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bludski

Former Developer
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Posts posted by bludski


  1. 3 minutes ago, k4ble said:

    idk about this one, i would like to see this first before i concider buying it.

     

    + I know some ppl in our Arma group will refuse to buy this (as this is a purchasable "mod"), so we wouldnt be able to use this for missions.

    And would this mean Prei Khmaoch Luong would become dependend on this as wel ? i thought you onces spoke of creating a dependency

    yourself that was used for all your maps (like Cup Core for example).

    There is very little in GM that could be used on PKL so no, it will only rely on the TERRACORE mod which yes, all my terrains will also require from next updates. Setting this up is the only big thing left before PKL is coming.

    • Like 5

  2. 3 minutes ago, EO said:

     

    Of course there has been no official word on whether this will be the case, but based on a tweet from @bludski, GM will be a requirement for Vidda....but then again bludski does enjoy spreading false rumours and misinformation. 

     

    you know me too well my dude!

    Also I think we informed our boy candle on discord a while ago 😉

    • Like 2

  3. 8 minutes ago, Private Evans said:

    So we are talking Oblast Murmansk I guess....could this be the first bigger thing that sees you cooperating with RHS ?

    I don't respond to rumors.. just spread them some times and they are almost always false. I don't know anything about no RHS.

    If for instance say there was something called RHS and that somebody else from that organization were to make something for Katya, they would probably show it off themselves 😉

    I don't know anything about that though.. Just speculating.

    • Like 4
    • Haha 2
    • Confused 1

  4. 8 hours ago, k4ble said:

    How do you  start making your terrain ? real world heightmap or just randomly generated ?

    That depends.. usually I have the ideas built up in my head for a few months and so when I start working on one, I know the method before I start, which saves an insane amount of time.

     

    Exactly what the method is will depend on each terrain. Usually it is very hard to find good actual terrain data.

    There is also the thing with Arma limitations vs real terrain. Most terrain isn't even reproducible in the game.

    Vidda is based on actual elevation data but heavily processed and modified just to make it playable in arma.

    Some of this is modifying terrain slope gradients, reducing slopes above certain degrees.. etc etc etc.

     

    There are also many engine and performance related problems with a lot of altitude variation.

     

    Like if you take a real world mountain and put it in game, it might look pretty but more likely than not it is going to suck to play on. If you take a snippet of mostly any  part of Norway, it won't be very fun to play on because everyone knows how certain hills suck in this game as infantry or vehicle and that AI is even worse.

     

    Then there is the issue with view ranges most people use and the distance between dominating terrain features.

    For instance: if you have 3km view range, 2km object draw distance and two hilltop OP with 2500m between them, you are going to have a bad time.

     

    This is just some of the forethought that goes into it and what determines the intial (and most important part) of the approach.

     

     

    • Like 9
    • Thanks 1
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