, and you cannot place the ammo crate or drag injured players, certain features don't work(like heavily damaged legs forcing prone) but it loaded and launched in a semi-effective way.

    I know CMS is still in alpha, and that ArmaIII is also still in alpha and subject to major changes, but with the fact that parts already ported over to ArmaIII, does that mean that CMS will eventually be ported over? I'm not an addon maker, and I'm horrible at scripting and such, so I have no idea how much work goes into this, and I'm assuming its a lot, but I'm just wondering if a full port will even be though of or if the plan is too stop at ArmaII. Just questions from an Arma young one whose slightly overexcited by the release of this mod, mostly because I hope to work in this field in 2 years.

    Actually, the unit I am part of. USSOCOM. Had started some basic testing for it for when we reopen our Pararescue unit. Albeit not much has grown from that yet.

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