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ov3rj0rd

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Everything posted by ov3rj0rd

  1. ov3rj0rd

    Admin Reserved Slots

    Okay yes that is an easier work around for now. I was able to restrict the uid to one uid, but when I tried setting multiple uids for one Zeus entity, it just didn't allow anyone to use it. This is how I set it up: "Owner: 123456789" - Worked "Owner: 123456789, 123456789" - did not work Is it possible to set up multiple uid's for one Zeus entity? Or did I just set it up incorrectly. OV3RJ0RD
  2. ov3rj0rd

    Admin Reserved Slots

    Okay so I am now back at my PC and wasnt able to try this until now. I just need a little more information on this. I am assuming I am pasting this into the init field of the units correct? How would I get this to execute?
  3. ov3rj0rd

    Admin Reserved Slots

    I will have a go at this. Thanks!
  4. Hey I am trying to get a vehicle to respawn with a texture using the vehicle respawn module expression for a MP Mission. I have looked around but all the posts that are similar are really old and when I try to pick it apart with my basic knowledge it doesnt seem to work :P Here is what I have: This is in the Vehicle Respawn Module expression line if(isDedicated or isServer)then{execVM "MohawkNATO.sqf";sleep 0.1;}; waitUntil{!(isNull player)}; sleep 0.1; And this is in the .sqf vehInit = { clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; this setObjectTexture [0,'#(rgb,8,8,3)color(0.24,0.29,0,1)']; this setObjectTexture [1,'#(rgb,8,8,3)color(0.24,0.29,0,1)']; this setObjectTexture [2,'#(rgb,8,8,3)color(0.24,0.29,0,1)']; };
  5. Hey great mod! I am however getting the setnamedpipehandlestate failed error that happened once before then went away after computer reset but I am getting it again and after a computer restart I am still getting the error. I have reinstalled the mod, I launch in admin for both TS and Arma and still getting the error. I have tried to look around for a fix but I seem to not find one. Any help would be much appreciated, thanks.
  6. Hey shay, I noticed your VAS is out of date. I noticed this after reading on the new update to VAS and it is now default to 15 slots but when I have MCC on it is overriding and forcing to 10. I also tried changing the amount for my server and people without VAS got my custom number but those with MCC had ten. I also found out how to save on dedi. On my mission I use a combination of Zeus placed modules and MCC. I have a slot where it is a Zeus/player slot. I can use MCC and Zeus and for those that do not have MCC. Can have Zeus. I was trying to save in that slot but when I switched to a normal slot and used MCC's Zeus then saved and that worked. Anyway thanks for a great mod!
  7. Hey thanks for the recent update! It seems to be working correctly now, no lag in 3D Editor. I do however have another problem that is bugging me. I make all my missions with MCC & Zeus, like building FOB's etc. I can build them fine when I am on my own hosted server but I seem to have a problem when on a dedicated server. I am trying to build a base with another player but when I go to press "save all" it says nothing and drops my frames to 10 FPS. I also try the save clipboard option and same deal, nothing gets saved. It only happens on a dedicated server and I am wondering if there is a fix for that or just not possible to do. I know that going from client Arma 3 to server Arma 3 is different in some cases so that might be where the problem is happening. Here is a pastebin of the server .rpt of a bunch of errors after pressing save http://pastebin.com/NFGrSjyy
  8. Well I am doing everything exact with the port forwarding and everything, I wait 10 mins and nothing shows up.. I am even trying to connect with my DaRT server tool used for DayZ, which I have been using to monitor my Arma 3 servers for years now, cant connect to my server. Edit: So apparently other players can see my server but I can not when on "Internet", when I switch to "LAN" I can see it but I've always known that. I just thought that because I couldn't see it on "Internet" the server wasn't working. Its strange but at least it is working!
  9. What IP are you talking about? I tried using my public IP then my ipv4 i even commented out the reporting ip in config but i still cannot find it in server list.
  10. Hey I have come across another problem, When MCC 3D Editor is working fine, I make a map and save the objects but it seems to not be saving correctly. Everytime I load the mission it is giving me a missing } error. I am having to manually fix my Mission.sqm file because there seems to be many errors in the file when I look at it. Edit: Thankfully when I saved, I pressed the one that says "save only MCC/Zeus" and I also saved the one where it says "save all objects". The save all objects one works fine. Its the "save only MCC/Zeus" is the one that is screwing up.
  11. Hey Shay and Spirit, I am having an issue with MCC 3D Editor. I am having a massive FPS drop when going into the 3D Editor. There seems to be no rhyme or reason to when it happens some of my missions it works completely fine, then others the FPS will drop to 1 FPS when switching to the editor. As soon as I back out, FPS returns to normal. Another interesting thing is when in the editor with 1 FPS, if I remove the HUD by pressing H, the FPS goes back to normal.. Not sure what would be causing this. I am only using MCC with no other mods launching and on a clear map.
  12. ov3rj0rd

    African conflict a3

    Hey Massi, I am trying to use your mod but I seem to be getting an error and it is happening whenever I try to launch with the mod. I will launch the game with the mod but when I start loading up a mission I get a few cannot load texture errors and in game my character model looks like that of a spore creature gone wrong.. I then launch game without the mod and it is fine. Here are the errors: Warning Message: Cannot load texture ca\characters\data\portraits\combarhead_indep_ca.paa. Warning Message: Cannot load texture ca\characters2\data\icon\i_launcher_ca.paa. Warning Message: Cannot load texture ca\characters\data\portraits\combarhead_civ_man_ca.paa. Warning Message: Cannot load texture ca\characters\hhl\hhl_33_co.paa. Warning Message: Cannot load texture ca\characters\heads\male\defaulthead\data\hhl_nohq.paa. Warning Message: Cannot load texture ca\characters\heads\male\defaulthead\data\hhl_white_sdm.paa. Warning Message: Cannot load texture ca\characters\heads\male\defaulthead\data\hhl_as.paa. Warning Message: Cannot load texture ca\characters\heads\male\defaulthead\data\hhl_white_smdi.paa. I have tried validating my arma 3 cache and reinstalled mod but nothing seems to work. It did work for one launch and was amazed at the quality of the mod and want to use it. thanks! EDIT: I have found out that it is actually something to do within my mission file. I gave it to another player in my unit and he now has the error. EDIT2: I can confirm that it was my mission, recreated and working perfectly with your mod. I am using a collection and playing on the N'Ziwasogo map, the rebels fit perfectly there. Thanks for the great mod!
  13. Still not working.. I place a zone, spawned a single unit and still can not see the unit when I switch to Zeus. I have an up to date MCC I've un installed and re installed many times and using a vanilla Zeus mission with no addons except for MCC. Am I literally the only one having this issue??
  14. Im sorry maybe I wasnt clear. When I place a group or unit with MCC I can not see it in Zeus where you can in your vid. I still can not get it to work. I have deleted both MCC's from my client and server and re downloaded them. What I have not done is try it with one of the BI Zeus missions. which I will try today. Thanks for the response!
  15. Hey Shay and spirit, still waiting on a response. I can not edit the units or DOC that I place with MCC in Zeus. I am only using the vanilla Zeus with no scripts and up to date MCC, still no joy.. I follow exactly what you guys did in the vid. Thanks
  16. Hey Shay and Spirit, I am having an issue with the new Zeus integration. I am recreating exactly you did in the video where you placed a zone then the garrison units then go into zeus but I do not see any units editable.. Nice work guys!
  17. ov3rj0rd

    Recent Zeus update 2014/4/4

    Since the recent update I have been crashing from my server a lot more. Before the update I could stay in my server running Zeus for hours on end. Now players are dropping constantly and cant keep a mission going.. Anyone else having this issue?
  18. Hey having a problem with MCC, I go to spawn a mission with the mission gen. everything spawns in fine. but as soon as it is done creating the mission I can no longer place EAST faction AI. I can spawn all the other factions like NATO and AAF but that is all. So I began to think it reached a CSAT limit so i killed off a fireteam but still not able to spawn a CSAT unit..
  19. Is there a way to save the D.O.C. FOB's? When I go to save, it says it will save anything placed in the 3D Editor but it seems to not want to save that. Any reason why?
  20. Hey Shay, I see you have updated MCC to fix the 3D Editor but unfortunately it is still not fixed. I will attach an image to show what is still not working. http://i.imgur.com/TD9HDjg.png (139 kB) Those structures will still not show anything under "Class" after selecting one of the structures listed there. Is this still because BIS wont update with the new class names? Thanks, OV3RJ0RD
  21. ov3rj0rd

    @A3MP - ArmA 3 Map Pack

    Hey great mod however I am having trouble trying to install it with Play with Six. Before 1.4 it was working fine, now I am trying to install it with Play with Six but I am getting the same error every time. I have tried to diagnose it or install it or anything but I cant make it work. The addon was working fine earlier today and other mods work. I've restarted my computer, restarted PW6 multiple times even downloaded the mod from the torrent and tried to use it with PW6 but still nothing. Any thoughts? Thanks, OV3RJ0RD
  22. Nice update! However before the update I could use the 3D Editor to make my maps, now I can not place any structure like for example Structures military house green.
  23. Well title says it all, I am having a problem with some scripts to reapply to vehicles after they have re spawned. VAS for an example, I have an MHQ but when it is destroyed it loses its Virtual Ammo box add action. Any help would be much appreciated.
  24. Thanks for the help guys! I have definitely learnt from this! :D
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